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Perfect Fighter AIO


Czar

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Will debug cannon and blue dragons asap, thanks guys.

for cannon the tile is f1 to set it, you must let the bot set it down

as for sand crabs I will make it walk each corner of the island until crabs are reset. Otherwise if there are any other suggestions let me know.

Edited by Czar
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[INFO][Bot #1][03/13 01:21:07 AM]: [FFA1] Fighting target at [x=2042, y=5190, z=0]
[INFO][Bot #1][03/13 01:21:08 AM]: "var_attacked_npc" changed to "1219"
[INFO][Bot #1][03/13 01:21:09 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:11 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:14 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:15 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:18 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:19 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:20 AM]: "last_delay_name" changed to "PresetCombat: Wait 2s until we reach 3 npc dist or var_attacked_npc is 0"
[INFO][Bot #1][03/13 01:21:20 AM]: "last_delay_name" changed to "PresetCombat: Wait 1.2s after reaching the npc dist success"
[INFO][Bot #1][03/13 01:21:23 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:24 AM]: Changed interaction!
[INFO][Bot #1][03/13 01:21:25 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:57 AM]: Changed interaction!
[INFO][Bot #1][03/13 01:21:57 AM]: [FFA1] Fighting target at [x=2043, y=5188, z=0]
[INFO][Bot #1][03/13 01:21:59 AM]: "var_attacked_npc" changed to "1203"
[INFO][Bot #1][03/13 01:22:01 AM]: [FFA1] Fighting target at [x=2043, y=5188, z=0]
[INFO][Bot #1][03/13 01:22:02 AM]: "var_attacked_npc" changed to "1203"
[INFO][Bot #1][03/13 01:22:03 AM]: Started random solver : Dismiss Random
[ERROR][Bot #1][03/13 02:52:42 AM]: slowc
java.lang.RuntimeException: Unknown response
    at client.nat.stream.Stream.m15(Native Method)
    at client.nat.stream.Stream.qhr(Unknown Source)
    at client.vEEi.xmle(Unknown Source)
    at client.vEEi.run(Unknown Source)

Strong hold, flesh crawlers, banking, no looting, normally happens after 3-4 hours where the mouse hovers over nothing and stands still. it says osbot random dismisser.
Ive selected dismiss all randoms on the client, and override all randoms in your script.

Edited by glowin slayr
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21 minutes ago, glowin slayr said:

[INFO][Bot #1][03/13 01:21:07 AM]: [FFA1] Fighting target at [x=2042, y=5190, z=0]
[INFO][Bot #1][03/13 01:21:08 AM]: "var_attacked_npc" changed to "1219"
[INFO][Bot #1][03/13 01:21:09 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:11 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:14 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:15 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:18 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:19 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:20 AM]: "last_delay_name" changed to "PresetCombat: Wait 2s until we reach 3 npc dist or var_attacked_npc is 0"
[INFO][Bot #1][03/13 01:21:20 AM]: "last_delay_name" changed to "PresetCombat: Wait 1.2s after reaching the npc dist success"
[INFO][Bot #1][03/13 01:21:23 AM]: [FFA1] Fighting target at [x=2044, y=5192, z=0]
[INFO][Bot #1][03/13 01:21:24 AM]: Changed interaction!
[INFO][Bot #1][03/13 01:21:25 AM]: "var_attacked_npc" changed to "1222"
[INFO][Bot #1][03/13 01:21:57 AM]: Changed interaction!
[INFO][Bot #1][03/13 01:21:57 AM]: [FFA1] Fighting target at [x=2043, y=5188, z=0]
[INFO][Bot #1][03/13 01:21:59 AM]: "var_attacked_npc" changed to "1203"
[INFO][Bot #1][03/13 01:22:01 AM]: [FFA1] Fighting target at [x=2043, y=5188, z=0]
[INFO][Bot #1][03/13 01:22:02 AM]: "var_attacked_npc" changed to "1203"
[INFO][Bot #1][03/13 01:22:03 AM]: Started random solver : Dismiss Random
[ERROR][Bot #1][03/13 02:52:42 AM]: slowc
java.lang.RuntimeException: Unknown response
    at client.nat.stream.Stream.m15(Native Method)
    at client.nat.stream.Stream.qhr(Unknown Source)
    at client.vEEi.xmle(Unknown Source)
    at client.vEEi.run(Unknown Source)

Strong hold, flesh crawlers, banking, no looting, normally happens after 3-4 hours where the mouse hovers over nothing and stands still. it says osbot random dismisser.
Ive selected dismiss all randoms on the client, and override all randoms in your script. 

Try removing the override all randoms in the script. The 'client dismiss all randoms' option is enough. Hopefully, this fixes the problem.

Edited by Banes
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Never seen this mirror mode error before, assuming it's due to memory? Will be doing some test runs for mirror to reduce memory.

[ERROR][Bot #1][03/13 02:52:42 AM]: slowc
java.lang.RuntimeException: Unknown response
    at client.nat.stream.Stream.m15(Native Method)
    at client.nat.stream.Stream.qhr(Unknown Source)
    at client.vEEi.xmle(Unknown Source)
    at client.vEEi.run(Unknown Source)

 

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So instead if banking when it is out of food, it decides to keep fighting until i dies, rip just lost alot of arrows etc, and then onvce it died it walked back to stronghold sanfd attacked monsters while naked. getting me attack levels by punching... and it would bank and use food after it dies. I have it set up to bank after no food left, yet didnt work. im using the strionghold plugin at minotaurs, it walks there perfectly fine, but once its out of food, the script must mess up ior something

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Will test stronghold banking ASAP, I got 28-40 ranged there but I never ran out of food, I will run some tests ASAP. Apologies for any inconvenience :( Expect an update very soon though :D

As for mirror mode: good news, have gone through every single action and event in the script, and found a lot of areas which can be optimized, next update will feature a crazy performance boost. ^^ :D

Just from the Kill Detection code alone, managed to help the performance of the script. The Kill Detection code was checking for a kill 60,000 times a minute, or every 1 millisecond, and that is just 1/~20 of the detectors currently active. So every 1 millisecond the script would grab the npc, load their health, and repeat thousands of times unnecessarily. I did this to provide the most accurate health/kill detection but I went overboard, it can be optimized without any compromise.

I am even planning on adding a HUD tab on the setup window, to determine what to show before even starting the script. So you can hide the paint from setup immediately, or you can choose not to show kills (will give small performance boost) across all actions/events/tiles, all benefits will be explained in the tab. So if you truly want minimal resources you can customize everything.

@BitcoinBobby can you paste the new console log errors after attacking blue dragons? Or has this been resolved?

Script will be back on the store very soon guys, will be activating auths so you can use the script temporarily without buying, until it goes live. Only a limit of 10 users I will try and get more via devs if possible.

Small proggy using ranged:

7b279da53c562449db701d20e5c85060.png

18cd5dda2f917ca78728e36b9e110986.png

Edited by Czar
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