eyyitsconnas Posted April 21, 2017 Share Posted April 21, 2017 9 hours ago, Czar said: V189 coming very soon just an hour or two more and I will post the new changelog. I forgot about nmz + eating food I will toggle it off. For rock crabs and running south it's either trying to re-aggro or trying to go bank for not having food, hmm I will re-test to make sure For cannon I will add a quick patch for food too for profiles hmm I can integrate cloud profiles once I setup dynamic siggies ^^ apologies guys @Czar Thanks for the quick fixes! You're #1 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 21, 2017 Author Share Posted April 21, 2017 (edited) Update v189 is now live The changelog: - Added crabclaw isle to sand crabs - Fixed NMZ plugin (eating) - Fixed coin looting, only loots >100 coins now instead of small amount - Fixed cannon reloading + eating food, actions are now prioritized - Added alching to cannon mode - Changes to sand crabs hop system - Update for combat potion drink-trigger and a few other changes which I can't remember right now Keep the suggestions/bug reports/feedback coming guys For sand/rock crabs, please set some food in the inventory loadout (+ keep some food in inventory) even if you don't need to eat food, otherwise the script's safety system will just go bank and try to withdraw food. I will add a toggle for this option in the next version called 'Don't use food' Edited April 21, 2017 by Czar 3 Quote Link to comment Share on other sites More sharing options...
Much Scare Wow Posted April 21, 2017 Share Posted April 21, 2017 1 hour ago, Czar said: Update v189 is now live The changelog: - Added crabclaw isle to sand crabs - Fixed NMZ plugin (eating) - Fixed coin looting, only loots >100 coins now instead of small amount - Fixed cannon reloading + eating food, actions are now prioritized - Added alching to cannon mode - Changes to sand crabs hop system - Update for combat potion drink-trigger and a few other changes which I can't remember right now Keep the suggestions/bug reports/feedback coming guys For sand/rock crabs, please set some food in the inventory loadout (+ keep some food in inventory) even if you don't need to eat food, otherwise the script's safety system will just go bank and try to withdraw food. I will add a toggle for this option in the next version called 'Don't use food' Keep up the updates mate One thing i've noticed with crabclaw isle, it doesn't always do it, but sometimes to re-aggro the monsters it decides to take the boat back to the island and run just north of the altar of the beach, then will try to go back to the island. Also, i tried using the green dragon killer out of curiosity, it seems to just get stuck at random intervals and afk until it dies to dragons or something, i'm not sure if it's updated or not anymore, but if you want more in-depth explainations/logs i'm able to provide them for you Thanks again! 1 Quote Link to comment Share on other sites More sharing options...
eyyitsconnas Posted April 21, 2017 Share Posted April 21, 2017 (edited) 3 hours ago, Czar said: Update v189 is now live The changelog: - Added crabclaw isle to sand crabs - Fixed NMZ plugin (eating) - Fixed coin looting, only loots >100 coins now instead of small amount - Fixed cannon reloading + eating food, actions are now prioritized - Added alching to cannon mode - Changes to sand crabs hop system - Update for combat potion drink-trigger and a few other changes which I can't remember right now Keep the suggestions/bug reports/feedback coming guys For sand/rock crabs, please set some food in the inventory loadout (+ keep some food in inventory) even if you don't need to eat food, otherwise the script's safety system will just go bank and try to withdraw food. I will add a toggle for this option in the next version called 'Don't use food' Hey Czar, the NMZ plugin still just eats the rockcake endlessly, and the crabclaw isle takes the boat back to the mainland to reset rather than just running to the other side of the island Edited April 21, 2017 by eyyitsconnas 1 Quote Link to comment Share on other sites More sharing options...
Jack Sparrow Posted April 21, 2017 Share Posted April 21, 2017 Do you know if you can add range support with picking up arrows with the green dragon plugin? 1 Quote Link to comment Share on other sites More sharing options...
bobsagheer Posted April 22, 2017 Share Posted April 22, 2017 Not a huge issue, but when in sand crabs plugin, selecting move mouse outside screen does not appear to work. This is what most players do when afking at sand crabs, so I think fixing this should help the script seem more realistic. 1 Quote Link to comment Share on other sites More sharing options...
tyoui Posted April 22, 2017 Share Posted April 22, 2017 @Czar Would love a trial of this 1 Quote Link to comment Share on other sites More sharing options...
jrtitans2 Posted April 22, 2017 Share Posted April 22, 2017 For the past couple weeks the script doesn't seem to pick up clue scrolls for me. I put the type clue scroll in the loot options and it does not seem to loot them even though it loots everything else i put in the loot options. 1 Quote Link to comment Share on other sites More sharing options...
Jack Sparrow Posted April 22, 2017 Share Posted April 22, 2017 For gdk, when i click the safe spot option, there is no button or anything that tells me i can set my safespot 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 23, 2017 Author Share Posted April 23, 2017 (edited) New Update (v190) - Final fix for nmz eating (hopefully it works I couldn't test it but I made sure all eating code was turned off!) I just have a few quests to complete before I'm able to fully test nmz - Safespotting for GDK plugin - Arrow looting for GDK plugin - Added appropriate re-aggro tile for sand crabs plugin (crab claw isle). - Added 'no-food' option for rock/sand crab plugins - Another update to alching while cannon mode Will try and debug the GDK afking, which settings did you enable? I will test with the same options and add an update ASAP Edited April 23, 2017 by Czar 2 Quote Link to comment Share on other sites More sharing options...
Light Posted April 23, 2017 Share Posted April 23, 2017 [INFO][Bot #1][04/23 12:03:37 em]: Exception in script thread: java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 at java.util.LinkedList.checkElementIndex(Unknown Source) at java.util.LinkedList.get(Unknown Source) at perfect.scripting.b.b.auX.f(qn:2535) at perfect.scripting.b.b.auX.F(qn:1064) at perfect.scripting.b.b.auX.f(qn:636) at perfect.scripting.b.b.auX.h(qn:202) at perfect.scripting.b.b.auX.f(qn:740) at perfect.scripting.b.b.auX.G(qn:709) at a.a.e.CoN.B(ho:190) at a.a.e.aUx.f(jg:86) at a.Aux.I(jh:317) at a.Aux.onLoop(jh:869) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nl:235) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/23 12:03:46 em]: Exception in script thread: java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 at java.util.LinkedList.checkElementIndex(Unknown Source) at java.util.LinkedList.get(Unknown Source) at perfect.scripting.b.b.auX.f(qn:2535) at perfect.scripting.b.b.auX.F(qn:1064) at perfect.scripting.b.b.auX.f(qn:636) at perfect.scripting.b.b.auX.h(qn:202) at perfect.scripting.b.b.auX.f(qn:740) at perfect.scripting.b.b.auX.G(qn:709) at a.a.e.CoN.B(ho:190) at a.a.e.aUx.f(jg:86) at a.Aux.I(jh:317) at a.Aux.onLoop(jh:869) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nl:235) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/23 12:03:54 em]: Exception in script thread: java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 at java.util.LinkedList.checkElementIndex(Unknown Source) at java.util.LinkedList.get(Unknown Source) at perfect.scripting.b.b.auX.f(qn:2535) at perfect.scripting.b.b.auX.F(qn:1064) at perfect.scripting.b.b.auX.f(qn:636) at perfect.scripting.b.b.auX.h(qn:202) at perfect.scripting.b.b.auX.f(qn:740) at perfect.scripting.b.b.auX.G(qn:709) at a.a.e.CoN.B(ho:190) at a.a.e.aUx.f(jg:86) at a.Aux.I(jh:317) at a.Aux.onLoop(jh:869) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nl:235) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/23 12:03:55 em]: Terminating script Perfect Fighter... [WARN][Bot #1][04/23 12:04:00 em]: Script executor is taking too long to suspend; restarting now... [ERROR][Bot #1][04/23 12:04:00 em]: Error in bot executor! java.lang.ThreadDeath at java.lang.Thread.stop(Unknown Source) at org.osbot.rs07.event.ScriptExecutor.restart(nl:776) at org.osbot.rs07.event.ScriptExecutor.suspend(nl:423) at org.osbot.rs07.event.ScriptExecutor.stop(nl:286) at org.osbot.rs07.event.ScriptExecutor.stop(nl:118) at org.osbot.lpT2.run(ly:177) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) brutal black dragons doesn't work..... 1 Quote Link to comment Share on other sites More sharing options...
Jack Sparrow Posted April 23, 2017 Share Posted April 23, 2017 1 Quote Link to comment Share on other sites More sharing options...
drewb4 Posted April 23, 2017 Share Posted April 23, 2017 I'm not able to get saving profiles to work. When I save a profile, say for example dust devils. What I have set is things to Kill: dust devil, choke devil, Loot: chaos rune soul rune mithril bar noted adamantite bar noted anything over 4k And I save it, then the next time I load it it correctly loads what to kill, but doesn't load what to loot. It shows the picture of the loot item and then says null. When you try and run it it will kill the dust devils but it wont loot anything, (not even things worth more than 4k). 1 Quote Link to comment Share on other sites More sharing options...
Light Posted April 23, 2017 Share Posted April 23, 2017 Can you add wyverns as add on? 1 Quote Link to comment Share on other sites More sharing options...
pureftw90 Posted April 23, 2017 Share Posted April 23, 2017 hey czar so for sand crabs when I put on crabclaw isle when the sand crabs aren't aggressive anymore the script runs out of there and then runs back in to re agro. is there a way that the script just runs a little bit away on the island then goes back to the spot. It just used 10k everytime to get the sand crabs to re agro when all you need to do is run to the other side. If you can check it out and perhaps make a fix must appreciated. 1 Quote Link to comment Share on other sites More sharing options...