puzzled Posted July 13, 2016 Share Posted July 13, 2016 New update (v115) - Added an update for sand crabs - Added an update for anti-pk (green dragons) update will be live withni a few hours The previous update was v114, and once that update is live, non-windows users can finally run the script EDIT: new error logs? Also, trials activated gl Another update for gui coming up asap What does the anti-pk do? Insta tele/run if someone is or becomes skulled near you? Quote Link to comment Share on other sites More sharing options...
reynes Posted July 13, 2016 Share Posted July 13, 2016 New update (v115) - Added an update for sand crabs - Added an update for anti-pk (green dragons) update will be live withni a few hours The previous update was v114, and once that update is live, non-windows users can finally run the script EDIT: new error logs? Also, trials activated gl Another update for gui coming up asap Didn't get any trial? I'm currently running it on mac when I'm out of town. So want to se how good it's running on mac before buying it Quote Link to comment Share on other sites More sharing options...
Czar Posted July 13, 2016 Author Share Posted July 13, 2016 Refresh scripts, just added 24h trial gl As for mac users, progress has finally been made, the v115 update will most likely be the update that works :d Quote Link to comment Share on other sites More sharing options...
ez11 Posted July 13, 2016 Share Posted July 13, 2016 the script works flawless for me but since the last update it takes a while to start (before the window shows up asking if im using windows) also the paint needs a bit more space since the level overlaps with time run 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 13, 2016 Author Share Posted July 13, 2016 (edited) Will add an update for the paint, I need to find a good font for the title As for green dragons, if there is a skulled player within any tile on the minimap, the script will attempt to go bank, then hop worlds, and return to green dragons to fight, I hope that is the way it should be, if not, suggestions are welcome and I will post another update ASAP ^^ Got a few other bugfixes added to v115, hopefully all is well. I reallly want to fix the mac/linux problem EDIT: The script will use any available teleports to return to bank, if the player is above 20 wilderness it will go to a lower wildy level, then teleport Edited July 13, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
ez11 Posted July 13, 2016 Share Posted July 13, 2016 (edited) Can you fix banking from upstairs portsarim jail (also doesnt work after i manually went downstairs, i had to walk to script a bit before it starts walking Logger: [iNFO][bot #1][07/13 08:59:02 PM]: Pref bank enabled, Draynor village for value [Draynor village] [iNFO][bot #1][07/13 08:59:02 PM]: Pref bank enabled, Draynor village for value [Draynor village] [iNFO][bot #1][07/13 08:59:02 PM]: / Pathfinding error, source: [x=3011, y=3185, z=1] and target: [x=3093, y=3245, z=0], report this to Czar immediately! [iNFO][bot #1][07/13 08:59:02 PM]: walk_suh no path found between [x=3011, y=3185, z=1] and [x=3093, y=3245, z=0] .. [iNFO][bot #1][07/13 08:59:02 PM]: Script Perfect Fighter has paused! Also it got stuck between the walls between portsarim and draynor (south of the cabbage field) on the edge of a loading screen (this location: https://i.gyazo.com/4217a980600b95b37094b1d0601d457d.png ) [iNFO][bot #1][07/13 09:01:22 PM]: Pref bank enabled, Draynor village for value [Draynor village] [iNFO][bot #1][07/13 09:01:22 PM]: Pref bank enabled, Draynor village for value [Draynor village] [iNFO][bot #1][07/13 09:01:22 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3069, y=3277, z=0] -> [x=3074, y=3281, z=0]. [iNFO][bot #1][07/13 09:01:22 PM]: Found next regional web tile!! : [x=3086, y=3270, z=0] [iNFO][bot #1][07/13 09:01:22 PM]: Walking to: [x=3086, y=3270, z=0] distance: 17 and minimap: false [iNFO][bot #1][07/13 09:01:24 PM]: Walk results: True=[false] Normal=[true] [iNFO][bot #1][07/13 09:01:24 PM]: Trying again 2.... [iNFO][bot #1][07/13 09:01:25 PM]: Pref bank enabled, Draynor village for value [Draynor village] [iNFO][bot #1][07/13 09:01:25 PM]: Pref bank enabled, Draynor village for value [Draynor village] [iNFO][bot #1][07/13 09:01:25 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3069, y=3277, z=0] -> [x=3074, y=3281, z=0]. [iNFO][bot #1][07/13 09:01:25 PM]: Found next regional web tile!! : [x=3086, y=3270, z=0] [iNFO][bot #1][07/13 09:01:25 PM]: Walking to: [x=3086, y=3270, z=0] distance: 17 and minimap: false [iNFO][bot #1][07/13 09:01:25 PM]: Walk results: True=[false] Normal=[true] [iNFO][bot #1][07/13 09:01:25 PM]: Trying again 2.... [iNFO][bot #1][07/13 09:01:26 PM]: Script Perfect Fighter has paused! and then it had issues walking back from bank to upstairs port sarim jail : INFO][bot #1][07/13 09:03:17 PM]: / Pathfinding error, source: [x=3092, y=3245, z=0] and target: [x=3016, y=3184, z=1], report this to Czar immediately! [iNFO][bot #1][07/13 09:03:17 PM]: walk_suh no path found between [x=3092, y=3245, z=0] and [x=3016, y=3184, z=1] .. [iNFO][bot #1][07/13 09:03:18 PM]: / Pathfinding error, source: [x=3092, y=3245, z=0] and target: [x=3016, y=3184, z=1], report this to Czar immediately! [iNFO][bot #1][07/13 09:03:18 PM]: walk_suh no path found between [x=3092, y=3245, z=0] and [x=3016, y=3184, z=1] .. [iNFO][bot #1][07/13 09:03:18 PM]: Script Perfect Fighter has paused! also had fight bounds set up Edited July 13, 2016 by ez11 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 13, 2016 Author Share Posted July 13, 2016 (edited) Will add a fix for port sarim* ASAP, update may be bundled with the latest version (v115) hopefully edit: I think ETA for v115 (mac/linux fix, gdk, sand crabs, port sarim, and some other bugfixes) should be live within 3-4 hours MAX Edited July 13, 2016 by Czar 2 Quote Link to comment Share on other sites More sharing options...
ez11 Posted July 13, 2016 Share Posted July 13, 2016 Will add a fix for port sarim* ASAP, update may be bundled with the latest version (v115) hopefully edit: I think ETA for v115 (mac/linux fix, gdk, sand crabs, port sarim, and some other bugfixes) should be live within 3-4 hours MAX nice one 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 13, 2016 Author Share Posted July 13, 2016 Thanks ^^ If any mac/linux user is waiting for the script, feel free to choose a free script from the trials thread, I will activate any script for free while waiting for the new update ^^ Quote Link to comment Share on other sites More sharing options...
8invincable8 Posted July 13, 2016 Share Posted July 13, 2016 May I please have a 24 hour runtime trial? I'd really appreciate it, thanks in advance! 1 Quote Link to comment Share on other sites More sharing options...
punchbaggies Posted July 13, 2016 Share Posted July 13, 2016 (edited) Could I have a trial please? Also does this bury any kind of bones the monster drops? Like some monsters drop 3 kind of bones, does it bury them all? Edited July 13, 2016 by punchbaggies 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 14, 2016 Share Posted July 14, 2016 Hey im ready to start str training on my pure with this script, where do i do the sand crab settings? sorry for being lazy. 1 Quote Link to comment Share on other sites More sharing options...
puzzled Posted July 14, 2016 Share Posted July 14, 2016 Hey im ready to start str training on my pure with this script, where do i do the sand crab settings? sorry for being lazy. Top left corner -> Plugins -> sand crab Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 14, 2016 Share Posted July 14, 2016 Top left corner -> Plugins -> sand crab pretty sure plugins wasnt there last i checked today. can u screenshot Quote Link to comment Share on other sites More sharing options...
puzzled Posted July 14, 2016 Share Posted July 14, 2016 pretty sure plugins wasnt there last i checked today. can u screenshot It's beside the "File" button. Can't post screenshot because I don't have any accounts going for a while. 2 Quote Link to comment Share on other sites More sharing options...