November 6, 20169 yr Author Make sure the coins are in inventory otherwise the script may not detect coins and it will stop the script as a safety measure ^^ Otherwise a client restart always solves it (the client must not have detected the coins in inventory) EDIT: Guys, should I add an option for 'fast mode', right now I made the script slower so that it is more humanlike = better anti-ban ^^ , the more human errors/mistakes there are the better (in terms of anti-ban) Edited November 14, 20169 yr by Czar
November 6, 20169 yr can I get a trial Khals script hasn't been working for a while now so I am considering a switch to yours.
November 7, 20169 yr why is v44 not approved yet edit: nvm just approved :P edit2: thnx for fixing the steel bars with coal bag support, so far so good! Edited November 7, 20169 yr by NinjadGuy
November 14, 20169 yr Czar will you implement dynamic sigs man? that shows time ran, profit made and thats it? Make sure the coins are in inventory otherwise the script may not detect coins and it will stop the script as a safety measure ^^ Otherwise a client restart always solves it (the client must not have detected the coins in inventory) EDIT: Guys, should I add an option for 'fast mode', right now I made the script slower so that it is more humanlike = better anti-ban ^^ , the more human errors/mistakes there are the better (in terms of anti-ban) leave it default for better antiban and add an option in if people want it to be faster etc so ppl can click something to make it faster but also displays a warning that talks about the risks or w/e etc
November 15, 20169 yr Author Dynamic siggies coming very soon for this script ^^ Also guys, quick proggy Here is the dynamic siggy template preview : Edited November 15, 20169 yr by Czar
November 15, 20169 yr Dynamic siggies coming very soon for this script ^^ Also guys, quick proggy Here is the dynamic siggy template preview : they gonna be done by friday as discussed right?
November 17, 20169 yr Author Dynamic sigs have finally been coded, should be live within 24 hours or so - latest version is now v45 of the script. Once the script stops, the progress report will add onto the dynamic sigs
November 17, 20169 yr Dynamic sigs have finally been coded, should be live within 24 hours or so - latest version is now v45 of the script. Once the script stops, the progress report will add onto the dynamic sigs whats the url/link for it?
November 20, 20169 yr hello czar sorry to bother again -.- just having a question this work only for blast furnace just wondering if it could be used to level up , some other locations. could i have acces for this? im having my buying scripts day and just wondering if it was possible before making the final decision, btw ty for the perfect minning it was a great purchase, most likely after i finish with testing the perfect fighting aswell would be a defn purchase, amazing job.. keep it up. Edited November 20, 20169 yr by leboutanic
November 21, 20169 yr when using the automated walking to keldagrim, bot continues to bf location then spam clicks on foreman to pay even tho there are no coins in inventory. any chance u can make it logout if there are no coins in inventory (after reaching the bf locaion)?
November 21, 20169 yr Author Will add an failsafe for payment if there are no coins in inventory, the script will just stop. ^^ As for smithing, you mean levelling up smithing aside from blast furnace, like an AIO smithing script?
November 21, 20169 yr steel bars with coal bag support bug: bot accidentally took 27 coals instead of 26, making the inventory look like this -> coal bag, coins, 26 coals. now theres 1 coal left in bag, and it keeps spam clicking trying to take it out. i tried manually putting the coal on belt and resumed the script but it still thinks theres 1 coal left in bag as u can see in the proggy. https://s22.postimg.org/iqwv19q2p/asd.jpg
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