sfrazi11 Posted February 16, 2016 Posted February 16, 2016 Has something in the game changed? My scripts that use webwalking are no longer moving until the player gets withing a certain distance of the intended area. Everything was working as intended yesterday. I could start the script anywhere on the overworld and it would move the player to the designated area without fail.
Token Posted February 16, 2016 Posted February 16, 2016 Has something in the game changed? My scripts that use webwalking are no longer moving until the player gets withing a certain distance of the intended area. Everything was working as intended yesterday. I could start the script anywhere on the overworld and it would move the player to the designated area without fail. I doubt the WebWalker was updated since there hasn't been an OSBot update but posting relevant code may help in getting the issue fixed.
Salty as fuck Posted February 16, 2016 Posted February 16, 2016 I doubt the WebWalker was updated since there hasn't been an OSBot update but posting relevant code may help in getting the issue fixed. it depends on if he's using the dev version of osbot though, cause that was updated and webwalking was edited as well
Zappster Posted February 16, 2016 Posted February 16, 2016 Has something in the game changed? My scripts that use webwalking are no longer moving until the player gets withing a certain distance of the intended area. Everything was working as intended yesterday. I could start the script anywhere on the overworld and it would move the player to the designated area without fail. Are you using walking.Walk() or walking.WebWalk()?
sfrazi11 Posted February 17, 2016 Author Posted February 17, 2016 Are you using walking.Walk() or walking.WebWalk()? getWalking().webWalk(definedArea)