Molly Posted March 10, 2016 Author Share Posted March 10, 2016 Does this support anti-pk? Not really. It will teleport if it's below the hp to eat and does not have food, it will also regear and head back to Edge if it does die. The problem with anti-pk support is there's no real proper way of adding it from what I can tell. What I would need to do is add a check to see if a player is interacting with you, and if true then you teleport away. The issue with that is if a player clicks you and selects "follow" that check will throw true and will cause you to teleport away. I feel this could not only cause issues with botting at Edgeville becoming inefficient but it could also lead to more bans. Another player simply following you and you teleport away looks very bot-like whereas a pker killing you, likely fairly quickly, does not. Link to comment Share on other sites More sharing options...
progamerz Posted March 10, 2016 Share Posted March 10, 2016 Not really. It will teleport if it's below the hp to eat and does not have food, it will also regear and head back to Edge if it does die. The problem with anti-pk support is there's no real proper way of adding it from what I can tell. What I would need to do is add a check to see if a player is interacting with you, and if true then you teleport away. The issue with that is if a player clicks you and selects "follow" that check will throw true and will cause you to teleport away. I feel this could not only cause issues with botting at Edgeville becoming inefficient but it could also lead to more bans. Another player simply following you and you teleport away looks very bot-like whereas a pker killing you, likely fairly quickly, does not. Oh kk np. Link to comment Share on other sites More sharing options...
Chris Posted March 11, 2016 Share Posted March 11, 2016 Not really. It will teleport if it's below the hp to eat and does not have food, it will also regear and head back to Edge if it does die. The problem with anti-pk support is there's no real proper way of adding it from what I can tell. What I would need to do is add a check to see if a player is interacting with you, and if true then you teleport away. The issue with that is if a player clicks you and selects "follow" that check will throw true and will cause you to teleport away. I feel this could not only cause issues with botting at Edgeville becoming inefficient but it could also lead to more bans. Another player simply following you and you teleport away looks very bot-like whereas a pker killing you, likely fairly quickly, does not. Try this messing with it a bit.. grab if the player is skulled, combat avg is around our players level according to current wilderness lvl, and in the wild + not the botters player. Example public Optional<Player> getDangerousPlayers(){ return getPlayers().getAll().stream().filter(o -> o != null && !o.getName().equals(myPlayer().getName()) && playerWithinCombatRange(o.getCombatLevel(), myPlayer().getCombatLevel()) && playerIsSkulled(o) && getMap().getWildernessLevel() > 0).findAny(); } 1 Link to comment Share on other sites More sharing options...
Molly Posted March 11, 2016 Author Share Posted March 11, 2016 Try this messing with it a bit.. grab if the player is skulled, combat avg is around our players level according to current wilderness lvl, and in the wild + not the botters player. Example public Optional<Player> getDangerousPlayers(){ return getPlayers().getAll().stream().filter(o -> o != null && !o.getName().equals(myPlayer().getName()) && playerWithinCombatRange(o.getCombatLevel(), myPlayer().getCombatLevel()) && playerIsSkulled(o) && getMap().getWildernessLevel() > 0).findAny(); } That's a great suggestion! Thank you, I really appreciate it. Link to comment Share on other sites More sharing options...
Chris Posted March 11, 2016 Share Posted March 11, 2016 That's a great suggestion! Thank you, I really appreciate it. pmed you full source Link to comment Share on other sites More sharing options...
MattGP Posted March 11, 2016 Share Posted March 11, 2016 That's a great suggestion! Thank you, I really appreciate it. Description of bug(where, what, when, why):Happens in talverly dungeon. It happens when it is going to bank. Doesn't click on gate for me keeps clicking on other side of the gate which is not open and keeps going back and forth. Log: no log message Your settings: Mirror mode: Y/N No Link to comment Share on other sites More sharing options...
Molly Posted March 11, 2016 Author Share Posted March 11, 2016 Description of bug(where, what, when, why):Happens in talverly dungeon. It happens when it is going to bank. Doesn't click on gate for me keeps clicking on other side of the gate which is not open and keeps going back and forth. Log: no log message Your settings: Mirror mode: Y/N No This is web walking related. The dev for web walking posted today that many issues will be addressed shortly, this will hopefully be one of them. If you use falador teleport tabs this issue will not arise and your exp/profit will increase as well. Link to comment Share on other sites More sharing options...
Gleets Posted March 12, 2016 Share Posted March 12, 2016 Bug report form, this is a MUST for problems to be resolved quickly:Description of bug(where, what, when, why):after it teleported away,it went back to the location Log:https://gyazo.com/6239c41d8bd9d7b99c0bd10a037bab53 https://gyazo.com/a6d679e13b02210992dc26d73f4d82b6 Your settings:12hp,lobster food,rare drop table,taverleyMirror mode: N Link to comment Share on other sites More sharing options...
Molly Posted March 12, 2016 Author Share Posted March 12, 2016 Bug report form, this is a MUST for problems to be resolved quickly: Description of bug(where, what, when, why):after it teleported away,it went back to the location Log:https://gyazo.com/6239c41d8bd9d7b99c0bd10a037bab53 https://gyazo.com/a6d679e13b02210992dc26d73f4d82b6 Your settings:12hp,lobster food,rare drop table,taverley Mirror mode: N Pushed a fix. Link to comment Share on other sites More sharing options...
Gleets Posted March 12, 2016 Share Posted March 12, 2016 Pushed a fix. somehow it banked my gear but it didn't put it back on Link to comment Share on other sites More sharing options...
Molly Posted March 14, 2016 Author Share Posted March 14, 2016 somehow it banked my gear but it didn't put it back on Did this just happen once? There is no part of the code that calls for the bot to deposit gear. This might have been caused by lag and the bot accidentally clicking the deposit worn items button. Link to comment Share on other sites More sharing options...
Gleets Posted March 14, 2016 Share Posted March 14, 2016 it happned once this weekend Link to comment Share on other sites More sharing options...
progamerz Posted March 14, 2016 Share Posted March 14, 2016 Did this just happen once? There is no part of the code that calls for the bot to deposit gear. This might have been caused by lag and the bot accidentally clicking the deposit worn items button. Can i get other trial to test the new looting bag update? Link to comment Share on other sites More sharing options...
protowill Posted March 15, 2016 Share Posted March 15, 2016 Did this just happen once? There is no part of the code that calls for the bot to deposit gear. This might have been caused by lag and the bot accidentally clicking the deposit worn items button. can i get a trial to this script? Link to comment Share on other sites More sharing options...
viktor Posted March 15, 2016 Share Posted March 15, 2016 can i have trial plss Link to comment Share on other sites More sharing options...