November 16, 201510 yr I was wondering how one goes about burying all bones in inventory. I understand ".dropALL();" and how it is able to drop all the items, but i wish to bury and "buryALL();" simply wont work. For this one a simple answer would be great but, if someone could direct me in the direction of which I can look this information up for myself that would be even better.
November 16, 201510 yr if (condition) getInventory().interact("Bury","Bones"); or Edited November 16, 201510 yr by TheObserver
November 16, 201510 yr Author Thank you, where do i go about getting the information i need. Via the libraries and what not. I need to know how to pick everything up and basically everything else.
November 16, 201510 yr Thank you, where do i go about getting the information i need. Via the libraries and what not. I need to know how to pick everything up and basically everything else. To pick up look at the GroundItems API : http://osbot.org/api/org/osbot/rs07/api/GroundItems.html anything else will be in API : http://osbot.org/api example: GroundItem g = getGroundItems().closest("item name"); //basic //always nullcheck if (g != null){ g.interact("action"); } Edited November 16, 201510 yr by TheObserver
November 16, 201510 yr Author To pick up look at the GroundItems API : http://osbot.org/api/org/osbot/rs07/api/GroundItems.html anything else will be in API : http://osbot.org/api example: GroundItem g = getGroundItems().closest("item name"); //basic //always nullcheck if (g != null){ g.interact("action"); } Thank you very much
November 16, 201510 yr Item[] bones = getInventory().getItems(); Item[] var2 = bones; int var3 = bones.length; for(int var4 = 0; var4 < var3; ++var4) { Item item = var2[var4]; if(item != null && item.hasAction("Bury")) { item.interact("Bury"); //sleep } } wtf is this You could either use streams or there's a simpler way: for (Item i: inventory.getItems()) { if (i != null && i.getName().equals("Bones")) { inventory.interact(i,"Bury"); } } //wrote in response box so sorry if any errors merry christmas apa
November 16, 201510 yr wtf is this You could either use streams or there's a simpler way: for (Item i: inventory.getItems()) { if (i != null && i.getName().equals("Bones")) { inventory.interact(i,"Bury"); } } //wrote in response box so sorry if any errors merry christmas apa im still noob appy plzzzz dont publicly shame me infront of teh noobs ty
November 16, 201510 yr if (condition) getInventory().interact("Bury","Bones"); or Item[] bones = getInventory().getItems(); Item[] var2 = bones; int var3 = bones.length; for(int var4 = 0; var4 < var3; ++var4) { Item item = var2[var4]; if(item != null && item.hasAction("Bury")) { item.interact("Bury"); //sleep } } wtf is that Observer Arrays.stream(getInventory().getItems()) .filter(item -> item.hasAction("Bury")) .foreach(bones -> bones.interact("Bury")); or for(Item item : getInventory().getItems()){ if(item.hasAction("Bury")) item.interact("Bury"); } Edited November 16, 201510 yr by Explv
November 16, 201510 yr Author lol, another question incase you're still around. How would one go about filling the entire inventory and then dropping?
November 16, 201510 yr wtf is that Observer Arrays.stream(getInventory().getItems()) .filter(item -> item.hasAction("Bury")) .foreach(bones -> bones.interact("Bury")); or for(Item item : getInventory().getItems()){ if(item.hasAction("Bury")) item.interact("Bury"); } pllssssss fk u explvy
November 16, 201510 yr lol, another question incase you're still around. How would one go about filling the entire inventory and then dropping? Fill inventory from what? your bank?
November 16, 201510 yr Author Let me give you a bit of the background i guess. It may make it easier to see what i'm doing i'm using apaec's simple tea thievers guides (thanks =P). so: @Override public int onLoop() throws InterruptedException { switch (getState()) { case TAKE: //Entity stall = objects.closest("Tea stall"); GroundItem bones = getGroundItems().closest("Bones"); if (bones != null){ bones.interact("Take"); } sleep(random(500,1000)); //if (stall != null) { // stall.interact("Steal-from"); break; case BURY: if (inventory.isFull()) getInventory().interact("Bury","Bones"); //inventory.dropAll(); break; case WAIT: sleep(random(700, 1000)); break; } return random(200, 300); } Basically taking it and changing slight code. Goal: pick up an entire inventory of bones and bury them after a full inventory Edited November 16, 201510 yr by seasons 4
November 16, 201510 yr Let me give you a bit of the background i guess. It may make it easier to see what i'm doing i'm using apaec's simple tea thievers guides (thanks =P). so: Basically taking it and changing slight code. Goal: pick up an entire inventory of bones and bury them after a full inventory Maybe something like import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.model.GroundItem; import org.osbot.rs07.api.model.Item; import org.osbot.rs07.script.Script; @ScriptManifest(author = "Noob", name = "Noob Script", version = -15.0, logo = "", info = "Does some noob shit") public class Burier extends Script { private enum STATE{ PICKING, BURYING } // Enum for our two script states private STATE getState(){ if(!getInventory().isFull()) return STATE.PICKING; // When the inventory is not full, pick bones else return STATE.BURYING; // When the inventory is full, bury bones } @Override public int onLoop() throws InterruptedException { switch (getState()){ // Get the current state case PICKING: pick(); // If we are picking, call the pick method break; case BURYING: bury(); // If we are burying, call the bury method break; } return 0; } private void pick(){ /* Get the closest ground item that matches our filter, in this case items which name contains "bones". This could be simplified by storing the names of all bones in a String[] */ GroundItem bones = getGroundItems().closest(new Filter<GroundItem>() { @Override public boolean match(GroundItem groundItem) { return groundItem.getName().toLowerCase().contains("bones"); } }); if(bones != null){ // Check that we found bones on the ground bones.interact("Take"); // If we did, pick them up try{ sleep(random(1000, 1200)); // Sleep for between 1 and 1.2 seconds after clicking on the bones } catch(InterruptedException e){ log(e); } } } private void bury(){ for(Item item : getInventory().getItems()){ // Iterate over each inventory item if(item.hasAction("Bury")) { // If it has the "Bury" action item.interact("Bury"); // Bury it try{ sleep(random(1000, 1200)); // Sleep for between 1 and 1.2 seconds after burying } catch(InterruptedException e){ log(e); } } } } } Edited November 16, 201510 yr by Explv
November 16, 201510 yr Author Maybe something like import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.model.GroundItem; import org.osbot.rs07.api.model.Item; import org.osbot.rs07.script.Script; @ScriptManifest(author = "Noob", name = "Noob Script", version = -15.0, logo = "", info = "Does some noob shit") public class Burier extends Script { private enum STATE{ PICKING, BURYING } private STATE getState(){ if(!getInventory().isFull()) return STATE.PICKING; else return STATE.BURYING; } @Override public int onLoop() throws InterruptedException { switch (getState()){ case PICKING: pick(); break; case BURYING: bury(); break; } return 0; } private void pick(){ getGroundItems().closest(new Filter<GroundItem>() { @Override public boolean match(GroundItem groundItem) { if(groundItem.hasAction("Bury")) return true; return false; } }).interact(); try{ sleep(random(1000, 1200)); } catch(InterruptedException e){ log(e); } } private void bury(){ for(Item item : getInventory().getItems()){ if(item.hasAction("Bury")) item.interact("Bury"); } try{ sleep(random(1000, 1200)); } catch(InterruptedException e){ log(e); } } } Alright give me a sec to read this. I will probably have some more questions. especially why it just does some noob shit =P lol
November 16, 201510 yr if (condition) getInventory().interact("Bury","Bones"); or Item[] bones = getInventory().getItems(); Item[] var2 = bones; int var3 = bones.length; for(int var4 = 0; var4 < var3; ++var4) { Item item = var2[var4]; if(item != null && item.hasAction("Bury")) { item.interact("Bury"); //sleep } } I lol'd I mean, if I was new to this, I'd only get confused more and more
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