Anivia Posted December 19, 2015 Share Posted December 19, 2015 Just got banned using this on dmm played regular hours baby sitting the bot just in case. 1 hour into theiving Nats got permanent banned. Goodnight sweet 99 mage /99 theiving account Thanks the risk on botting you never know when you get caught i get 5 perma ban before getting 1 ( 99 thieving on osrs regular one ) its all about luck i guess ahah Quote Link to comment Share on other sites More sharing options...
BoscoKat42 Posted December 19, 2015 Share Posted December 19, 2015 Hey man, can I have a trial for this? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 19, 2015 Author Share Posted December 19, 2015 Done, refresh scripts and enjoy trial Just posted another update which most of you guys will really appreciate (in terms of features) good luck ;P Quote Link to comment Share on other sites More sharing options...
washert Posted December 19, 2015 Share Posted December 19, 2015 I liked your thread could I trial this? Quote Link to comment Share on other sites More sharing options...
Vial Posted December 20, 2015 Share Posted December 20, 2015 Yo when will .53 be live for antilure. Keep up good work. Done, refresh scripts and enjoy trial Just posted another update which most of you guys will really appreciate (in terms of features) good luck ;P 1 Quote Link to comment Share on other sites More sharing options...
banksy135 Posted December 20, 2015 Share Posted December 20, 2015 Baker stall thieving seems to be broken on deadman mode, always misses the clicks and cant seem to find the postion to stand in. Quote Link to comment Share on other sites More sharing options...
CosmiK Posted December 20, 2015 Share Posted December 20, 2015 Can someone help me I just bought the bot, but when I run the "Fur Stall" it doesn't work I have tried all of the stalls. The console gives me the error "Wtf 3985" and stands in front of the stall hovering over it with the mouse not clicking anything. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 20, 2015 Author Share Posted December 20, 2015 (edited) Version 0.54 - Added a radius limit to all exits for guarded zones -- Now it will avoid even approaching exit areas (avoids luring even better!) - Fur stalls, and all other non-popular stalls are now fixed - Bakery stall position is now better calculated -- No more getting stuck there update will be live within 6 hours or so, good luck all preview of fur stall : Edited December 20, 2015 by Czar Quote Link to comment Share on other sites More sharing options...
Vial Posted December 20, 2015 Share Posted December 20, 2015 This script is amazing and is flawless, keep it up Czar. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 20, 2015 Author Share Posted December 20, 2015 Let me know if there are any improvements/ideas/bugs they will be addressed ASAP. Quote Link to comment Share on other sites More sharing options...
Vial Posted December 20, 2015 Share Posted December 20, 2015 (edited) One suggestion you should add to the script is door closing, so the knights do not leave a house. This would be a plus. Got 98 thieving and 1m from this script, started at 73. Edited December 20, 2015 by Vial 1 Quote Link to comment Share on other sites More sharing options...
Ben Osborne Posted December 20, 2015 Share Posted December 20, 2015 Just bought script ;) 1 Quote Link to comment Share on other sites More sharing options...
logicada Posted December 21, 2015 Share Posted December 21, 2015 (edited) It doesn't seem to be able to find the guards in central square in Ardougne. EDIT: And it's stuck in Varrock after about 20 minutes. "No access wtf" although guards are all around. EDIT: And it's been stuck twice in an hour with a 394 error in the bank at Draynor Village. Good thing I took a trial on this one first. The other Czar scripts I've bought (Experiments, Ranging Guild) work fine. This one meh. Edited December 21, 2015 by logicada Quote Link to comment Share on other sites More sharing options...
99mining Posted December 21, 2015 Share Posted December 21, 2015 maybe make a way of luring the knights into a house. Quote Link to comment Share on other sites More sharing options...
Czar Posted December 21, 2015 Author Share Posted December 21, 2015 (edited) Alright I will add an update, just checked the simple mode code As for luring knights, that will definitely be in the script in the upcoming updates EDIT: Simple mode ON = no doors between the npc Simple mode OFF = there are doors between the npc EDIT 2: Actually turn off simple mode, the script was originally designed to run better without it, simple mode only served as an emergency option when I first added it. I'm going to leave the bot on for an extra hour or two and see if any bugs happen, I have no options enabled, just food Edited December 21, 2015 by Czar Quote Link to comment Share on other sites More sharing options...