June 19, 20223 yr Have you ever thought about adding a world hop feature for some of the chests/stalls with a longer respawn?
June 20, 20223 yr Author Yeah that would be a good idea I'd have to study which chests would benefit from a world hop and add it, or just add a general hop option instead
June 20, 20223 yr Stalled out doing cake stalls [INFO][Bot #1][06/20 11:11:36 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:36 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:36 AM]: walk_suh_result true to: [x=2640, y=3334, z=0] [INFO][Bot #1][06/20 11:11:36 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:37 AM]: We are being attacked while thieving, run! [INFO][Bot #1][06/20 11:11:37 AM]: getWalkDestinationSuh->[x=2640, y=3334, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:37 AM]: not near to [x=2640, y=3334, z=0] next point is: Source [x=2668, y=3312, z=0] -> [x=2653, y=3315, z=0]. [INFO][Bot #1][06/20 11:11:37 AM]: Next One: [x=2649, y=3321, z=0] (distance 17) [INFO][Bot #1][06/20 11:11:37 AM]: Found next regional web tile!! : [x=2649, y=3321, z=0] [INFO][Bot #1][06/20 11:11:37 AM]: Walking to: [x=2649, y=3321, z=0] distance: 17 and minimap: false [INFO][Bot #1][06/20 11:11:37 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:37 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:37 AM]: walk_suh_result true to: [x=2640, y=3334, z=0] [INFO][Bot #1][06/20 11:11:37 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:37 AM]: We are being attacked while thieving, run! [INFO][Bot #1][06/20 11:11:37 AM]: getWalkDestinationSuh->[x=2640, y=3334, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:37 AM]: not near to [x=2640, y=3334, z=0] next point is: Source [x=2668, y=3312, z=0] -> [x=2653, y=3315, z=0]. [INFO][Bot #1][06/20 11:11:37 AM]: Next One: [x=2649, y=3321, z=0] (distance 17) [INFO][Bot #1][06/20 11:11:37 AM]: Found next regional web tile!! : [x=2649, y=3321, z=0] [INFO][Bot #1][06/20 11:11:37 AM]: Walking to: [x=2649, y=3321, z=0] distance: 17 and minimap: false [INFO][Bot #1][06/20 11:11:37 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:37 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:37 AM]: walk_suh_result true to: [x=2640, y=3334, z=0] [INFO][Bot #1][06/20 11:11:37 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:38 AM]: We are being attacked while thieving, run! [INFO][Bot #1][06/20 11:11:38 AM]: getWalkDestinationSuh->[x=2640, y=3334, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:38 AM]: not near to [x=2640, y=3334, z=0] next point is: Source [x=2668, y=3312, z=0] -> [x=2653, y=3315, z=0]. [INFO][Bot #1][06/20 11:11:38 AM]: Next One: [x=2649, y=3321, z=0] (distance 15) [INFO][Bot #1][06/20 11:11:38 AM]: Found next regional web tile!! : [x=2649, y=3321, z=0] [INFO][Bot #1][06/20 11:11:38 AM]: Walking to: [x=2649, y=3321, z=0] distance: 15 and minimap: false [INFO][Bot #1][06/20 11:11:38 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:38 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:38 AM]: walk_suh_result true to: [x=2640, y=3334, z=0] [INFO][Bot #1][06/20 11:11:38 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:39 AM]: We are being attacked while thieving, run! [INFO][Bot #1][06/20 11:11:39 AM]: getWalkDestinationSuh->[x=2640, y=3334, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:39 AM]: not near to [x=2640, y=3334, z=0] next point is: Source [x=2653, y=3315, z=0] -> [x=2649, y=3321, z=0]. [INFO][Bot #1][06/20 11:11:39 AM]: Next One: [x=2648, y=3328, z=0] (distance 18) [INFO][Bot #1][06/20 11:11:39 AM]: Found next regional web tile!! : [x=2648, y=3328, z=0] [INFO][Bot #1][06/20 11:11:39 AM]: Walking to: [x=2648, y=3328, z=0] distance: 18 and minimap: false [INFO][Bot #1][06/20 11:11:39 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:39 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:39 AM]: walk_suh_result true to: [x=2640, y=3334, z=0] [INFO][Bot #1][06/20 11:11:39 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:40 AM]: We are being attacked while thieving, run! [INFO][Bot #1][06/20 11:11:40 AM]: getWalkDestinationSuh->[x=2640, y=3334, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:40 AM]: not near to [x=2640, y=3334, z=0] next point is: Source [x=2653, y=3315, z=0] -> [x=2649, y=3321, z=0]. [INFO][Bot #1][06/20 11:11:40 AM]: Next One: [x=2648, y=3328, z=0] (distance 17) [INFO][Bot #1][06/20 11:11:40 AM]: Found next regional web tile!! : [x=2648, y=3328, z=0] [INFO][Bot #1][06/20 11:11:40 AM]: Walking to: [x=2648, y=3328, z=0] distance: 17 and minimap: false [INFO][Bot #1][06/20 11:11:40 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:40 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:40 AM]: walk_suh_result true to: [x=2640, y=3334, z=0] [INFO][Bot #1][06/20 11:11:40 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:41 AM]: We are being attacked while thieving, run! [INFO][Bot #1][06/20 11:11:41 AM]: getWalkDestinationSuh->[x=2640, y=3334, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:41 AM]: not near to [x=2640, y=3334, z=0] next point is: Source [x=2653, y=3315, z=0] -> [x=2649, y=3321, z=0]. [INFO][Bot #1][06/20 11:11:41 AM]: Next One: [x=2648, y=3328, z=0] (distance 12) [INFO][Bot #1][06/20 11:11:41 AM]: Found next regional web tile!! : [x=2648, y=3328, z=0] [INFO][Bot #1][06/20 11:11:41 AM]: Walking to: [x=2648, y=3328, z=0] distance: 12 and minimap: false [INFO][Bot #1][06/20 11:11:41 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:41 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:41 AM]: walk_suh_result true to: [x=2640, y=3334, z=0] [INFO][Bot #1][06/20 11:11:41 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:41 AM]: Waiting randomly up to 20 seconds, just to make sure combat is reset... [INFO][Bot #1][06/20 11:11:57 AM]: Reset guided strategy, back to thieving... [INFO][Bot #1][06/20 11:11:57 AM]: Out of combat, returning ... [INFO][Bot #1][06/20 11:11:58 AM]: getWalkDestinationSuh->[x=2668, y=3312, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:58 AM]: not near to [x=2668, y=3312, z=0] next point is: Source [x=2649, y=3321, z=0] -> [x=2653, y=3315, z=0]. [INFO][Bot #1][06/20 11:11:58 AM]: Next One: [x=2653, y=3315, z=0] (distance 😎 [INFO][Bot #1][06/20 11:11:58 AM]: Found next regional web tile!! : [x=2653, y=3315, z=0] [INFO][Bot #1][06/20 11:11:58 AM]: Walking to: [x=2653, y=3315, z=0] distance: 8 and minimap: true [INFO][Bot #1][06/20 11:11:58 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:59 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:59 AM]: walk_suh_result true to: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:11:59 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:11:59 AM]: getWalkDestinationSuh->[x=2668, y=3312, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:11:59 AM]: not near to [x=2668, y=3312, z=0] next point is: Source [x=2649, y=3321, z=0] -> [x=2653, y=3315, z=0]. [INFO][Bot #1][06/20 11:11:59 AM]: Next One: [x=2653, y=3315, z=0] (distance 4) [INFO][Bot #1][06/20 11:11:59 AM]: Found next regional web tile!! : [x=2653, y=3315, z=0] [INFO][Bot #1][06/20 11:11:59 AM]: Walking to: [x=2653, y=3315, z=0] distance: 4 and minimap: true [INFO][Bot #1][06/20 11:11:59 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:11:59 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/20 11:11:59 AM]: walk_suh_result true to: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:11:59 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:12:00 AM]: getWalkDestinationSuh->[x=2668, y=3312, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:12:00 AM]: not near to [x=2668, y=3312, z=0] next point is: Source [x=2653, y=3315, z=0] -> [x=2668, y=3312, z=0]. [INFO][Bot #1][06/20 11:12:00 AM]: Next One: [x=2653, y=3315, z=0] (distance 2) [INFO][Bot #1][06/20 11:12:00 AM]: Found next regional web tile!! : [x=2653, y=3315, z=0] [INFO][Bot #1][06/20 11:12:00 AM]: Walking to: [x=2653, y=3315, z=0] distance: 2 and minimap: true [INFO][Bot #1][06/20 11:12:01 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/20 11:12:01 AM]: Walk results: True=[true] Normal=[false] [INFO][Bot #1][06/20 11:12:01 AM]: walk_suh_result true to: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:01 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:12:01 AM]: getWalkDestinationSuh->[x=2668, y=3312, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:12:01 AM]: We are at least 16 tiles away from our destination. Or we are standing on it! [INFO][Bot #1][06/20 11:12:01 AM]: we: [x=2653, y=3314, z=0], dest: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:01 AM]: We are 5 tiles or closer to our destination: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:02 AM]: "last_delay_name" changed to "PresetWalker: Suh initial walk A, 2s" [INFO][Bot #1][06/20 11:12:02 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:12:02 AM]: getWalkDestinationSuh->[x=2668, y=3312, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:12:02 AM]: We are at least 16 tiles away from our destination. Or we are standing on it! [INFO][Bot #1][06/20 11:12:02 AM]: we: [x=2655, y=3314, z=0], dest: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:02 AM]: We are 5 tiles or closer to our destination: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:02 AM]: "last_delay_name" changed to "PresetWalker: Suh initial walk A, 2s" [INFO][Bot #1][06/20 11:12:02 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:12:03 AM]: getWalkDestinationSuh->[x=2668, y=3312, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:12:03 AM]: We are at least 16 tiles away from our destination. Or we are standing on it! [INFO][Bot #1][06/20 11:12:03 AM]: we: [x=2657, y=3313, z=0], dest: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:03 AM]: We are 5 tiles or closer to our destination: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:03 AM]: "last_delay_name" changed to "PresetWalker: Suh initial walk A, 2s" [INFO][Bot #1][06/20 11:12:03 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:12:04 AM]: getWalkDestinationSuh->[x=2668, y=3312, z=0]/ does not have an action. [INFO][Bot #1][06/20 11:12:04 AM]: We are at least 16 tiles away from our destination. Or we are standing on it! [INFO][Bot #1][06/20 11:12:04 AM]: we: [x=2659, y=3313, z=0], dest: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:04 AM]: We are 5 tiles or closer to our destination: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:04 AM]: "last_delay_name" changed to "PresetWalker: Suh initial walk A, 2s" [INFO][Bot #1][06/20 11:12:04 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/20 11:12:04 AM]: walk_suh no path found between [x=2661, y=3313, z=0] and [x=2668, y=3312, z=0] .. [INFO][Bot #1][06/20 11:12:04 AM]: Trying local walker to: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:12:05 AM]: walk_suh no path found between [x=2663, y=3313, z=0] and [x=2668, y=3312, z=0] .. [INFO][Bot #1][06/20 11:12:05 AM]: Trying local walker to: [x=2668, y=3312, z=0] [INFO][Bot #1][06/20 11:13:36 AM]: Terminating script Perfect Thiever... [INFO][Bot #1][06/20 11:13:36 AM]: Attempting to save leaderboards... [INFO][Bot #1][06/20 11:13:36 AM]: Sending leaderboard data... [INFO][Bot #1][06/20 11:13:37 AM]: Got a success... [INFO][Bot #1][06/20 11:13:37 AM]: "ss_stun_delay_2" "4600" "drop_timer" "4" "ss_dbl_click" "0" "ss_sticky_tile_y" "0" "delay_count" "0" "ss_sticky_tile_x" "0" "wall_cycle" "3" "ss_eat_bounds_2" "65" "ss_eat_bounds_1" "45" "reward_item_size" "4" "ss_thieve_style" "stall" "reward_item_keep_3" "0" "reward_item_keep_2" "0" "accurate_click" "1" "ss_retaliate_fail" "0" "reward_item_keep_1" "0" "reward_item_keep_0" "0" "ss_sticky_id" "0" "break_delay" "0" "gloves_of_silence" "0" "ss_stun_delay_1" "4200" "s1d1_mode" "0" "ss_delay1_bounds_1" "0" "ss_bank_mode" "0" "ss_delay1_bounds_2" "60" "g_walk_setting" "100" "ss_stall_target" "BAKER_STALL" "ss_drop_mode" "1" "reward_item_id_1" "1895" "ss_sticky_tile_z" "0" "reward_item_id_0" "1891" "ss_deposit_junk" "0" "reward_item_id_3" "2309" "reward_item_id_2" "1901" "ss_custom_tile_mode" "0" [INFO][Bot #1][06/20 11:13:37 AM]: Script Perfect Thiever has exited!
June 20, 20223 yr Author Ty I will take a look now, seems to be the walking system (?) if I had to guess, I'll take care of it
June 22, 20223 yr Author Posted a small update for the combat evasion system mentioned in the above post, ty Trials done gl guys enjoy
June 23, 20223 yr I can't seem to get the blackjack working, it stays at calculating. I have the correct npc, and the correct house set with my inv full. Idk if I missed something but I just can't get it to work.
June 24, 20223 yr Author Disclaimer: blackjacking is not officially supported, it's beta test and is not reliable especially on mirror client. With disclaimer out of the way, make sure you have the npc already lured, and you have full inventory without coin pouch, it should start properly EDIT: Small proggy man I love these seeds Edited June 24, 20223 yr by Czar
June 24, 20223 yr Alright, so I need to lure the npc, ty. Idk how possible it is, but can the script tell when you're in combat with the npc? I noticed that you have to baby sit the bot (which is fine) because it would stand there in combat trying to knock out.
June 24, 20223 yr Author 5 hours ago, Elijah Salyers said: Alright, so I need to lure the npc, ty. Idk how possible it is, but can the script tell when you're in combat with the npc? I noticed that you have to baby sit the bot (which is fine) because it would stand there in combat trying to knock out. So a full inventory will eliminate combat completely, that's the trick from wiki IIRC it still works today. So pickpocketting the npc while full inventory will cancel every action. And as a safety precaution I've added a way to go upstairs and back downstairs (north-east hut) in case the player gets in combat, maybe due to breaks kicking in or just random misclick/lag. EDIT: By full inventory I mean no coins and no coin pouch either. The game must send message something like "you cannot pickpocket while inventory full" and it'll cancel everything including combat. Edited June 24, 20223 yr by Czar
July 4, 20223 yr @Czar Having issues with setting the custom tile when doing bakers stall. The option to set the tile isn't showing up after I confirm it in settings. Also where after it runs back to stall after being attacked by a guard it will get stuck just standing there. Will not eat food when around the percentage it's suppose to Edited July 4, 20223 yr by takeovertheworld
July 4, 20223 yr Author Make sure this one is selected otherwise the option to choose tile will not show up: Then the bot will wait for F2 key and the tile will light up white once you hit F2 For food I'll take a look, using cakes/wines btw or normal food? Either way I'll investigate EDIT: For some reason the health percent system is hardcoded eat at 60% health, I'll submit an update to make it use the setup window input, my apologies In the meantime while we wait for update it's best to use the safespot maybe they won't attack and no need to heal for the time being. Update v231.0 will automatically go live within 24 hrs with all the new changes. Edited July 4, 20223 yr by Czar
July 13, 20223 yr it seems to right click alot instead of just left clicking, is it supposed to do that?
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