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OSBot :: 2007 OSRS Botting

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can someone compile this for me as a .jar

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i just want a working wait and accept trades script

 

ill pay $10 if u can ensure it works

 

 

was told it waws wrong api.

 

if i could get it converted and it works i give the $10


skype: iminjured15

Edited by Jordan

Was wrong q.q :doge:

Edited by Jesse

i just want a working wait and accept trades script

 

ill pay $10 if u can ensure it works

 

 

was told it waws wrong api.

 

if i could get it converted and it works i give the $10

skype: iminjured15

Yeah i noticed and gave up :troll:

Not only is this really outdated and will need to probably be re-written, but it's very subject to breaking again through game updates. Also it's coded pretty bad. Just FYI.

Not only is this really outdated and will need to probably be re-written, but it's very subject to breaking again through game updates. Also it's coded pretty bad. Just FYI.

Casual Information.

I attempted the task from scratch.

had a working example, but for no explainable reason it randomly decides to start spazzing over "Decline"

when you call .acceptTrade().

No error, No logging error, just fails once then until you reload client persists to fail.

Casual Information.

I attempted the task from scratch.

had a working example, but for no explainable reason it randomly decides to start spazzing over "Decline"

when you call .acceptTrade().

No error, No logging error, just fails once then until you reload client persists to fail.

 

this happened to me too, i had to use widgets in the end since it would never accept the second trade :)

this happened to me too, i had to use widgets in the end since it would never accept the second trade smile.png

Started doing this but somehow got the wrong widgets :s

Started doing this but somehow got the wrong widgets :s

 

i used this: RS2Widget widget = this.getWidgets().get(334, 31);

i used this: RS2Widget widget = this.getWidgets().get(334, 31);

my debugger told me 335, 16 0.0

ye guys trade api is a bit messed up, nothing regarding the second screen seems to work. even the #getotherplayer stuff doesn't seem to work for second interface. came across this when writing my nmz hosting script stuff

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