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Perfect Motherlode Miner


Czar

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Hey! Have you enabled the anti-ban option: 'Mine more rockfalls'? Please confirm, if not I will make some changes so that it mines rockfalls less frequently than before. Also, are you mining in upper floor or normal floor?

Please bear in mind it's best to mine with 81 ore mode enabled since other players will usually repair the struts and you can easily get away with not holding a hammer in inventory at all times.

Without 81 ore mode it's best to keep hammer in inventory though, since picking up hammer (from the nearby crates) and then repairing the struts will be less efficient (and more botted actions via the mouse, try to keep the botted actions as low as possible, think of bankstanding bots such as herblore, 2 clicks each inventory = minimal botting actions).

Let me know how it goes, I will be updating/making tweaks & changes as necessary!

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Doing this thing where it just goes in and out of the tunnel to the upper level. Destination Sketchville.

 

I recreated it by running the bot starting at bank chest with empty inventory at the bank chest it used the dragon pickaxe special (through the combat tab instead of special attack button:/ )  then used the tunnel to the top level mined one piece of ore and then left the tunnel again. I didnt leave it on because i saw the whole thing play out a few times yesterday and didnt want to draw attention to it since it seems very sketchy. basically it will just go in and out of that tunnel like 40 times before it gathers a full inventory of ore to deposit, so definitely something to look at im gonna put this script on the backburner until i hear more since i'm certain its a guaranteed ban for the upper level rn. also included a gif with my settings for this test but the problem persists even with longer delays and rockfall mining checked as well.

[INFO][Bot #1][05/01 02:47:52 PM]: Not in any! Walking to randomly chosen sector (upstairs north east)
[INFO][Bot #1][05/01 02:47:52 PM]:  -- inter-reached -- 0
[INFO][Bot #1][05/01 02:47:53 PM]:  -- inter-reached -- 1
[INFO][Bot #1][05/01 02:47:53 PM]:  -- inter-reached -- 2
[INFO][Bot #1][05/01 02:47:53 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path...
[INFO][Bot #1][05/01 02:47:53 PM]:  .. finished!
[INFO][Bot #1][05/01 02:47:53 PM]:  -- inter-reached -- 3
[INFO][Bot #1][05/01 02:47:53 PM]: Target (end) is: [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:47:53 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go!
[INFO][Bot #1][05/01 02:47:53 PM]: Let's try to find an obstacle to tackle...
[INFO][Bot #1][05/01 02:47:54 PM]: Let's check if our path contains clipped tiles!
[INFO][Bot #1][05/01 02:47:54 PM]: Our path contains clipped tiles!
[INFO][Bot #1][05/01 02:47:54 PM]: Obstacle exists 2 [null]  at [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:47:54 PM]: Tackling obstacle at ([x=3760, y=5670, z=0])
[INFO][Bot #1][05/01 02:47:54 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1).
[INFO][Bot #1][05/01 02:47:55 PM]: Result: OBSTACLE_REACHABLE
[INFO][Bot #1][05/01 02:47:55 PM]: Not in any! Walking to randomly chosen sector (upstairs north east)
[INFO][Bot #1][05/01 02:47:55 PM]:  -- inter-reached -- 0
[INFO][Bot #1][05/01 02:47:56 PM]:  -- inter-reached -- 1
[INFO][Bot #1][05/01 02:47:56 PM]:  -- inter-reached -- 2
[INFO][Bot #1][05/01 02:47:56 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path...
[INFO][Bot #1][05/01 02:47:56 PM]:  .. finished!
[INFO][Bot #1][05/01 02:47:56 PM]:  -- inter-reached -- 3
[INFO][Bot #1][05/01 02:47:56 PM]: Target (end) is: [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:47:56 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go!
[INFO][Bot #1][05/01 02:47:56 PM]: Let's try to find an obstacle to tackle...
[INFO][Bot #1][05/01 02:47:57 PM]: Let's check if our path contains clipped tiles!
[INFO][Bot #1][05/01 02:47:57 PM]: Our path contains clipped tiles!
[INFO][Bot #1][05/01 02:47:57 PM]: Obstacle exists 2 [null]  at [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:47:57 PM]: Tackling obstacle at ([x=3760, y=5670, z=0])
[INFO][Bot #1][05/01 02:47:57 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1).
[INFO][Bot #1][05/01 02:47:58 PM]: Result: OBSTACLE_REACHABLE
[INFO][Bot #1][05/01 02:47:58 PM]: Not in any! Walking to randomly chosen sector (upstairs north east)
[INFO][Bot #1][05/01 02:47:58 PM]:  -- inter-reached -- 0
[INFO][Bot #1][05/01 02:47:58 PM]:  -- inter-reached -- 1
[INFO][Bot #1][05/01 02:47:58 PM]:  -- inter-reached -- 2
[INFO][Bot #1][05/01 02:47:58 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path...
[INFO][Bot #1][05/01 02:47:58 PM]:  .. finished!
[INFO][Bot #1][05/01 02:47:58 PM]:  -- inter-reached -- 3
[INFO][Bot #1][05/01 02:47:58 PM]: Target (end) is: [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:47:58 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go!
[INFO][Bot #1][05/01 02:47:59 PM]: Let's try to find an obstacle to tackle...
[INFO][Bot #1][05/01 02:47:59 PM]: Let's check if our path contains clipped tiles!
[INFO][Bot #1][05/01 02:47:59 PM]: Our path contains clipped tiles!
[INFO][Bot #1][05/01 02:47:59 PM]: Obstacle exists 2 [null]  at [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:47:59 PM]: Tackling obstacle at ([x=3760, y=5670, z=0])
[INFO][Bot #1][05/01 02:47:59 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1).
[INFO][Bot #1][05/01 02:48:00 PM]: Result: OBSTACLE_REACHABLE
[INFO][Bot #1][05/01 02:48:00 PM]: Not in any! Walking to randomly chosen sector (upstairs north east)
[INFO][Bot #1][05/01 02:48:00 PM]:  -- inter-reached -- 0
[INFO][Bot #1][05/01 02:48:01 PM]:  -- inter-reached -- 1
[INFO][Bot #1][05/01 02:48:01 PM]:  -- inter-reached -- 2
[INFO][Bot #1][05/01 02:48:01 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path...
[INFO][Bot #1][05/01 02:48:01 PM]:  .. finished!
[INFO][Bot #1][05/01 02:48:01 PM]:  -- inter-reached -- 3
[INFO][Bot #1][05/01 02:48:01 PM]: Target (end) is: [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:48:01 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go!
[INFO][Bot #1][05/01 02:48:01 PM]: Let's try to find an obstacle to tackle...
[INFO][Bot #1][05/01 02:48:01 PM]: Let's check if our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:01 PM]: Our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:01 PM]: Obstacle exists 2 [null]  at [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:48:01 PM]: Tackling obstacle at ([x=3760, y=5670, z=0])
[INFO][Bot #1][05/01 02:48:01 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1).
[INFO][Bot #1][05/01 02:48:02 PM]: Result: OBSTACLE_REACHABLE
[INFO][Bot #1][05/01 02:48:02 PM]: Not in any! Walking to randomly chosen sector (upstairs north east)
[INFO][Bot #1][05/01 02:48:02 PM]:  -- inter-reached -- 0
[INFO][Bot #1][05/01 02:48:03 PM]:  -- inter-reached -- 1
[INFO][Bot #1][05/01 02:48:03 PM]:  -- inter-reached -- 2
[INFO][Bot #1][05/01 02:48:03 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path...
[INFO][Bot #1][05/01 02:48:03 PM]:  .. finished!
[INFO][Bot #1][05/01 02:48:03 PM]:  -- inter-reached -- 3
[INFO][Bot #1][05/01 02:48:03 PM]: Target (end) is: [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:48:03 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go!
[INFO][Bot #1][05/01 02:48:03 PM]: Let's try to find an obstacle to tackle...
[INFO][Bot #1][05/01 02:48:03 PM]: Let's check if our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:03 PM]: Our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:03 PM]: Obstacle exists 2 [Dark tunnel]  at [x=3760, y=5670, z=0]
[INFO][Bot #1][05/01 02:48:03 PM]: Tackling obstacle at ([x=3760, y=5670, z=0])
[INFO][Bot #1][05/01 02:48:03 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1).
[INFO][Bot #1][05/01 02:48:07 PM]: Result: TACKLED
[INFO][Bot #1][05/01 02:48:10 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:10 PM]: 1) Resetted randomly chosen sector
[INFO][Bot #1][05/01 02:48:11 PM]: Moving camera to top
[INFO][Bot #1][05/01 02:48:11 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:11 PM]: Prepare mouse, moving to Ore vein at [x=3764, y=5672, z=0] (1) tiles away
[INFO][Bot #1][05/01 02:48:11 PM]:  .. Clicked (Ore vein) successfully: false!
[INFO][Bot #1][05/01 02:48:12 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:12 PM]: within bounds to click on Ore vein
[INFO][Bot #1][05/01 02:48:17 PM]: "inv_change" changed to "1"
[INFO][Bot #1][05/01 02:48:17 PM]: Item won in slot 0.
[INFO][Bot #1][05/01 02:48:17 PM]: "paydirt" changed to "1"
[INFO][Bot #1][05/01 02:48:17 PM]: "paydirt" changed to "2"
[INFO][Bot #1][05/01 02:48:18 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5672, z=0]
[INFO][Bot #1][05/01 02:48:19 PM]: Attempting to negotiate and walk to vein: [x=3763, y=5670, z=0]
[INFO][Bot #1][05/01 02:48:19 PM]:  -- inter-reached -- 0
[INFO][Bot #1][05/01 02:48:19 PM]:  -- inter-reached -- 1
[INFO][Bot #1][05/01 02:48:19 PM]:  -- inter-reached -- 2
[INFO][Bot #1][05/01 02:48:19 PM]: Path has a local special obstacle at [x=3764, y=5671, z=0], limiting path...
[INFO][Bot #1][05/01 02:48:19 PM]:  .. finished!
[INFO][Bot #1][05/01 02:48:19 PM]:  -- inter-reached -- 3
[INFO][Bot #1][05/01 02:48:19 PM]: Target (end) is: [x=3764, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:19 PM]: Found next position by filtering 2, [x=3764, y=5671, z=0] go go go!
[INFO][Bot #1][05/01 02:48:19 PM]: Let's try to find an obstacle to tackle...
[INFO][Bot #1][05/01 02:48:19 PM]: Let's check if our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:19 PM]: Our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:19 PM]: Obstacle exists 2 [null]  at [x=3764, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:19 PM]: Tackling obstacle at ([x=3764, y=5671, z=0])
[INFO][Bot #1][05/01 02:48:19 PM]: Handling mlm obstacle: [x=3764, y=5671, z=0] (1).
[INFO][Bot #1][05/01 02:48:26 PM]: Result: OBSTACLE_REACHABLE
[INFO][Bot #1][05/01 02:48:28 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:29 PM]: Attempting to negotiate and walk to vein: [x=3763, y=5670, z=0]
[INFO][Bot #1][05/01 02:48:29 PM]:  -- inter-reached -- 0
[INFO][Bot #1][05/01 02:48:30 PM]:  -- inter-reached -- 1
[INFO][Bot #1][05/01 02:48:30 PM]:  -- inter-reached -- 2
[INFO][Bot #1][05/01 02:48:30 PM]: Path has a local special obstacle at [x=3764, y=5671, z=0], limiting path...
[INFO][Bot #1][05/01 02:48:30 PM]:  .. finished!
[INFO][Bot #1][05/01 02:48:30 PM]:  -- inter-reached -- 3
[INFO][Bot #1][05/01 02:48:30 PM]: Target (end) is: [x=3764, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:30 PM]: Found next position by filtering 2, [x=3764, y=5671, z=0] go go go!
[INFO][Bot #1][05/01 02:48:30 PM]: Let's try to find an obstacle to tackle...
[INFO][Bot #1][05/01 02:48:30 PM]: Let's check if our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:30 PM]: Our path contains clipped tiles!
[INFO][Bot #1][05/01 02:48:30 PM]: Obstacle exists 2 [Dark tunnel]  at [x=3764, y=5671, z=0]
[INFO][Bot #1][05/01 02:48:30 PM]: Tackling obstacle at ([x=3764, y=5671, z=0])
[INFO][Bot #1][05/01 02:48:30 PM]: Handling mlm obstacle: [x=3764, y=5671, z=0] (1).
[INFO][Bot #1][05/01 02:48:34 PM]: Terminating script Perfect Motherlode...
[INFO][Bot #1][05/01 02:48:34 PM]: Result: TACKLED
[INFO][Bot #1][05/01 02:48:34 PM]: Script Perfect Motherlode has exited!

 

 

52f4497d613c9052e7f9ba05e6407504.gif.be11376c9aaf990e1dc8774118c8435e.gif

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Please make sure to disable agility shortcut if mining upstairs, as it activates an entirely different walking system. So right now those two options (agility shortcut, upper mining) are not compatible. In any case I will check out the code ASAP and add some sort of fail-safes and improvements to those path-finding nodes :D I highly recommend only mining in upper mode if applicable, since it is more efficient.

Will also be adding an update to use the minimap shortcut spec button instead of attack tab button, good idea ^^ :D

As for botting duration, without mirror I would say 2 hours maximum per session, followed by a breaks spanning at least 2 hours minimum, with mirror then you can get away with more numbers of course!

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1 hour ago, Czar said:

Please make sure to disable agility shortcut if mining upstairs, as it activates an entirely different walking system. So right now those two options (agility shortcut, upper mining) are not compatible. In any case I will check out the code ASAP and add some sort of fail-safes and improvements to those path-finding nodes :D I highly recommend only mining in upper mode if applicable, since it is more efficient.

Will also be adding an update to use the minimap shortcut spec button instead of attack tab button, good idea ^^ :D

As for botting duration, without mirror I would say 2 hours maximum per session, followed by a breaks spanning at least 2 hours minimum, with mirror then you can get away with more numbers of course!

thank you for quick response! ill give that a shot!

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New Update (v127.0)

- Added dragon pickaxe spec from minimap
- Added new update for sack
- Added an update for walking system

Update will automatically go live within a few hours, my apologies guys. This new update works much better - let me know if you run into any issues or have any recommendations for the next version.

EDIT:

Update is now live!

Edited by Czar
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