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Perfect Miner AIO

Featured Replies

Hey Czar, ran into a small problem mining clay at Varrock West mine/bank. It banks no problem, but when I had a duel ring in my inventory, it for some reason went to the Duel arena, took a gnome glider to the grand tree, and then took the tree back to the GE, and then it banked. 

After removing the duel ring, it will deposit clay in the Varrock west bank. However, it takes the longest route back to the mine, as it goes through Varrock square and through the Varrock entrance rather than back around through the west entrance. 

any possibility you can add support for selling ores to the shop guy Hendor in the mining guild? 

does it have sandstone and grinder deposit added yet? saw a comment in the thread a while ago saying possibly adding soon, would love a trail if so

total users on the script and estimated ban-rate assuming usage straight after tut island?

any chance this can mine iron at ardy monistary, bank at ardy south, tele back using ardy cloak and repeat? would pay  extra for this feature

@Czar loving the script so far.

Though can you help me with the logger below?

[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];

 

It's having trouble with walking from draynor essence mine to draynor bank.

Any update on the bandit un-noting? It's been like 6 weeks man.

  • Author
On 10/25/2020 at 3:27 PM, Xiez said:

Any update on the bandit un-noting? It's been like 6 weeks man.

Not yet so sorry. It's a super unique/niche method that may as well be a private script by itself. I am going to add it as soon as I can, since I also need this type of system for my fighter bot and the code will be the same. I will let you know when it's added, but there is no promised date. For the record it's not as easy as people think :(

On 10/18/2020 at 4:05 PM, Diesal said:

Hey Czar, ran into a small problem mining clay at Varrock West mine/bank. It banks no problem, but when I had a duel ring in my inventory, it for some reason went to the Duel arena, took a gnome glider to the grand tree, and then took the tree back to the GE, and then it banked. 

After removing the duel ring, it will deposit clay in the Varrock west bank. However, it takes the longest route back to the mine, as it goes through Varrock square and through the Varrock entrance rather than back around through the west entrance. 

Found the issue, will be in v141. I've talked to devs and other scripters and apparently the osbot webwalker prioritises roads over other paths, should be an easy fix.

On 10/24/2020 at 4:24 PM, Lukitas999 said:

@Czar loving the script so far.

Though can you help me with the logger below?

[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:40 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];
[INFO][Bot #1][10/24 12:22:41 PM]: WebWalkingEvent; No route found! Destinations = [[x=3256, y=6107, z=0]];

 

It's having trouble with walking from draynor essence mine to draynor bank.

Will fix, along with the issue of varrock clay mine in terms of webwalking that @Diesal mentioned above

On 10/23/2020 at 5:49 PM, S0905523 said:

any chance this can mine iron at ardy monistary, bank at ardy south, tele back using ardy cloak and repeat? would pay  extra for this feature

It's supported, added trial enjoy

On 10/22/2020 at 8:29 PM, Hitz said:

total users on the script and estimated ban-rate assuming usage straight after tut island?

Straight after tut (after botting tut) or manually completing tut? It makes a huge difference to be fair. The only data I have with bans is the thread, so we need to go back a few pages and see any reported bans. Are you planning on mass goldfarming or training a main? Please confirm so I can help further

On 10/22/2020 at 5:11 PM, roddy123 said:

does it have sandstone and grinder deposit added yet? saw a comment in the thread a while ago saying possibly adding soon, would love a trail if so

Yes activated trial enjoy. I'll update the thread to show that it's supported too, ty for the reminder

Edited by Czar

38 minutes ago, Czar said:

Not yet so sorry. It's a super unique/niche method that may as well be a private script by itself. I am going to add it as soon as I can, since I also need this type of system for my fighter bot and the code will be the same. I will let you know when it's added, but there is no promised date. For the record it's not as easy as people think :(

Found the issue, will be in v141. I've talked to devs and other scripters and apparently the osbot webwalker prioritises roads over other paths, should be an easy fix.

Will fix, along with the issue of varrock clay mine in terms of webwalking that @Diesal mentioned above

It's supported, added trial enjoy

Straight after tut (after botting tut) or manually completing tut? It makes a huge difference to be fair. The only data I have with bans is the thread, so we need to go back a few pages and see any reported bans. Are you planning on mass goldfarming or training a main? Please confirm so I can help further

Yes activated trial enjoy. I'll update the thread to show that it's supported too, ty for the reminder

Looking forward to the update. Thanks, as always! 

1 hour ago, STETT said:

script seems like its not working any reason?

Same here, GUI won't load correctly. Other scripts work fine.

9 minutes ago, HashPlant512 said:

Same here, GUI won't load correctly. Other scripts work fine.

I don't think hash grows on plants. Pretty sure it's made after harvesting the buds on the plant.

The Script wont even start up for me as of yesterday, never loads the options for me to select area/ore/bank local. 

 

Any Suggestions?

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