snowboardpunk009 Posted June 21, 2020 Share Posted June 21, 2020 mind if i get a trial for this? 1 Quote Link to comment Share on other sites More sharing options...
JulieAkira Posted June 24, 2020 Share Posted June 24, 2020 HUGE issue that could cause a ban but easily fixable. It's double-clicking each log when it drops them due to clicking them WAY too fast! Please fix this. Make it drop each log as if a normal person was playing and not too toooo fast otherwise it makes it obvious. It's chopping just fine but I can't run the script alone otherwise I'll get banned because it's double-clicking each and every log. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 24, 2020 Author Share Posted June 24, 2020 (edited) Will be posting another update shortly. EDIT: @JulieAkira is your game resolution resized or classic? Edited June 25, 2020 by Czar Quote Link to comment Share on other sites More sharing options...
ExMonk Posted June 27, 2020 Share Posted June 27, 2020 Hi mate, the script is getting stuck now and then because it goes onto the 2nd level at the redwood trees by itself and then just stands at the opening. 1 Quote Link to comment Share on other sites More sharing options...
boispro Posted June 28, 2020 Share Posted June 28, 2020 Could I get a trial please? Quote Link to comment Share on other sites More sharing options...
Czar Posted June 29, 2020 Author Share Posted June 29, 2020 @ExMonk Does the bot accidentally go upstairs to the redwoods, when chopping other trees (not redwood)? Please confirm! E.g. if I selected yews at woodcutting guild and it accidentally clicks the ladders due to anti-ban. Thanks! As for trials activated enjoy, got more releases underway! Quote Link to comment Share on other sites More sharing options...
ExMonk Posted June 29, 2020 Share Posted June 29, 2020 2 hours ago, Czar said: @ExMonk Does the bot accidentally go upstairs to the redwoods, when chopping other trees (not redwood)? Please confirm! E.g. if I selected yews at woodcutting guild and it accidentally clicks the ladders due to anti-ban. Thanks! As for trials activated enjoy, got more releases underway! Ermm, when I was cutting yew trees it would sometimes miss click and cut the magic trees. But now I am cutting the redwoods it miss clicks the ladders when my inventory is full and goes up the hole in the tree and just stands still. But from level 80-90 when I was cutting yews it never miss clicked up the redwood ladders no. Thanks mate Quote Link to comment Share on other sites More sharing options...
TeamAcno Posted June 30, 2020 Share Posted June 30, 2020 (edited) Running into a couple issues with the hardwood grove parcel feature. It runs to the guy, opens the window, and then sits there and does nothing. I took over and sent the logs away, then it doesn't run back to the grove. The logger says Quote [INFO][Bot #1][06/30 02:40:10 PM]: Script error:null [INFO][Bot #1][06/30 02:40:12 PM]: Script error:null [INFO][Bot #1][06/30 02:40:14 PM]: Script error:null 2nd issue with it, it tried to run to the parcel guy, and it got stuck looking for the door after it had already left the grove. Logger says: Quote [INFO][Bot #1][06/30 02:39:37 PM]: Item won in slot 27. [INFO][Bot #1][06/30 02:39:43 PM]: We are using force_path right now, from [x=2816, y=3084, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:43 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:43 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2809, y=3084, z=0] -> [x=2803, y=3086, z=0]. [INFO][Bot #1][06/30 02:39:43 PM]: Next One: [x=2799, y=3096, z=0] (distance 20) [INFO][Bot #1][06/30 02:39:43 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:43 PM]: Walking to: [x=2799, y=3096, z=0] distance: 20 and minimap: false [INFO][Bot #1][06/30 02:39:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:44 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/30 02:39:44 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:45 PM]: We are using force_path right now, from [x=2814, y=3088, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:45 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:45 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0]. [INFO][Bot #1][06/30 02:39:45 PM]: Next One: [x=2799, y=3096, z=0] (distance 17) [INFO][Bot #1][06/30 02:39:45 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:45 PM]: Walking to: [x=2799, y=3096, z=0] distance: 17 and minimap: false [INFO][Bot #1][06/30 02:39:45 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:45 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/30 02:39:45 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:45 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:46 PM]: We are using force_path right now, from [x=2812, y=3090, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:46 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:46 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0]. [INFO][Bot #1][06/30 02:39:46 PM]: Next One: [x=2799, y=3096, z=0] (distance 14) [INFO][Bot #1][06/30 02:39:46 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:46 PM]: Walking to: [x=2799, y=3096, z=0] distance: 14 and minimap: false [INFO][Bot #1][06/30 02:39:46 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:46 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/30 02:39:46 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:46 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:47 PM]: We are using force_path right now, from [x=2810, y=3091, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:47 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:47 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0]. [INFO][Bot #1][06/30 02:39:47 PM]: Next One: [x=2799, y=3096, z=0] (distance 12) [INFO][Bot #1][06/30 02:39:47 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:47 PM]: Walking to: [x=2799, y=3096, z=0] distance: 12 and minimap: true [INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:47 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/30 02:39:47 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:47 PM]: We are using force_path right now, from [x=2806, y=3093, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:47 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:47 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0]. [INFO][Bot #1][06/30 02:39:47 PM]: Next One: [x=2799, y=3096, z=0] (distance 7) [INFO][Bot #1][06/30 02:39:47 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:47 PM]: Walking to: [x=2799, y=3096, z=0] distance: 7 and minimap: true [INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:47 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/30 02:39:47 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:48 PM]: We are using force_path right now, from [x=2804, y=3093, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:48 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:48 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2799, y=3096, z=0] -> [x=2787, y=3094, z=0]. [INFO][Bot #1][06/30 02:39:48 PM]: Next One: [x=2799, y=3096, z=0] (distance 5) [INFO][Bot #1][06/30 02:39:48 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:48 PM]: Walking to: [x=2799, y=3096, z=0] distance: 5 and minimap: true [INFO][Bot #1][06/30 02:39:48 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:48 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/30 02:39:48 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:48 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:49 PM]: We are using force_path right now, from [x=2802, y=3094, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:49 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:49 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2799, y=3096, z=0] -> [x=2787, y=3094, z=0]. [INFO][Bot #1][06/30 02:39:49 PM]: Next One: [x=2799, y=3096, z=0] (distance 3) [INFO][Bot #1][06/30 02:39:49 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:49 PM]: Walking to: [x=2799, y=3096, z=0] distance: 3 and minimap: true [INFO][Bot #1][06/30 02:39:49 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:49 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][06/30 02:39:49 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:49 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:50 PM]: We are using force_path right now, from [x=2800, y=3096, z=0], to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:50 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action. [INFO][Bot #1][06/30 02:39:50 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2799, y=3096, z=0] -> [x=2787, y=3094, z=0]. [INFO][Bot #1][06/30 02:39:50 PM]: Next One: [x=2799, y=3096, z=0] (distance 1) [INFO][Bot #1][06/30 02:39:50 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0] [INFO][Bot #1][06/30 02:39:50 PM]: Walking to: [x=2799, y=3096, z=0] distance: 1 and minimap: true [INFO][Bot #1][06/30 02:39:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][06/30 02:39:50 PM]: Walk results: True=[true] Normal=[false] [INFO][Bot #1][06/30 02:39:50 PM]: walk_suh_result true to: [x=2784, y=3094, z=0] [INFO][Bot #1][06/30 02:39:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][06/30 02:39:50 PM]: Gate object not found with name: [Hardwood Grove Doors] if the name has changed, contact Czar immediately! [INFO][Bot #1][06/30 02:39:50 PM]: If not, please wait until the client picks it up. What is the best mode to use when selecting this feature btw? I used the select trees from screen mode. Also using Mirror as well. Edited June 30, 2020 by TeamAcno Quote Link to comment Share on other sites More sharing options...
JulieAkira Posted July 5, 2020 Share Posted July 5, 2020 On 6/24/2020 at 6:59 PM, Czar said: Will be posting another update shortly. EDIT: @JulieAkira is your game resolution resized or classic? Always resized. I'm sorry for the late reply. Quote Link to comment Share on other sites More sharing options...
excelsumstate Posted July 16, 2020 Share Posted July 16, 2020 could i try woodcuting script, thanks Quote Link to comment Share on other sites More sharing options...
ryuujinSAMA Posted July 20, 2020 Share Posted July 20, 2020 Bought this as my first script, just curious what are the ban rates for this script? Wanna time my bots according to it. Quote Link to comment Share on other sites More sharing options...
Czar Posted July 21, 2020 Author Share Posted July 21, 2020 New release for next version underway, stay tuned guys Dropping update is now live, enjoy. Lemme know how it goes Ban rates I recommend botting a maximum of 2-3 hours per session, then taking a break for at least 1-1/2 hours for the best results. Bot responsibly and you will go super far Trials activated enjoy! Quote Link to comment Share on other sites More sharing options...
bedshaped Posted July 23, 2020 Share Posted July 23, 2020 Any update on afk mode? Quote Link to comment Share on other sites More sharing options...
ItPoke Posted July 24, 2020 Share Posted July 24, 2020 (edited) Hi, been testing the script for a little while now, and I noticed some issues. 1. The upgrading of axes seems to be super buggy, having all axes in the bank and it don't upgrade to the correct axe, nor on the right level. 2. If you start without an axe it goes to the tress and clicks them until the end of time. 3. Banking seems really slow. 4. Tries to hop world in bank if there are more people in there than the threshold set, would be better to only check at tree location. 5. World hopping on a f2p account tries to hop to a p2p world. The first issues is kinda huge since it slows down the exp/gp gain, and sometimes just breaks. Would you mind taking a look at it? Edited July 24, 2020 by ItPoke 2 Quote Link to comment Share on other sites More sharing options...
Banes Posted July 29, 2020 Share Posted July 29, 2020 Hey @Czar Will you be adding Sulliuscep mushroom trees? Quote Link to comment Share on other sites More sharing options...