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Perfect Woodcutter

Featured Replies

HUGE issue that could cause a ban but easily fixable.

It's double-clicking each log when it drops them due to clicking them WAY too fast!

Please fix this. Make it drop each log as if a normal person was playing and not too toooo fast otherwise it makes it obvious.

It's chopping just fine but I can't run the script alone otherwise I'll get banned because it's double-clicking each and every log.

Hi mate, the script is getting stuck now and then because it goes onto the 2nd level at the redwood trees by itself and then just stands at the opening. 

  • Author

@ExMonk Does the bot accidentally go upstairs to the redwoods, when chopping other trees (not redwood)? Please confirm! E.g. if I selected yews at woodcutting guild and it accidentally clicks the ladders due to anti-ban. Thanks!

As for trials activated enjoy, got more releases underway!

2 hours ago, Czar said:

@ExMonk Does the bot accidentally go upstairs to the redwoods, when chopping other trees (not redwood)? Please confirm! E.g. if I selected yews at woodcutting guild and it accidentally clicks the ladders due to anti-ban. Thanks!

As for trials activated enjoy, got more releases underway!

Ermm, when I was cutting yew trees it would sometimes miss click and cut the magic trees. But now I am cutting the redwoods it miss clicks the ladders when my inventory is full and goes up the hole in the tree and just stands still. But from level 80-90 when I was cutting yews it never miss clicked up the redwood ladders no. Thanks mate

Running into a couple issues with the hardwood grove parcel feature. It runs to the guy, opens the window, and then sits there and does nothing. I took over and sent the logs away, then it doesn't run back to the grove. The logger says 

Quote

[INFO][Bot #1][06/30 02:40:10 PM]: Script error:null
[INFO][Bot #1][06/30 02:40:12 PM]: Script error:null
[INFO][Bot #1][06/30 02:40:14 PM]: Script error:null

2nd issue with it, it tried to run to the parcel guy, and it got stuck looking for the door after it had already left the grove. Logger says:
 

Quote

[INFO][Bot #1][06/30 02:39:37 PM]: Item won in slot 27.
[INFO][Bot #1][06/30 02:39:43 PM]: We are using force_path right now, from [x=2816, y=3084, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:43 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:43 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2809, y=3084, z=0] -> [x=2803, y=3086, z=0].
[INFO][Bot #1][06/30 02:39:43 PM]: Next One: [x=2799, y=3096, z=0] (distance 20)
[INFO][Bot #1][06/30 02:39:43 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:43 PM]: Walking to: [x=2799, y=3096, z=0] distance: 20 and minimap: false
[INFO][Bot #1][06/30 02:39:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:44 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][06/30 02:39:44 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:45 PM]: We are using force_path right now, from [x=2814, y=3088, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:45 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:45 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0].
[INFO][Bot #1][06/30 02:39:45 PM]: Next One: [x=2799, y=3096, z=0] (distance 17)
[INFO][Bot #1][06/30 02:39:45 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:45 PM]: Walking to: [x=2799, y=3096, z=0] distance: 17 and minimap: false
[INFO][Bot #1][06/30 02:39:45 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:45 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][06/30 02:39:45 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:45 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:46 PM]: We are using force_path right now, from [x=2812, y=3090, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:46 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:46 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0].
[INFO][Bot #1][06/30 02:39:46 PM]: Next One: [x=2799, y=3096, z=0] (distance 14)
[INFO][Bot #1][06/30 02:39:46 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:46 PM]: Walking to: [x=2799, y=3096, z=0] distance: 14 and minimap: false
[INFO][Bot #1][06/30 02:39:46 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:46 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][06/30 02:39:46 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:46 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:47 PM]: We are using force_path right now, from [x=2810, y=3091, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:47 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:47 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0].
[INFO][Bot #1][06/30 02:39:47 PM]: Next One: [x=2799, y=3096, z=0] (distance 12)
[INFO][Bot #1][06/30 02:39:47 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:47 PM]: Walking to: [x=2799, y=3096, z=0] distance: 12 and minimap: true
[INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:47 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][06/30 02:39:47 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:47 PM]: We are using force_path right now, from [x=2806, y=3093, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:47 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:47 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2812, y=3093, z=0] -> [x=2799, y=3096, z=0].
[INFO][Bot #1][06/30 02:39:47 PM]: Next One: [x=2799, y=3096, z=0] (distance 7)
[INFO][Bot #1][06/30 02:39:47 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:47 PM]: Walking to: [x=2799, y=3096, z=0] distance: 7 and minimap: true
[INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:47 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][06/30 02:39:47 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:48 PM]: We are using force_path right now, from [x=2804, y=3093, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:48 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:48 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2799, y=3096, z=0] -> [x=2787, y=3094, z=0].
[INFO][Bot #1][06/30 02:39:48 PM]: Next One: [x=2799, y=3096, z=0] (distance 5)
[INFO][Bot #1][06/30 02:39:48 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:48 PM]: Walking to: [x=2799, y=3096, z=0] distance: 5 and minimap: true
[INFO][Bot #1][06/30 02:39:48 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:48 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][06/30 02:39:48 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:48 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:49 PM]: We are using force_path right now, from [x=2802, y=3094, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:49 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:49 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2799, y=3096, z=0] -> [x=2787, y=3094, z=0].
[INFO][Bot #1][06/30 02:39:49 PM]: Next One: [x=2799, y=3096, z=0] (distance 3)
[INFO][Bot #1][06/30 02:39:49 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:49 PM]: Walking to: [x=2799, y=3096, z=0] distance: 3 and minimap: true
[INFO][Bot #1][06/30 02:39:49 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:49 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][06/30 02:39:49 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:49 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:50 PM]: We are using force_path right now, from [x=2800, y=3096, z=0], to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:50 PM]: getWalkDestinationSuh->[x=2784, y=3094, z=0]/ does not have an action.
[INFO][Bot #1][06/30 02:39:50 PM]: not near to [x=2784, y=3094, z=0] next point is: Source [x=2799, y=3096, z=0] -> [x=2787, y=3094, z=0].
[INFO][Bot #1][06/30 02:39:50 PM]: Next One: [x=2799, y=3096, z=0] (distance 1)
[INFO][Bot #1][06/30 02:39:50 PM]: Found next regional web tile!! : [x=2799, y=3096, z=0]
[INFO][Bot #1][06/30 02:39:50 PM]: Walking to: [x=2799, y=3096, z=0] distance: 1 and minimap: true
[INFO][Bot #1][06/30 02:39:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][06/30 02:39:50 PM]: Walk results: True=[true]    Normal=[false]
[INFO][Bot #1][06/30 02:39:50 PM]:  walk_suh_result true to: [x=2784, y=3094, z=0]
[INFO][Bot #1][06/30 02:39:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][06/30 02:39:50 PM]: Gate object not found with name: [Hardwood Grove Doors] if the name has changed, contact Czar immediately!
[INFO][Bot #1][06/30 02:39:50 PM]: If not, please wait until the client picks it up.

What is the best mode to use when selecting this feature btw? I used the select trees from screen mode. Also using Mirror as well.

Edited by TeamAcno

On 6/24/2020 at 6:59 PM, Czar said:

Will be posting another update shortly.

EDIT: @JulieAkira is your game resolution resized or classic? 

Always resized. I'm sorry for the late reply.

  • 2 weeks later...

Bought this as my first script, just curious what are the ban rates for this script? Wanna time my bots according to it.

  • Author

New release for next version underway, stay tuned guys :D Dropping update is now live, enjoy. Lemme know how it goes :D

Ban rates I recommend botting a maximum of 2-3 hours per session, then taking a break for at least 1-1/2 hours for the best results. Bot responsibly and you will go super far :D

Trials activated enjoy!

Hi, been testing the script for a little while now, and I noticed some issues.

1. The upgrading of axes seems to be super buggy, having all axes in the bank and it don't upgrade to the correct axe, nor on the right level.

2. If you start without an axe it goes to the tress and clicks them until the end of time.

3. Banking seems really slow.

4. Tries to hop world in bank if there are more people in there than the threshold set, would be better to only check at tree location.

5. World hopping on a f2p account tries to hop to a p2p world.

The first issues is kinda huge since it slows down the exp/gp gain, and sometimes just breaks. Would you mind taking a look at it?

Edited by ItPoke

Hey @Czar

 

Will you be adding Sulliuscep mushroom trees?

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