Georgeee Posted June 2, 2016 Posted June 2, 2016 Think I can have a Trial come my way, Ill be more than glad to feedback. 1
Khaleesi Posted June 2, 2016 Author Posted June 2, 2016 Think I can have a Trial come my way, Ill be more than glad to feedback. Have fun!
Khaleesi Posted June 5, 2016 Author Posted June 5, 2016 Something that I noticed is that it clicks 3x on the portal once you die, could it be changed? I would possibly buy this. Just fixed this issue, Script updated to V0.28: - Fixed clicking dead portal - Fixed clicking stuff while your dead Will be online in a few hours! Khaleesi 1
Etizolam Posted June 10, 2016 Posted June 10, 2016 hey this script never attacks spinners. any way I could get a refund i bought it a couple days ago and am not satisfied at all. I've run it for 4 hours & got 10 points. And the posts above about the ban rate are concerning. Even if I could just get a different script of yours instead I'd really appreciate it because this would take months to get void. I realize I should've requested a trial but I put faith in your reputation.
Pnazy Posted June 14, 2016 Posted June 14, 2016 Hey the script looks great would i be able to get a trial before purchase? Thanks! 1
Khaleesi Posted June 15, 2016 Author Posted June 15, 2016 Hey the script looks great would i be able to get a trial before purchase? Thanks! Done!
bilzal Posted June 19, 2016 Posted June 19, 2016 hi can i get a free trial asap? thanks !! bought your yak slayer, will buy this if just as good. (24hour trial)
Khaleesi Posted June 20, 2016 Author Posted June 20, 2016 Can you think of adding like a spinner priority it looks kinda obvious when my bot is sitting there attacking a portal with 3 spinners healing it and also I don't know if its possible but pest control portholes and brawlers can't be moved through anyway to code to go around them? Really good script btw sorry if that came off blunt It should prioritize spinners, but if brawlers are nearby the script will ignore them. This bcs the spinners are under brawlers a lot of the time and gets the player stuck trying to kill them. I'll take a look at it and see if I can improve it. I haven't found a proper way yet to walk around them since they don't show in the collision data