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Scripting Framework - WebWalking, API

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Valkyr's AIO Framework

 

    As those active in the CB may know, I've been working on a WebWalking framework for a short while now, to work in conjunction with my existing framework that I have been using and working on since before OSB1. The purpose of this project is to make scripting as simple and manageable as possible, such that there will not really be much that the script will need to handle itself (such as Dialogues, not worth implementing unless I were to write a questing script); also making debugging far easier and efficient. Anyway, I'm going to be recording my progress here so that everyone can see what I have in store for the foreseeable future.

 

    When this project is completed my plan is to release at the very least an AIO Fighter and Woodcutter (*groan*), either for free or a very low price, mainly to gauge/demonstrate the ability of my framework.

 

Current Features

 

WebWalker

 

          Pathfinding (A*) - 100%

          Find/interact Closest (Bank/NPC/Object/Ground Item) - 100%
          Regional Web Builder - 100%


          City Locations - 100%
          Dungeon Locations - 0%
          Minigame Locations - 0%

          Teleporting - 0%

 

          Walker Class - 100%
          Obstacle Handling - 100%

          Serialization - 100% <-- Unsupported :/

          .txt I/O - 100%

 

Script Framework
 

          Tree/Node Structure - 100%
          Tabbed GUI - 100%

          Anti-ban - 100%

          Anti-pattern - 100%

          Loot Tracker w/ Zybez prices - 100%

 

 

Media

 

eba37cfdc6.pngad36cf8bbd.png714b0cdb87d69a73b55aa99f121cc37f.gif

8d70b50fd3.png

98263217ee.png

Edited by Valkyr

Very nice, great to see a thread about this much-talked about Web Walker of yours tongue.png

 

Looking forward to seeing your progress happy.png

:D im an active cb good shit cant wait to follow the updates

My eyes r hurt from dese lines :(

From the pics you've got there it looks like a really nice system, and I agree it's a shame serialization isn't supported (although I suppose it sorta makes sense, what with external libraries etc ) :(

 

Looking forward to seeing this progress! :)

  • Author

From the pics you've got there it looks like a really nice system, and I agree it's a shame serialization isn't supported (although I suppose it sorta makes sense, what with external libraries etc ) sad.png

 

Looking forward to seeing this progress! smile.png

 

Thanks ;o

Not gonna lie using text IO instead of serialization has actually fixed a couple of performance issues :doge:

  • Author

Oh really now 'mr. I hate text' -.-

 

doge.png

 

Its diabolical but its also the only way :doge:

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