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F2p dynamic walking


Botre

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Looks pretty good. How did you get the cached obstacle data? Did you walk around auto generate the graph using the loaded regions?

 

 

I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually.

I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< 

 

Looks very nice! 

Why are the desert the flags of walls as water? sleep.png

#jagexLogic

 

Their mapping is indeed inconsistent and sometimes just plain weird x)

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I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually.

I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< 

 

 

Their mapping is indeed inconsistent and sometimes just plain weird x)

 

So you build a graph based on those loaded regions? What about the graph, did you use an edge weighted graph or what? And how did you store it, in a serialized file? :P

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