Laz Posted June 9, 2014 Posted June 9, 2014 Hello community, I present to you OSBot 2.1.12 which features more human-like interactions and point-selection, improvements with starting, stopping, and interrupting scripts and randoms. Mouse now exits the canvas when a script is exiting or being paused. Multi entity interactions like (item on item, item on object, spell on entity, etc) have been fixed! Bugs with equipment tab have been fixed. Download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.12.jar API: http://osbot.org/osbot2_api/ API (.zip): http://osbot.org/osbot2_api/Docs.zip Thanks, Sincerely, Laz and the OSBot Team. More bug-fixes coming soon and web-walking will be released with OSBot 2.2.X. NOTE: Remember, on June 16th, 2014 OSBot will no longer keep selling OSBot 1 scripts! We will keep maintaining OSBot 1 for current customers. Also, the OSBot 2 SDN is ready and we're awaiting script submissions. 5
Swizzbeat Posted June 9, 2014 Posted June 9, 2014 WOOT thank god for interaction fixes Now I can release all my scripts
Laz Posted June 9, 2014 Author Posted June 9, 2014 @@Laz why don't you guys have an option for Reflection? We don't support reflection because it's extremely slow and has too much CPU overhead. Our bot has to access many variables like model vertices and triangles at real-time, especially in situations where we're interacting with a moving entity. Reflection would only force us to make the bot less accurate to compensate for the CPU overhead and would only further increase the ban-rates due to less-human like behavior. Also, we've implemented injection in OSBot very securely and stealth-like. We modify the client and JVM at runtime to make detection of our injections impossible!
Th3 Posted June 9, 2014 Posted June 9, 2014 Will the web-walking allow for custom pathing? In other words, blocking off unsafe areas for detours.