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Webwalker

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Decided to make this after users feeling that the logic system in my AIO Fighter is too hard to use.

 

 

If you don't know what a webwalker is, it's basically a piece of software that allows you to travel to any location in RS. It consists of a huge list of paths (aka edges) between tiles (aka nodes) which could be walking paths, doors, stairs, agility shortcuts, or anything that you can traverse.

 

At first, I will only have this available in my AIO Fighter, but I may use it in a walking and/or slayer script in the future.

 

Webwalker progress

- Implemented Djikstra's algorithm to calculate a route from any node to another node in fastest way possible

- Handling of all gates, doors, etc..

- Handing of all ladders, staircases, etc..

- Certain paths have requirements attached to them (e.g. agility shortcuts require certain agility level, al-kharid gate requires 10gp or prince ali's rescue quest) - the webwalker will take this into consideration when calculating paths and only take paths that it can actually pass

- Ability to simply click the location of where to travel to (or bank) on a map of RS

- Teleportation using teletabs

- Teleportation using runes

Mapped:

  • Varrock
  • Lumbridge
  • Edgeville
  • Barbarian village
  • Draynor
  • Falador
  • Al-kharid
  • Ice mountain
  • Wilderness
  • Canifis
  • Relekka
  • Taverley
  • Burthorpe
  • Slayer tower
  • Port sarim
  • Rimmington
  • Morytania
  • Port Phasmatys
  • Mort'ton
  • Burgh de Rott
  • Desert below al-kharid
  • Bandit camp
  • Kharidian desert
  • Nardah
  • Sophanem
  • Karamja
  • Shilo village
  • Ape Atoll
  • Pest control
  • Feldip hills
  • Castle wars
  • Yanille
  • Gu'Tanoth
  • Tree gnome village
  • East Ardougne
  • West Ardougne
(LET ME KNOW IF I MISSED ANY LOCATIONS OFF THE LIST)

 

Key:

Complete

Almost complete

Incomplete

Edited by Stark

will this work for dungeons as well such as getting to freminik slayer dungeon and brimhaven dungeon? and tzhaar dungeon? and also tree gnome stronghold would be nice...

  • Author

will this work for dungeons as well such as getting to freminik slayer dungeon and brimhaven dungeon? and tzhaar dungeon? and also tree gnome stronghold would be nice...

If you give me a list of all the dungeons/areas that aren't already on my list, I'll add them to my list and map them out when I can :)

It *can*, in theory, support absolutely everywhere in RS, if I map it out.

Here is a list of every city on runescape
 

 

A

B

C

D

E

F

G

H

I

J

L

M

N

P

R

S

T

U

V

W

Y

Z

 

and here is a location of every dungeon on runescape im not sure of what you have or dont have...

 

Asgarnia Edit

Kandarin Edit

Karamja Edit

Kharidian desert Edit

Misthalin Edit

Morytania Edit

Fremennik Province Edit

Feldip Hills Edit

Wilderness Edit

Other Edit

 

Not ure which ones have monsters in or whatnot

 

 

Good luck, not too sure why osbot still doesn't have this implemented D:

I'm pretty sure this is actually going to be implemented in the release of OSBot 2. 

I'm pretty sure this is actually going to be implemented in the release of OSBot 2. 

 

Whenever that'll be. sleep.png

Goodluck with this.

I'm pretty sure this is actually going to be implemented in the release of OSBot 2. 

No that will only navigate the ground map AKA 2D walking but this will be 3D walking, also this will be able to uses shortcuts

 

- Implemented Djikstra's algorithm to calculate a route from any node to another node in fastest way possible

 

Why Dijkstra? Using a heuristic based algorithm would likely be a lot faster. (A* might outperform Dijkstra quite a bit with an accurate heuristic)

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