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Scriptwise antiban measures


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Posted (edited)

Hi

 

I just made my first script, I used it for like an hour or two with breaks, next day it was banned.

I wanted to ask what are the most obvious things I screwed up in the script.

For context, the account was created ~ 2years ago, it was about 300 total and f2p, I did play manually on it till this point (2 years ago) It was fishing trouts in lumbridge. I used built in breaks ~ 15-50 min of botting with 5-20 min breaks.

Used stealth client, on mac with java17 in case it makes any difference 😉

My thoughts are that I probably should avoid some parts of api, and somehow implement my own mouse movement patterns, but dunno whether it is valid ideas.

Let's ignore the code quality I am not java dev ;-;

import org.osbot.rs07.api.map.Area;
import org.osbot.rs07.api.model.Item;
import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.Condition;
import org.osbot.rs07.utility.ConditionalSleep;

import java.util.Arrays;
import java.util.stream.IntStream;


@ScriptManifest(author = "Nzb", info = "Lumbridge trout fisher", logo = "", name = "Lumbridge Fisher", version = 1)
public class Fisher extends Script {
    static final String[] SUPPORTED_FISHES = {"Raw trout", "Raw salmon"};
    private final Area fishArea = new Area(3238, 3255, 3242, 3235);


    @Override
    public void onStart() throws InterruptedException {
        checkPreconditions();
        setUpInventory();
        log(getInventory().getSlotBoundingBox(0));

    }

    @Override
    public int onLoop() throws InterruptedException {

        if (!fishArea.contains(myPlayer())) {
            walkToFishingSpot();
        } else {
            fishTrouts();
        }
        return 0;
    }

    private void walkToFishingSpot() {
        if (getWalking().webWalk(fishArea)) {
            new ConditionalSleep(random(1542, 2534), random(5129, 7412)) {
                @Override
                public boolean condition() {
                    return fishArea.contains(myPlayer());
                }

            }.sleep();
        }
    }

    private void fishTrouts() throws InterruptedException {
        if (getInventory().isFull()) {
            sleep(random(500, 6000));
            dropFish();
        }
        if (!myPlayer().isAnimating()) {
            NPC fishingSpot = getNpcs().closest("Rod Fishing Spot");
            fishingSpot.interact("lure");
            getMouse().moveOutsideScreen();
            sleep(random(2421, 6521));
        }


    }

    private void dropFish() throws InterruptedException {
        int[] slotsWithFish = IntStream.rangeClosed(0, 25).toArray();
        if (getSettings().isShiftDropActive()) getKeyboard().pressKey(16);
        for (int slotId : slotsWithFish) {
            log(slotId);
            Item item = getInventory().getItemInSlot(slotId);
            if (item != null) {
                log(item.getName());
                if (Arrays.asList(SUPPORTED_FISHES).contains(item.getName())) {
                    if (getSettings().isShiftDropActive()) {
                        item.interact();
                    }

                }
                sleep(random(1052, 1370));
            }
        }
        if (getSettings().isShiftDropActive()) getKeyboard().releaseKey(16);

    }

    private void checkPreconditions() {
        if (!getInventory().containsAll("Feather", "Fly fishing rod")) {
            stop();
        }
    }

    private void setUpInventory() {
        int featherPosition = getInventory().getSlot("Feather");
        int rodPosition = getInventory().getSlot("Fly fishing rod");

        if (featherPosition != 26 & rodPosition != 27) {
            moveItemInSlot(featherPosition, 26);
            moveItemInSlot(rodPosition, 27);
        }
    }

    private void moveItemInSlot(int startSlot, final int endSlot) {
        if (getInventory().isItemSelected()) {
            getInventory().deselectItem();
        }
        getMouse().continualClick(getInventory().getMouseDestination(startSlot), new Condition() {
            @Override
            public boolean evaluate() {
                getMouse().move(getInventory().getMouseDestination(endSlot), true);
                return getInventory().getMouseDestination(endSlot).getBoundingBox().contains(getMouse().getPosition());
            }
        });
    }


}

 

Edited by nzb96
Posted (edited)

For a fishing script I do the following. 
I generate a gaussian mean and std dev at script start. 


- AFK when fishing (mouse offscreen) + AFK afterwards for a gaussian random amount of time.

- Drop fish even if inventory is nearly full after afking

- Random shift click drop orders (ex: snake left/right, snake up down, ect...)

F2p is just high ban rate. Pretty sure there are tons of false positives too. 

Edited by yfoo

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