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Random busting week


Maxi

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Hello everyone,

 

I will be focusing on fixing any (partially) broken random. In this thread you will be able to post what random you encountered and give a detailed description of what exactly happened. I know we have a separate thread for this, however I wanted to reach out to as many people as possible. 

 

If it's a random where you can stay in (meaning you're stuck), please stay there and share your RS account credentials with me in a private message if you feel comfortable enough to do so. Make sure you change your password to a temporary one that you change prior and post giving it out to us.

 

Without accounts the progress of fixing broken randoms will slow so for the sake of the community and the bot, please consider leaving your accounts in randoms and share them with me!

 

Please format in this way:

 

 


Random event name: (green if completed successfully, red if partially or completely broken)

 

Description of what went wrong/correct:

 

Media:

 

Please note that any post not regarding randoms will be removed and are not asked for.

 

Edit:

 

Currently I have worked on these randoms and have improved side cases where they would break or fix them entirely as far as I could test myself:

 

  • Miles, Giles and Niles: little fix to account for the possibility of the interface not containing the childs, letting it wait for them to be set and after a couple of retries restart the random handler
  • Exp rewards should now have a fix to account for cases where you have selected an item
  • Strange box should now have a fix to account for cases where you have selected an item
  • Strange plant should now be prioritized again to pick the fruit, running away from combat should only occur anymore if the plant has it's attacking form
  • Molly has some modifications made, these still need to be tested
  • Frog cave has some modifications made to account for the rare cases where it will sit there and do nothing, this is untested and will have to be confirmed by the community as it seems this case is quite rare to encounter
  • Drill Demon has some modifications made to it, it will no longer trigger outside the area and will be more efficient
  • Strange plant should no longer trigger the run away from combat handler first, it will try and pick the fruit. The handler will only run away if the plant every reaches its attacking form where you get poisoned and won't wait for the first hit to be dealt. Also will no longer fail to pick the fruit.

Things I'm still looking for are:

 

  • Beehive stuck accounts
  • Lost & found stuck accounts
  • Accounts stuck in maze

 

Sincerely,

 

OSBot.org

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Random event name: All talk-to events


 


Description of what went wrong/correct:


 


The run-from-combat method should be implimented into all of the talk-to or use-item random(Hyde, strange boxs, ect.).


If you are in combat, the anti-random overrides the script and focuses on trying to JUST solve that random. This gets interrupted by combat and can lead to deaths/failed scripts. 


 


 


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Random event name: All talk-to events

 

Description of what went wrong/correct:

 

The run-from-combat method should be implimented into all of the talk-to or use-item random(Hyde, strange boxs, ect.).

If you are in combat, the anti-random overrides the script and focuses on trying to JUST solve that random. This gets interrupted by combat and can lead to deaths/failed scripts. 

 

We will be looking in to an easy solution for this, but we created random behaviour hooks for developers to cope with this. Developers using random behaviour hooks should be able to handle this, as it might be very specific based on the script.

 

 

Random event name: Drill Demon

 

Description of what went wrong/correct: just stands there and does nothing and the client just says starting exercise like the pic below.

 

natpFfJ.png

 

 

What version is this on? I encountered Drill Demon today and it solved it.

Random event name: The beehive random event when picking flax,

 

Description of what went wrong/correct: it just sits there and does nothing at all

 

Media: ( coming soon)

 

Noted, I'll need an account to fix this.

Random event name: Frog cave

 

description of what went wrong: I don't know how it messes up, but whenever im botting combat its one of the few randoms i see myself getting stuck in.

 

Alright, I'll need an account to see what's going on.

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Reserved - will get my accounts stuck in randoms smile.png

 

I've been running a script for 45 hours straight and gotten loads of random item items so I think I'm fine (on .45 though!)

 

Lol Just wondering why we gotta send our account information to you like if a random messes up for one person wouldn't it mess up for others too since that's the clients fault???

 

With a community that can give you accounts stuck in randoms why would you play for hours on end to get all the random information on one of your own accounts. Please tell me where it says you HAVE to send your account information...

Edited by ScorpioZ
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Reserved - will get my accounts stuck in randoms smile.png

 

I've been running a script for 45 hours straight and gotten loads of random item items so I think I'm fine (on .45 though!)

 

Lol Just wondering why we gotta send our account information to you like if a random messes up for one person wouldn't it mess up for others too since that's the clients fault???

 

With a community that can give you accounts stuck in randoms why would you play for hours on end to get all the random information on one of your own accounts. Please tell me where it says you HAVE to send your account information...

Lol chill out bro... It was just a question, an I didn't mean we have to send our account lmao I meant why would you need it an what do you mean why would you get all the random information on one account its the same thing as getting it on others I take it

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Reserved - will get my accounts stuck in randoms smile.png

 

I've been running a script for 45 hours straight and gotten loads of random item items so I think I'm fine (on .45 though!)

 

Lol Just wondering why we gotta send our account information to you like if a random messes up for one person wouldn't it mess up for others too since that's the clients fault???

 

With a community that can give you accounts stuck in randoms why would you play for hours on end to get all the random information on one of your own accounts. Please tell me where it says you HAVE to send your account information...

Lol chill out bro... It was just a question, an I didn't mean we have to send our account lmao I meant why would you need it an what do you mean why would you get all the random information on one account its the same thing as getting it on others I take it

 

It could take me days to get a specific random, which renders it very inefficient. If I come across randoms myself I will use that, but it will take me a very long time to get the randoms and I'll possibly need randoms multiple times to verify/improve the handlers.

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Random event name: Not too sure to be honest, since I don't think strange plant teleports you.

 

Description of what went wrong: Just checked my bot, and it was at the white wolf mountain or whatever the place is called that you get sent to when you fail the sandwitch lady, but this doesn't seem to be the case...

 

[iNFO ][09/25/13 01:50:57 PM]: Activating random : Run Away From Combat
[iNFO ][09/25/13 01:50:57 PM]: Error executing action #1:7!
[iNFO ][09/25/13 01:50:58 PM]: SuperScript detected that we're in a random. Sleeping until we exit.
[iNFO ][09/25/13 01:50:59 PM]: This script does not use a custom RunAwayFromCombat handler.
[iNFO ][09/25/13 01:50:59 PM]: If you are developing the script, use a RandomBehaviourHook!
[iNFO ][09/25/13 01:50:59 PM]: We're running away from NPC : Strange plant
[iNFO ][09/25/13 01:51:00 PM]: We've selected position [[x=2673, y=3308, z=0]] as a suitable destination to run away to!
[iNFO ][09/25/13 01:51:00 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:07 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:07 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:08 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:09 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:10 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:11 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:11 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:12 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:13 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:14 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:15 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:16 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:17 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:18 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:19 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:20 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:20 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:21 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:22 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:23 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:24 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:25 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:26 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:27 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:28 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:28 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:29 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:30 PM]: Handling obstacle : [x=2674, y=3305, z=0]
[iNFO ][09/25/13 01:51:30 PM]: Exited random : Run Away From Combat
 
 
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