BrownBird Posted December 9, 2013 Author Posted December 9, 2013 The official interface Will support most skills, BETA will be released soon!
oTroll Posted December 9, 2013 Posted December 9, 2013 The official interface Will support most skills, BETA will be released soon! Dam! Nice work, could you possibly pm on how you created such a UI? Thx
BottersLyfe Posted December 9, 2013 Posted December 9, 2013 The official interface Will support most skills, BETA will be released soon! sexy af! Did you decide price of script yet?
BrownBird Posted December 9, 2013 Author Posted December 9, 2013 (edited) sexy af! Did you decide price of script yet? $19.99 will a 30% code off for 30 days and a recurring price of $4.99 Dam! Nice work, could you possibly pm on how you created such a UI? Thx 100% hand coded ;) Edited December 9, 2013 by BrownBird
Deffiliate Posted December 9, 2013 Posted December 9, 2013 Dam! Nice work, could you possibly pm on how you created such a UI? Thx 100% hand coded Did you make a custom Framework for your GUI?
BrownBird Posted December 28, 2013 Author Posted December 28, 2013 Dedicating the next 9 days to this as I have plenty of free time and will be getting a new computer to test heavily on! See some big updates and a BETA release in early January!
Quester Posted December 30, 2013 Posted December 30, 2013 Dedicating the next 9 days to this as I have plenty of free time and will be getting a new computer to test heavily on! See some big updates and a BETA release in early January! YESS YESS YESS!!!!! Last I read on your forums you were turning in the towel. OH excitement indeed.
BrownBird Posted December 30, 2013 Author Posted December 30, 2013 (edited) Read the updated thread! Made some changes! Sneak peek! Enjoy 60% ready for BETA! Edited December 30, 2013 by BrownBird
Toph Posted December 30, 2013 Posted December 30, 2013 (edited) Did you make a custom Framework for your GUI? It doesn't look like a GUI, it looks like a paint that responds to mouse events. Edit: well technically it still is a GUI, but I was trying to say it's not a separate JFrame, just a paint (probably) on the main window. Edited December 30, 2013 by Toph 1
BrownBird Posted January 3, 2014 Author Posted January 3, 2014 (edited) Just finished fletching today will be working on thieving should be done by tonight money making will take sometime to add scripts to so that will be a WIP for awhile. Edited January 3, 2014 by BrownBird
lolmanden Posted January 5, 2014 Posted January 5, 2014 Wow that's so amazing. Good job on your current success on it.
BrownBird Posted January 8, 2014 Author Posted January 8, 2014 (edited) Decided to put Thieving on hold, currently working on MAgic(Teleporting) and crafting and planning on releasing sometime soon for beta! Edit: Done the magic, testing then integrating my anti-ban then going to work on the crafting. Edit 2: Pushed to the SDN! Expect it uploaded soon! Left crafting out of this release as I only had a bow stringer currently coded and I want to add more to it Edited January 8, 2014 by BrownBird
BrownBird Posted January 9, 2014 Author Posted January 9, 2014 Stopping development because it was declined to be uploaded to the SDN. It was declined because I made a post that said I was leaving after the release of the multi script. I was developing it so it could not be broken by RS updates due to only using names and not IDs. Sorry, was fun coding it! Thank you all for the support!
Alek Posted January 9, 2014 Posted January 9, 2014 Using strings instead of ids handles many of the RS Updates, but it doesn't solve everything. There are a lot of anti-bot updates coming out soon and considering you made a topic essentially stating that you have no plans to maintain your script(s), I denied your request for this premium script. PM me if you decide to change your mind.