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canReach from position other than player.

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I've fiddled for a little bit and can't seem to figure out if it's possible, but I'm trying to check if I can reach a tile from a position that isn't my own. map.canReach seems to only be able to use the player's current position.

52 minutes ago, Slut said:

I've fiddled for a little bit and can't seem to figure out if it's possible, but I'm trying to check if I can reach a tile from a position that isn't my own. map.canReach seems to only be able to use the player's current position.

Your Sig just made me laugh, then question what the fuck education is....

6 hours ago, Slut said:

I've fiddled for a little bit and can't seem to figure out if it's possible, but I'm trying to check if I can reach a tile from a position that isn't my own. map.canReach seems to only be able to use the player's current position.

just make your own with LocalRouteFinder

 

if path != null return true : false;

  • Author

Thankyou guys xx

  • Author

bump, localPathFinder only works within a certain area, kind've need a method that works over larger distances.

6 minutes ago, Slut said:

bump, localPathFinder only works within a certain area, kind've need a method that works over larger distances.

You'll have to make your own web pathfinder for that :boge:

EDIT: Or make a client suggestion for access to the webwalkers underlying pathfinder

Edited by FrostBug

9 hours ago, Slut said:

bump, localPathFinder only works within a certain area, kind've need a method that works over larger distances.

Tile flags are only available when a region is loaded, these are needed to decide whether or not something is reachable. You could dump the tile flags to work out if something is reachable over a larger area.

hmm

you can try this:

create a webwalkevent and use setsourcepos(Position p) <-- I believe this sets the starting pos?

then do prefretchreq on event and true/false should let you know if it's reachable.

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