su1ts Posted March 29, 2018 Share Posted March 29, 2018 Hello Guys, i have some problems opening the POH menu. Sometimes this code works and sometimes it does not. I think the problem is when to sleep and maybe that the sleep times are to short. Can some1 help me please? public boolean callServant() { if(s.getTabs().getOpen() != Tab.INVENTORY) { s.getTabs().open(Tab.INVENTORY); } s.log("Open Settings Tab."); if(s.getTabs().open(Tab.SETTINGS)) { Sleep.sleepUntil(()-> s.getTabs().getOpen() == Tab.SETTINGS, 5000); s.log("Settings Tab opened."); Sleep.sleepUntil(()-> s.getWidgets().get(261, 71) != null && s.getWidgets().get(261,71).isVisible(), 10000); s.log("Try to open House options"); if(s.getWidgets().get(261,71).interact()) { s.log("Houuse options opened."); Sleep.sleepUntil(()-> s.getWidgets().get(370,19) != null && s.getWidgets().get(370, 19).isVisible(), 10000); s.log("Calling servant."); if(s.getWidgets().get(370,19).interact()) { s.log("Servant called!"); return true; } } } return false; } Quote Link to comment Share on other sites More sharing options...
d0zza Posted March 29, 2018 Share Posted March 29, 2018 (edited) The issue is that you're trying to interact inside the if statement that opens the settings tab, so you're only going to be executing that code whenever you open the settings tab. 17 minutes ago, su1ts said: Hello Guys, i have some problems opening the POH menu. Sometimes this code works and sometimes it does not. I think the problem is when to sleep and maybe that the sleep times are to short. Can some1 help me please? public boolean callServant() { if(s.getTabs().getOpen() != Tab.INVENTORY) { s.getTabs().open(Tab.INVENTORY); } s.log("Open Settings Tab."); if (settings tab is open) { s.log("Try to open House options"); if (house options are open) { if(s.getWidgets().get(370,19).interact()) { s.log("Servant called!"); return true; } } else { if(s.getWidgets().get(261,71).interact()) { s.log("Houuse options opened."); Sleep.sleepUntil(()-> s.getWidgets().get(370,19) != null && s.getWidgets().get(370, 19).isVisible(), 10000); s.log("Calling servant."); } } } else { if(s.getTabs().open(Tab.SETTINGS)) { Sleep.sleepUntil(()-> s.getTabs().getOpen() == Tab.SETTINGS, 5000); s.log("Settings Tab opened."); Sleep.sleepUntil(()-> s.getWidgets().get(261, 71) != null && s.getWidgets().get(261,71).isVisible(), 10000); } return false; } Instead you need to check if the settings tab is open, if not open it and so on. I've edited your code in the quote to demonstrate this. Edited March 29, 2018 by d0zza 1 Quote Link to comment Share on other sites More sharing options...
Alek Posted March 29, 2018 Share Posted March 29, 2018 First line do if(tabs.open(Tabs.INVENTORY)) instead, you don't need to check if its already open since thats already checked in the open method. Quote Link to comment Share on other sites More sharing options...
Chase Posted March 29, 2018 Share Posted March 29, 2018 (edited) As a note, this code works but I shouldn't be using the widget ids and instead be using the text to prevent the widgets breaking from update to update. private RS2Widget getServantWidget() { RS2Widget callWidget = widgets.get(370, 19); if (callWidget != null) callWidget = callWidget.getChildWidget(0); return callWidget; } private RS2Widget getHouseWidget() { RS2Widget houseWidget = widgets.get(261, 78); return houseWidget; } private boolean callServant() { if (tabs.open(Tab.SETTINGS)) { log("Settings tab open"); RS2Widget widget = getServantWidget(); if (widget != null) { if (widget.interact("Call Servant")) { if (!CTime.sleepUntil(random(1000, 2000), 100, () -> dialogues.inDialogue())) { return talkToButler(); } } } else { widget = getHouseWidget(); if (widget != null) { if (widget.interact("View House Options")) { CTime.sleepUntil(random(1250, 2000), 100, () -> getServantWidget() != null); } } } } return false; } Edited March 29, 2018 by withoutidols Quote Link to comment Share on other sites More sharing options...