Max Cash Posted November 4, 2017 Posted November 4, 2017 Hey fellas, opinions on high APM scripts ban rate compared with more AFK type scripts? Cheers!
Muffins Posted November 4, 2017 Posted November 4, 2017 15 minutes ago, Apaec said: What is 'APM'? (: actions per minute id assume 1
Final Posted November 4, 2017 Posted November 4, 2017 (edited) Efficiency is linked to ban rate. Possibly the most intellectual thread to have been seen on these forums for a good year or so. not even being sarcastic. Edited November 4, 2017 by Final 2
Tehgousch Posted November 4, 2017 Posted November 4, 2017 well most likely since then it is more patterns, for example fletching is low apm low banrate, i would assume 2 tick wc would be high
Juggles Posted November 4, 2017 Posted November 4, 2017 Obviously less actions = less chance of ban. That's why things like NMZ are such a low ban rate because the client barely has to do anything.
T H C Posted November 4, 2017 Posted November 4, 2017 43 minutes ago, tehgousch said: well most likely since then it is more patterns, for example fletching is low apm low banrate, i would assume 2 tick wc would be high Your name gave me a nice chuckle
Max Cash Posted November 5, 2017 Author Posted November 5, 2017 Thanks for the replies chaps, I guess I won't be running my 25k herbs cleaned per hour script then :P
IDontEB Posted November 5, 2017 Posted November 5, 2017 2 hours ago, Max Cash said: Thanks for the replies chaps, I guess I won't be running my 25k herbs cleaned per hour script then :P Depending what you're doing it doesnt matter if you have high "apm" because I used to run a 1 tick karambwan script when it was profitable and didnt get banned for a over week per acc.
Saren Posted November 5, 2017 Posted November 5, 2017 High APM does have an effect on bans. The people who used AHK for super combat potions got banned cuz they were making them way too quickly