TTScripts Posted September 16, 2017 Posted September 16, 2017 Whenever I try to use getWalking() or webWalking() and set a point destination only a couple tiles away, the script ignores it and I get the message in logger that the event completed but my character did not move. It usually only works when the destination is at least 4 tiles away. How can I walk locally to a spot only a square or two away? Anyone got a good method for moving the mouse to a specified tile on screen (if it's visible on screen)?
Night Posted September 16, 2017 Posted September 16, 2017 Click the position with the option of "Walk here"
Team Cape Posted September 16, 2017 Posted September 16, 2017 2 minutes ago, Night said: Click the position with the option of "Walk here" 9 minutes ago, TTScripts said: Whenever I try to use getWalking() or webWalking() and set a point destination only a couple tiles away, the script ignores it and I get the message in logger that the event completed but my character did not move. It usually only works when the destination is at least 4 tiles away. How can I walk locally to a spot only a square or two away? Anyone got a good method for moving the mouse to a specified tile on screen (if it's visible on screen)? Use a WalkingEvent, and set the min distance threshold to 0 - the guide below that I made describes it pretty easily:
TTScripts Posted September 16, 2017 Author Posted September 16, 2017 9 minutes ago, Night said: Click the position with the option of "Walk here" thanks bro, so helpful. Are you assnerd or is he a different guy. name change?
Night Posted September 16, 2017 Posted September 16, 2017 4 minutes ago, TTScripts said: thanks bro, so helpful. Are you assnerd or is he a different guy. name change? Never changed my name
Juggles Posted September 16, 2017 Posted September 16, 2017 29 minutes ago, TTScripts said: thanks bro, so helpful. Are you assnerd or is he a different guy. name change? Dont believe anything he says. He is Assnerd. On topic: walking can be a few tiles off and say youre on it. Use walkingevent and set to 0
TTScripts Posted September 16, 2017 Author Posted September 16, 2017 45 minutes ago, Team Cape said: Use a WalkingEvent, and set the min distance threshold to 0 - the guide below that I made describes it pretty easily: Thanks dude the walkingEvent threshold works great for my problem. 1