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TTScripts

Trade With Caution
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Everything posted by TTScripts

  1. Are you paying for a bond? I'll do it for 10M because I don't have feedback but want to start earning it. (Also because you are asking for a botted skill and I think it's crazy to ask 20m+ for almost no effort.) Also can the account have some other low stats to help avoid a ban? Name some acceptable skills to level slightly. If you're interested you can PM me on here.
  2. Hey guys, so I don't mean to be a pest, but how long does it usually take @Alek to respond to Git account requests? He's been on countless times since I posted the request almost three weeks ago, but it seems to be getting ignored and I'm not sure why. Alek if you see this i'd really like to start scripting on the SDN if you'll allow me. Hopefully my eagerness is not mistaken for rude impatience.
  3. This makes me want to write a Tut Island script that's actually randomized. Look how they all have the same clothing configs.
  4. TTScripts

    GPSFiremaker

    I don't know why but you're coming off as very snide. I was only trying to be helpful because the post was commented on recently and I just saw the topic. I was only offering advice and a hide paint option is smart, You should really consider one for your scripts. Best of luck, friend.
  5. TTScripts

    GPSFiremaker

    Grats on release bro. A few tips: Set a font and color for the paint using g.setFont(new Font("[NAME OF FONT]", Font.PLAIN, [FONT SIZE]); g.setColor(Color.WHITE); if you use Eclipse it will give you the import options. An efficient way to get paint to hide is using a clickable rectangle. Here's a method below: (Place it in your onStart void) this.bot.addMouseListener(new BotMouseListener() { public void mouseClicked(java.awt.event.MouseEvent e) { Point point = e.getPoint(); Rectangle hideButton = new Rectangle(452,326,62,11); if (hideButton.contains(point)) { showPaint = !showPaint; } } @Override public void mousePressed(java.awt.event.MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseReleased(java.awt.event.MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseEntered(java.awt.event.MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(java.awt.event.MouseEvent e) { // TODO Auto-generated method stub } @Override public boolean blockInput(Point arg0) { // TODO Auto-generated method stub return false; } }); } Make sure you change the rectangle to your coordinates and add something like if (!showPaint) { g.drawString("[Show Paint]", 457, 332); return; } to your paint method.
  6. the switch is being called in onLoop and the conditions are being met for case 2: case 2: is the ONLY place in the entire code that calls for withdrawing item from bank and as mentioned in the post, the script IS performing that function, but nothing else inside of case 2: is being called
  7. So I have this in my script: case 2: if (getBank().open()) { waitTicks = 0; sleep(random(900, 1200)); log("Bank is open check"); for (int i = 0; i < 27; i++) { if (getInventory().getItemInSlot(i) != null) { if (getInventory().getItemInSlot(i).getName().equalsIgnoreCase(item1) && getInventory().getItemInSlot(i).getName().equalsIgnoreCase(item2) && getInventory().getItemInSlot(i).getName().equalsIgnoreCase(tool)) { getInventory().interact(i, "Deposit-All"); } } } //getBank().depositAllExcept(item1, item2, tool); sleep(random(800, 1000)); getBank().withdraw(item2, withdrawAmount); sleep(random(800, 1100)); getBank().close(); sleep(random(600, 800)); } break; I know case 2 is being called because it opens the bank and withdraws the item, but getBank().depositAll(String); was not working, getBank().depositAllExcept(String); was not working, and when I tried adding log(String);'s to make sure blocks were being reached, nothing happened and it was not showing in the log. The script STILL tries to withdraw the item, and i know the script is getting these changes because i changed the paint and that updated fine. Why is the ONLY thing in this entire snippet that's actually getting called the withdraw items?
  8. I think someone would probably sell an acc with 80 ranged only for about 30m-40m depending on if it was done by hand? I saw people asking for 70 ranged only accounts and everyone was saying 25m for that
  9. TTScripts

    Firecape?

    yeah man i wanna see a screenshot of 40 requests made today....for real. I don't need to add you or pm you anything, just take a screenie of whatever medium you use to log your requests showing 40 requests for today the 8th of october. shit i'll even settle for 20 requests?
  10. TTScripts

    Firecape?

    Well have fun charging all those people twice what a jad cave run is worth, i'm not interested in paying 11m for a firecape. I just need one firecape. I don't see how you'd get banned for botting caves as scripts for jad mini seem very few in number, and if it's only one run. Does it always succeed in getting a fc?
  11. TTScripts

    Firecape?

    Even so, with his math over the course of the three years he's been registered here...? 280 capes a week * 3 years = 43,680 capes among him and his team (not accounting for the fact that his team's size was clearly different three years ago, NOR the fact that if this wasn't his main site that probability is his fc legacy goes back further than 3 years?) That is unless he just started doing firecapes 0.8x(team size) weeks ago...
  12. TTScripts

    Firecape?

    There are scripts for a firecape? lol Not that I don't believe you but I was raised a skeptic, may I see a screenshot of these supposed 30-40 fire cape requests for today?
  13. TTScripts

    Firecape?

    That expensive? I clearly have the stats, am buying the gear, and fight caves doesn't take more than an hour.
  14. TTScripts

    Firecape?

    How much would it cost for one of you guys to go on and get a firecape for me? I would buy the set, and you'd just go on and do all 63 waves and get the fc. I suck shit at switching and can never seem to kill jad. Only trusted users, please.
  15. lol gg noob @Chris I wanna see that Visages go to 1. lol
  16. import org.osbot.rs07.api.model.GroundItem; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import javax.swing.*; import java.awt.*; @ScriptManifest(name = "Animator by RickyD", author = "RickyD", version = 1.0, info = "Animates your armour to farm warrior guild tokens", logo = "") public class Animated extends Script { String[] foodName = {"Lobster"}; NPC anim; GroundItem lootables; private String armorType = "Mithril" String[] lootNames; @Override public void onStart() { startTime = System.currentTimeMillis(); lootNames = {armortType & "platebody", "Warrior guild token", armorType & " full helm", armorType & " platelegs"}; } @Override public void onExit() { log("Script has exited successfully"); } private long startTime; public boolean hasArmour(){ if(getInventory().contains(armorType & " platebody") && getInventory().contains(armortType & " platelegs") && getInventory().contains(armorType & " full helm")){ return true; } return false; } @Override public int onLoop() throws InterruptedException{ anim = getNpcs().closest(2454);//you should change this to a static method that gets the animated armor npc id //maybe anim = getNpcs().closest("Animated " & armorType & " armour"); //or something like that lootables = getGroundItems().closest(lootNames); if(getInventory().contains(foodName) && getInventory().getAmount("Warrior guild token") < 1000){ if(anim != null && anim.isInteracting(myPlayer())){ if(myPlayer().getHealthPercent() < 50){ getInventory().interact("Eat", foodName); //DTiming.waitCondition(() -> myPlayer().getAnimation() == 829, 2000); new ConditionalSleep(2000){ @ Override public boolean condition() throws InterruptedException { return myPlayer().getAnimation() == 829; } }.sleep(); sleep(random(400, 650); }else{ if(myPlayer().getInteracting() == null){ anim.interact("Attack"); sleep(random(800, 1100); } } }else{ if(lootables != null){ if (lootables.interact("Take")) { sleep(random(1200, 1500); } }else{ if(hasArmour()){ if (getObjects().closest("Magical Animator").interact("Animate armour")) { sleep(random(1200, 2000); } } } } }else{ stop(false); JOptionPane.showMessageDialog(null, "NO FOOD or 1k Tokens", "Alert", JOptionPane.WARNING_MESSAGE); } return random(400, 700); //The amount of time in milliseconds before the loop starts over } @Override public void onPaint(Graphics2D g) { long millis = System.currentTimeMillis() - startTime; String timeStr = String.format("%02d min, %02d sec", TimeUnit.MILLISECONDS.toMinutes(millis), TimeUnit.MILLISECONDS.toSeconds(millis) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)) ); g.setFont(new Font("Trebuchet MS", Font.PLAIN, 14); g.setColor(Color.WHITE); g.drawString("Time running: " + timeStr, 10, 250); } }
  17. You shouldn't have return 100; at the end. That's a really low return time (1/10th of a second) that speed will get you banned quickly. You should do return random(400, 700); Or something similar, but those return times have always worked for me. It's good to see you're learning though. Good luck
  18. You typically regen a health point every 60 seconds. if you set up a timer for anywhere between 52-59 seconds to click quick-pray button, flicking resets the timer to 0.
  19. romeo and juliet, and pirate's treasure. I'd probably charge like 150k for them if i had to guess
  20. lol it would take you 37 days to buy 2 million tars on the g e. edit: whoops i thought it auto merged with my old post when i do quick reply...didnt mean to double post
  21. Wouldnt you need a few million tars? lol i mean unless you're already at like 95 or something
  22. TTScripts

    TT NMZ

    Update bump. Posting on SDN requests now.
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