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gearing

GF zulrah aka gold price will surge hopefully

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http://services.runescape.com/m=news/world-map--balancing-changes?oldschool=1

'Zulrah has remained one of the most consistently profitable monsters in game since its release in early 2015. It has fundamentally changed how many people play Old School - providing unmatched rates of consistent profit.

While we don't have an issue with a challenging piece of content being profitable, just how profitable that content may be is something we do need to consider - and we have concluded that Zulrah is too rewarding.

As it stands, many players see Zulrah as the only option for making money. It is so fast and so consistent that few other options seem worthwhile.

To address this, we have now reduced the average value of loots from Zulrah by roughly 30%. As a part of this change, we have also replaced some of Zulrah's resource drops with items which will have a less significant economic impact on skillers.

The specific changes made to the drop table are:
 

  • The drop-rate of Magic tree seeds has been decreased.
  • The number of Runite ore dropped has been decreased from 10 to 2.
  • Mahogany planks have been replaced by Mahogany logs.
  • The number of Papaya seeds dropped has been increased from 2 to 3.
  • The number of Snapdragon seeds dropped has been decreased from 2 to 1.
  • The number of Torstol seeds dropped has been decreased from 2 to 1.
  • Raw sharks have been replaced by Cooked manta rays and the number dropped has been decreased from 100 to 35.
  • The number of Torstols dropped has been decreased from 20 to 10.
  • The number of Dwarf weeds dropped has been increased from 20 to 30.
  • The number of Toadflax dropped has been increased from 20 to 25.
  • The number of Snapdragons dropped has been decreased from 20 to 10.
  • Magic logs have been replaced by Yew logs and the number dropped has been decreased from 100 to 35.
  • The number of Dragon bones dropped has been decreased from 30 to 12.
  • The number of Coal dropped has been decreased from 300 to 200.
  • The number of Adamantite bars dropped has been decreased from 25 to 20.
  • Saradomin brews have been replaced by Bird's nests.'

LOLOLOL


The Serpentine Helm provides unmatched defensive and offensive stats and effects. It is a must-have for almost any combat activity in Old School.

Its outstanding stats and venom/poison effects leave us very little room to introduce helmets of a similar tier. It is a near impossibility to design around the helmet in its current state without damaging the long term health of Old School.

To address this, we have now made a couple of changes to the Serpentine Helm. The helmet will no longer apply venom to enemies, and its strength bonus has been reduced from +5 to +3.

best of all:
To address the above concerns, we have now lowered the damage bonus of the Void Knight Ranged set to 10%.

Edited by gearing
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1 minute ago, Carti said:

they nerfed some good shit. including serp helm and range void ,  Hope it brings more diversity though.

nerfing void is retarded as fuck. but what can you expect when the only jmod that plays the game and pks is a 1def pure 

 

also whats the point of having a serp helm if it doesnt venom lol

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Well just say this you frogot the best thing remove of karmaja store, gg the best money maker on oldschool with means gold price could go up, gg zulrah farmer could be true but it would still be atleast 1m+ per hour with is still verry good to be able to farm, the void update was the best thing ever this means other range gear gets more used, the serp helm changes was retarded what the point of the helm now?

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38 minutes ago, ez11 said:

nerfing void is retarded as fuck. but what can you expect when the only jmod that plays the game and pks is a 1def pure 

 

also whats the point of having a serp helm if it doesnt venom lol

 

41 minutes ago, ez11 said:

Imagine paying for fruityZulrah after this update LOL

i dont mind this as im playing on an 1def pure:D:D:D

Edited by gearing
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