April 15, 20178 yr Id say 10 would be a perf spot for this to set at. This has definitely been much needed though! Ty!
April 15, 20178 yr Author 9 minutes ago, Apaec said: What kind of features would it pack? I'm not 100% sure on all the features yet. I'd first like to tackle the red line; loop through all of the desired locations and do all the desired patches.
April 15, 20178 yr Just now, Eagle Scripts said: I'm not 100% sure on all the features yet. I'd first like to tackle the red line; loop through all of the desired locations and do all the desired patches. Why dont you make it like the minigame script? in Zeah? ;o
April 15, 20178 yr Author 7 minutes ago, Ragme said: Why dont you make it like the minigame script? in Zeah? ;o Never really looked into that; is it much better?
April 15, 20178 yr 2 minutes ago, Eagle Scripts said: Never really looked into that; is it much better? Hmm, It's more consistant xp and I think it is easier to make , also who uses his or her script to wait 1 uhr and then patch the tree? and I think that minigame is better xp. Edited April 15, 20178 yr by Ragme
April 15, 20178 yr Author 5 minutes ago, Ragme said: Hmm, It's more consistant xp and I think it is easier to make , also who uses his or her script to wait 1 uhr and then patch the tree? and I think that minigame is better xp. the script would logout after all patches are done and only log back in once patches would be done
April 15, 20178 yr 3 minutes ago, Eagle Scripts said: the script would logout after all patches are done and only log back in once patches would be done Hmn, no idea though but I think the zeah minigame would also be a good script to make ofcourse ;)
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