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Molly

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Everything posted by Molly

  1. Molly

    Molly's Thiever

    Just gave you all 48hr trials.
  2. Molly

    Molly's Orber

    What are the issues?
  3. Molly

    Molly's Orber

    Update made to fix the issues caused by the removal of map.distance and map.walk from the API, pushing now and will give out trials after I confirm the SDN reflects the changes.
  4. Molly

    Molly's Thiever

    A method in the API has been changed and I will fix this script tomorrow. After that I will give you a trial. Will be working on this tomorrow, it currently blackjacks at menaphites but doesn't do a great job at it. Thanks, both of you, for the information. This will be fixed tomorrow after I get off work at the latest. Edit: Update made to fix the issues caused by the removal of map.distance and map.walk from the API, pushing now and will give out trials after I confirm the SDN reflects the changes.
  5. Molly

    Molly's Orber

    Just gave the 3 of you 48 trials.
  6. Molly

    Molly's Thiever

    Please fill out a bug report for any problems as outlined in my OP, this will help to quickly pin-point issues. There was apparently an issue with loading entities in mirror mode people had been discussing this with 1.09(I believe), so that could have been the cause of some of these problems. As far as fixing the problem with the bot attempting to drop tea and selecting "use" instead, that's an easy fix and I'll push an update to handle it. Just gave you all 48hr trials.
  7. Molly

    Molly's Orber

    Sure, just gave you a 72hr trial. It's working fine for me, let me know if it's still not working for you. Sorry for your luck, but that's the risk with botting. I've had users bot with this script without bans. I myself have botted days on end in the past with this script without issue as well. I've had users bot with it and get banned as well, that's just a fact of life unfortunately with botting. If you don't already use proxy's I would recommend investing in some to avoid future bans from flagged ip's.
  8. Molly

    Molly's Thiever

    Working on better method for thieving menaphites. You guys all have 72hr trials now, and yes this works with mirror.
  9. Molly

    Molly's Thiever

    I'm giving you both 72 hour trials now, I was on vacation this past week so I apologize for not getting back to you sooner.
  10. Molly

    Molly's Orber

    Pushing 5.6, additional costs per run can now be totaled in with the "Other costs" textfield. These are costs totaled per run.
  11. Molly

    Molly's Thiever

    Sorry for delayed response guys, just gave you both 72hr trials.
  12. Molly

    Molly's Orber

    Sorry for the delayed response been working a lot recently. I just gave you a 72hr trial. Also, I will be going on vacation till Friday, after that expect a few updates(cost of glory charges, pots and a few other things).
  13. Molly

    Molly's Orber

    Np, please let me know if you experience anymore issues. I'll work my best to fix them as quickly as possible.
  14. Molly

    Molly's Orber

    Please fill out a bug report as outlined in the OP for any issues you have, the "Make-all" option on the gui will make the bot simulate being afk while the orbs are enchanted with the make all option rather than one by one. Not sure what you mean by "constantly gets caught" but if you want a refund you must request one in the refund request portion of the forums. I notice you're VIP, so I am assuming you are using mirror mode, I would like to point out that while I do work to implement work-arounds for errors that occur in mirror I am only responsible for making the script function with the normal client as mirror is still in beta and has bugs. Edit: Pushing version 5.5, fixed a bug where the bot would sometimes click the wrong spell and get stuck.
  15. Molly

    Molly's Orber

    Sure man, just gave you a 48hr trial.
  16. Molly

    Molly's Thiever

    It banks in Nardah. Sure man, just gave you a 48hr.
  17. Molly

    Molly's Thiever

    I intend to man, I'm having all kinds of problems with another script of mine atm because of OSBot's interaction methods being faulty right now. I had started working on adding more NPCs and then had users complaining about a ton of interaction problems that need work arounds. After I can get things running well I can get back to adding more NPCs.
  18. Molly

    Molly's Orber

    Yes, I do 48hr trials. Would you like one? Getting stuck at the trapdoor seems to be because even using the camera.toEntity(); method does not properly rotate the camera to the trapdoor, I'm testing a fix right now where the bot will do an area check to see if its within the walled area and if not will move to it prior to interacting with the door. I really wish OSBot would fix their interactions lol. I can also add the ability for the bot to detect if your poisoned(I think OSBot has a method for this) and use an anti while at bank, it already by default uses a super anti when doing earth orbs because of the spiders near the pillar so it shouldn't be hard to implement. Pushing 5.4 right now, which will hopefully fix the trapdoor stuck using an area check. I have tested it for around 30 minutes(30 minutes of letting it handle the trapdoor, resetting it and repeating) and haven't had issues with handling the trapdoor.
  19. Molly

    Molly's Orber

    Getting stuck outside bank, better handling for trapdoor. The 2 major problems users were experiencing, it's working well for me in normal mode, mirror mode will be tested after I run normal for a bit. I cannot guarantee full functionality with mirror because mirror is still in development, but I intend to try everything I possibly can to get it working flawlessly with mirror. Bugs in this script effect not only users but myself as well as I use this script to gold farm. Edit: I also have not experienced any issues with it randomly stopping during walking to the pillar, so hopefully the walking is working perfectly now.
  20. Molly

    Molly's Orber

    Saving settings, wilderness message handling, and a misc cost per trip field will be added after I get bugs fixed. These are easy things to add but I feel fixing bugs are of utmost importance. Edit: 5.3 has been pushed, includes bug fixes.
  21. Molly

    Molly's Orber

    This is fixed in the next release, testing it now.
  22. Molly

    Molly's Thiever

    Looking into the issue, where did you start the script at, and did you let it run to the bank and see what it did after? Sure, just gave you a 48hr trial. New npc's have not been added, I've been trying to fix problems OSBots broken interactions have been causing. Stalls not working well in mirror is an issue of loading entities associated with mirror mode, the dev of mirror mode has not yet released a new update to fix the issue. What is not working? Please fill out a bug report as outline in the OP so I can fix the issues.
  23. Molly

    Molly's Orber

    Problems interacting with gates, trapdoors etc are all client issues. There are problems with interactions currently and the devs are working to fix it. However the dev for mirror also has to fix mirrors interaction events so even after the client is updated to fix interactions mirror may still not function optimally. The bot should correct itself at the trapdoor, I added a long sleep timer thats based off if the player is moving or not when interacting with the trapdoor because the bot seems to not be able to handle interactions when moving and it misclicks a ton, however it still seems to misclick the trapdoor sometimes, this goes back to OSBots interactions being messed up. As for adding a feature to save gui options, I'll be working on it, and trying to add work arounds for the other bugs, tonight after I get off work. Edit: With the bot not rerouting after misclicking the trapdoor, this is caused by the bot trying to interact with the trapdoor when it is concealed behind the wall and is not clickable. Interaction methods should cause the bot to rotate the camera to the entity and ensure it is visible before attempting to interact. However since interactions are messed up it's not doing so, I'll attempt to make a work around for this.
  24. Molly

    Molly's Orber

    Adding pot prices/glory costs can be added, saving gui is being implemented shortly. Handling of entering wilderness interface is being tested, but note that if your account is low enough combat that the skeletons near the gate attack it you run the risk of dying anyways because interactions are not instant. Glory teleporting twice in a row is due to the client not properly detecting the area the bot is in, I can add longer sleep timers but that will slow the script down. I haven't encountered the script adding the wrong amount of orbs outside of it dc'ing while handling entering the bank, I suppose in that case it could count the orbs twice, or if you start it with orbs in your inventory at bank it will count them. For the super energy thing, it wouldn't make sense to take partial potions when higher dose potions are available. If you used 3 doses one run and just keep the 1 dose pot for the next you could very well end up running out of energy on the way there and walking. Taking awhile interacting with stuff is a problem with the client currently, devs know about it and are working to fix it. From the log you linked it looks like the stuck after the trapdoor is caused by a failed interactionEvent, which would also be client related. Just ran it over night with no issues, please fill out a bug report with the format in the OP describing your issues. Where is it getting stuck?
  25. Molly

    Molly's Orber

    I'll take a look at the banking issue and see what I can do with it, it shouldn't even be trying to walk at that point which is what makes the bug odd. After teleporting to bank it should only click into the bank and then try to interact with the banker. Edit: I believe I found the problem causing the bot to run outside of the bank, the script was supposed to be waiting until the bot stopped moving to try to open the bank(because of OSBots interactions being bad right now) it however was not. This would cause the bot to try and interact with the banker whilst moving and caused a misclick outside the bank, I'm testing a fix to make sure it runs smoothly now and will be pushing version 5.2 with the fix. Sure, just gave you one. You can post a refund request in the support section, I am not able to issue refunds however, that is handled by admins.
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