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Posts posted by Twin
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Hey right now i can only show xp/hour for a specific skill
experienceTracker.getGainedXPPerHour(Skill.STRENGTH)
How can i show all the skills in Xp/hour
If i'm understanding your question correctly, just check to ssee what stat is gaining exp. Then, set that as the xp to show, and if they're training on balanced make sure they can all show.
du talar svenska?
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A dupe brought a lot of raw gp into the game.
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So are you asking for someone to do the work for you? Look up how to use window builder/whatever jframe builder you prefer. Check to see if a warrior is around, and if he is, check if he's reachable, and if he's not reachable open the nearest door.
Look at pugs guide for learning paint, it's on the scripting help section, and I'm sure you can find a snippet on te scripting help forum for banking and walking a path.
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Go into the tutorial section, and look at Pugs guide on paint.
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well i mean.. i dont have vet so.. gotta have something right?
Can't you get veteran?
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are these accounts being botted? Prices are really, really low from what i've seen.
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Hi i used IntelliJ as my IDE and now i finished the foundation of my script and i wanted to test it out, but I don't know how to test out my script using IntelliJ. If someone could help me it would great, thanks in advance.
Are you trying to export it to use it in game? If so, just compile it and put the jar in the osbot/script folder.
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I doubt a 1200$ prebuilt can max out gta 5 with a constant 60fps, I'm not even sure if it would make it to 60fps. Why not build your own computer? Takes 3 hours max, and you can get 50% extra speed o so for your money.
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45m without void
50-55m with full void.
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Es fun to watch every now and again. It just makes me really uncomfortable to know people like him live among us.
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Every one of them is going to be a high ban rate, rock crabs are probably the most botted combat area
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Any update on the script?
I heard that someone who is a better scripter than me would be making a dragons script but it doesn't look like he has. I may take this on again, but I'm just being lazy about it.
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Just get the color if the projectile, unless they're both the same.
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Yes, this seems to have done the trick! Thanks again.[/quote
No problem let me know if you have any other questions
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It's possible the distance is too far between each point. DId you use MMU or did you manually get the points? Try making more points inbetween, or use Josed's path maker.
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Substitute pre workout for any amphetamine and this is true. All pre workout did to me was make my heart beat really fast.
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ah thanks so much dude!
im going to get on this right now
Let me know if you need any help!
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thanks everyone, okay so heres my newest version lol..it now sort of runs away from the Mugger behind the castle because it was aggressive so yeah no more of that!
so my next thing is cutting oaks once skill reaches level 15+
could anybody maybe show me how?
import org.osbot.rs07.api.model.Entity;
import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.Area;
import java.awt.*;
@ScriptManifest(author = "Chris", info = "Chops and Drops Trees Lumbridge", name = "Level3TreeKiller", version = 0.1, logo = "")
public class FuckYouTrees extends Script {
final Area CHOPPING_AREA = new Area(3160, 3225, 3200, 3243);
@Override
public void onStart() {
log("Kill All The Trees!");
log("Fuck The World"); // /Shit the script says at the beginning
log("Dont Get Banned Get Bank");
}
private enum State {
CHOPPING_LOGS, DROPPING_LOGS, SEARCH_FOR_TREE, WAIT, RUNNINGAWAY // //"Modes"
// my
// character can
// be in
};
private State getState() {
NPC npc = npcs.closest("Mugger");
Entity tree = objects.closest("Tree");
if (inventory.isFull())
return State.DROPPING_LOGS;
if (npc != null)
return State.RUNNINGAWAY;
if (tree != null)
if (!myPlayer().isAnimating()) // how to decide which mode to be
return State.CHOPPING_LOGS;
if (myPlayer().isAnimating())
return State.WAIT;
else
return State.SEARCH_FOR_TREE;
}
@Override
public int onLoop() throws InterruptedException {
switch (getState()) {
case DROPPING_LOGS:
log("Dropping Shit");
inventory.isFull(); // what happens when in this case
inventory.deselectItem();
log("is inventory full?");
inventory.dropAll();
log("decided to drop");
break;
case CHOPPING_LOGS:
log("Work Work");
Entity tree = objects.closest("Tree");
inventory.deselectItem();
if (tree != null) {
log("is tree there?");
if (tree.isVisible()) {
log("is tree visible?"); // /what happens when in this case
if (!myPlayer().isAnimating())
log("am i already animating?");
if (myPlayer().isMoving())
log("Am i already moving?");
tree.interact("Chop Down");
log("actually chopping");
sleep(gRandom(400, 750));
log("sleeping");
break;
}
}
case SEARCH_FOR_TREE:
log("Looking for a new tree");
Entity newtree = objects.closest("Tree");
if (newtree != null) // what happens when in this case
camera.toEntity(newtree);
newtree.interact("Chop Down");
break;
case WAIT:
random(1000, 2500);
log("waiting"); // what happens when in this case
if (myPlayer().isAnimating())
break;
case RUNNINGAWAY:
NPC npc = npcs.closest("Mugger");
if (npc != null)
log("attempting to runaway");
getLocalWalker().walk(CHOPPING_AREA, true);
log("running from Mugger");
break;
}
return random(200, 300);
}
@Override
public void onExit() {
log("Done Already?");
}
@Override
public void onPaint(Graphics2D g) {
}
}
i may need to add a sleep timer in the running away case, because it kinda took a while and ran back and forth sort of awkwardly..would that be the way to stop that from occuring?
You can either have 2 different cases, CUTOAK, CUTTREE, or you can do a boolean inside your chop case. So if(oak &&oakTree!=null || tree&®Tree!=null)
Or for the two different cases you can do get the skill level, then check to see if it's greater than or equal to 15, and if it is, cut oaks, and if not, cut trees.
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No, it was just an example of fetching a directory.
Also, @ op, yes, you need to copy and paste those. I'm not going to tell you exactly how to do it, it is paramount you learn yourself. But i've shown you how to grab and write elements to a file.
Also, you can see that i've done it without arrays. This is probably the best way of doing it if you have 2-3 lines but after that it may become somewhat strenuous. So you'll need to implement arrays if you have more than 6 lines, just to make it tidier.
apa
Awkward. I just saw the osbot directory and thought it was what you sent me like 4 months ago
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Nice and straightforward, perfect way to practice file interaction
Here's a method which botre sent me a while back, should do the trick for loading the data. (modified the onLoadData() method to show you how to load ints, Strings and booleans).
public void loadData() { FileReader fileReader = null; try { fileReader = new FileReader(OSBDirectory.GUI_DIRECTORY + OSBDirectory.separator + "test.txt"); //example directory } catch (FileNotFoundException e) { return; } BufferedReader bufferedReader = new BufferedReader(fileReader); onLoadSettings(bufferedReader); try { bufferedReader.close(); } catch (IOException e) { e.printStackTrace(); } } public void onLoadData(BufferedReader bufferedReader) { try { boolean b = Boolean.parseBoolean(bufferedReader.readLine()); //reads first line and saves into local var b as a boolean. } catch (NumberFormatException | IOException e) { e.printStackTrace(); } try { int i = Integer.parseInt(bufferedReader.readLine()); //reads second line and saves into local var i as an int. } catch (IOException e) { e.printStackTrace(); } catch (NumberFormatException e) { e.printStackTrace(); } try { String s = (bufferedReader.readLine()); //reads the 3rd line outputting the line into local variable s as a String. } catch (IOException e) { e.printStackTrace(); } }
As for saving the settings:
public void saveSettings() { PrintWriter writer = null; try { writer = new PrintWriter(OSBDirectory.GUI_DIRECTORY + OSBDirectory.separator + "test.txt", "UTF-8"); //example directory, look at docs for exact implementation of PrintWriter() } catch (FileNotFoundException e) { e.printStackTrace(); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } onSaveSettings(writer); writer.flush(); writer.close(); } public void onSaveSettings(PrintWriter writer) { writer.println(boolean b); writer.println(int i); writer.println(String s); } ** Saves the format into a file in the given directory under the name test.txt in the form: b i s dont forget the file needs creating. **
You should hopefully find it really straight forward after I ggave you that as a starting point hehe
Apa
I was so confused on why you were telling him to read from the osbot directiory, then I realized this was from your rock crab script.
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I am using Apaecs guide, but added wood cutting instead of thieving tea from stalls. I am trying to bank the oak logs that I have chopped. Any ideas? package sixshots2; import org.osbot.rs07.api.Bank; import org.osbot.rs07.api.*; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "CaptWingo", info = "My first script", name = "OakCutting", version = 1.01, logo = "") public class sixshots extends Script { @Override public void onStart() { } private enum State { Chop, Wait, Bank }; private State getState() { Entity Oak = objects.closest("Oak"); if (!inventory.isEmpty()) return State.Bank; if (Oak != null) return State.Chop; return State.Wait; } @Override public int onLoop() throws InterruptedException { switch (getState()) { case Chop: Entity Oak = objects.closest("Oak"); if (Oak != null) { Oak.interact("Chop-down"); } break; case Bank: inventory.store.Deposit(OakLogs); break; case Wait: sleep(random(500, 700)); break; } return random(200, 300); } @Override public void onExit() { } @Override public void onPaint(Graphics2D g) { } }
You need 4 states. Bank, WalkToBank, Chop, and WalkToTrees. They should be as follows
if(inventory.isFull()&&!BANKAREA.contains(myPlayer()) return State.WALKTOBANK; if(inventory.isFull()&&BANKAREA.CONTAINS(myPlayer()) return State.BANK; if(!inventory.isFull()&&TREEAREA.contains(myPlayer()) return State.CHOP; if(!inventory.isFull()&&!TREEAREA.conntains(myPlayer()) return State.WALKTOTREES;
So you're going to need to make paths for walking to the bank, walking to tthe trees, and areas for the bank and the area you want to cut oaks.
Then for banking, it should look something like this
if(bank.isOpenn()) { Entity bankBooth = objects.closest("Bank booth") bankBooth.interact("Bank"); bank.depositAll("Oak logs"); sleep(random(500,1000)); bank.close; } else bankBooth.interact("Bank"); sleep(random(500,1000));
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Or, parents can teach their children to stop being homophobic pieces of shit, resulting in the child with 2 moms / 2 dads not having to deal with any shit about it.
I blame it on religion. It has done more wrong for the world than right. This isn't some edgy atheist post(I'm not even atheist), It's just my opinion.
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Anything to do with rice, you can get a 25lb bag of rice for like 15 dollars, thats a fuck ton of rice.
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I would scratch out the names if I were you
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experienceTracker for all skills
in Scripting Help
Posted
I've never had to do it before, but I'm pretty sure you can just do like
If (strGainedExp > 0)
g.drawString(""+strPerHour,40,290);