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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. You're so sweet! Thank you!
  2. This thread is weak compared to the one I made when I called out Extreme...
  3. Ohhhhhh yea! It only walks to locations during progressive leveling. Like literally all you hit is progressive and select nothing else. If you hit something else, progressive turns off. You only select progressive leveling and the bot will walk to locations. If you just select crimson swifts or whatever, it will not walk to the location.
  4. What was your inventory setup when you started progression? You teleported to castle wars because you were walking to crimson swift
  5. Sneak peek at new GUI for v5.8
  6. Thank you. Banned
  7. Version 5.7 has been pushed! Please allow time for the developers to release it to the public! Hunter Updates: Preset Salamanders to never be able to use one tick Added a new check for bird hunting and low inventory room Rewrote a new check for making sure to handle fallen traps first before checking Walkover traps will automatically be enabled if you are one ticking Removed a delay after dropping entire inventory Tweaked up the dropping task a bit Added a new advanced mouse hover feature to know how to handle miss-clicks Added tile locations to my custom debugger Removed some extra debug logger information Smoothed out a lot of the performance in event handling Adding dynamic multi-threading to the trapping system Added a new check to fallen traps Fixed a double texting glitch Fixed a possible detection problem with the next setup spot if a tile collapsed at the same time Fixed a trap relocation bug caused by updated logic Added new checks to picking up all traps before break Rewrote parts of the break handler Rewrote the entire trap relocation handler Revised some of the setup task Reordered some event tasks Fixed an issue with traps not being declared active right away Added a secondary myTrap confirmation Added a new cache system
  8. I will be giving trials out when 5.7 is released... which should be VERY soon! Join the Discord chat to find out news and information!
  9. PSA

    ProjectPact replied to Muffins's topic in Spam/Off Topic
    I have a question... What happened to all the sour patch parents?
  10. On the final stages of testing 5.7 with lots of new features and fixes!
  11. The huge 1 tick update is coming in 5.7! I've already released some leak videos of how amazing it is on my discord channel!
  12. Congratulations to @Antonio Kala for winning the 2 Week Highscores Competition!
  13. ProjectPact replied to droe32's topic in Bug reports
    Might want to look at this: Reports missing the following will get ignored and deleted: Mirror client version Console output / terminal output Crash report if a crash occurred Script that you ran Hooks that failed JVM/Browser bit version (32 / 64) Just lookin' out for ya!
  14. Report problems to me and I can fix them. If you sit back like a turtle in it's shell and don't say anything, how am I supposed to know to fix them. Please stop commenting on my thread.
  15. I'm scared of bitcoin because you never know when it's going to shit on you
  16. Done!
  17. Okay, I gave you a few more hours
  18. No, I am deleting posts that aren't following the proper guidelines. I have a report section for a reason. If there is a bug, you report it and I will fix it. http://projectpactscripting.com/bug_reports.php
  19. Yes they did!
  20. Running the last test before I push version 5.7! Hunter Updates: Preset Salamanders to never be able to use one tick Added a new check for bird hunting and low inventory room Rewrote a new check for making sure to handle fallen traps first before checking Walkover traps will automatically be enabled if you are one ticking Removed a delay after dropping entire inventory Tweaked up the dropping task a bit Added a new advanced mouse hover feature to know how to handle miss-clicks Added tile locations to my custom debugger Removed some extra debug logger information Smoothed out a lot of the performance in event handling Adding dynamic multi-threading to the trapping system Added a new check to fallen traps Fixed a double texting glitch Fixed a possible detection problem with the next setup spot if a tile collapsed at the same time Fixed a trap relocation bug caused by updated logic
  21. Over 70k+ exp/hr with Red Salamanders with the upcoming release of v5.7! Stay tuned. All information is leaked onto my Discord chat first! Join the Discord for the most recent news and events! The link can be found on the front page of this thread!
  22. Here is an update on one ticking! Will hopefully be pushed out this week! https://i.gyazo.com/e1a65d16211d89c263f20330d75c8045.gif
  23. @niot is currently in the lead! Where do you stand? http://projectpactscripting.com/highscores.php
  24. Keep up the good work! @niot is currently in first place in the competition! Next Friday, the competition is over and the winner will receive 10m OSRS gp!

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