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Apaec

Scripter III
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Everything posted by Apaec

  1. Sure, trial activated
  2. Here's an overview http://ramyun.co.uk/all/all.png
  3. Sure. trial started!
  4. http://ramyun.co.uk/sandcrab/riseofrage.png That's some impressive gains! Apa
  5. I've not tested with mirror mode recently, but I haven't heard any users having problems with it, so I think it should work just the same as it does on SI. Hey, I was not aware of the existence of Giant Seaweed (I'm guessing it's a new item?), so unfortunately the script doesn't support it. It might be a bit fiddly to implement considering it produces a disproportionate amount of soda ash, but I will have to double check with the structure of the script. Thanks for letting me know about this, i've added it to my list of things to add Apa
  6. Thanks for letting me know. While there's nothing I can do about misclicks (all sorts of factors such as latency fluctuations, resource throttling etc can cause these), I have been working on an error recovery system in the background. When this is ready, the script will be able to recover from situations such as this one. Best Apa
  7. Update: Version 3.14 Added support for the Myths' Guild Prevented TTNL and progress bars from showing on the paint if you are already 99 cooking -Apa Special thank you goes to @Teezy for lending me his account to gather data for Myths' guild.
  8. Sure - trial started
  9. Sure - trial started
  10. Sure - trial started
  11. I'd strongly suggest against using a long sleep (conditional or otherwise). The reason for this is if the script is sleeping, there is nothing else it can be doing and as such is unresponsive. You're right that this situation poses a particular difficulty which is hard to combat without the use of a long sleep. You could, however, use repeating short sleeps with responsiveness added between calls. One approach to this is to (ideally) use a separate thread and a timer, querying your players animation and resetting the timer if you are still cutting. You know that you are no longer cutting when this timer expires or you have no raw fish left. Apa
  12. It doesn't, but i'd be happy to add it. Unfortunately my test account cannot access the area though. With that said, if you're looking for a 1-tile cooking spot, you could always use the one in Mor-ul-rek for the time being -Apa
  13. Just looked into this, it seems the trial activation was denied as you've already had one with the expiry timestamp 2018-11-09 08:35:50 UTC. Unfortunately, I can only give a single trial per user so I won't be able to reinstate it on your account. Best Apa
  14. Sure - I presumed you meant sand crabs so that's the trial I gave you. If you wanted Rock crabs instead, let me know and i'll switch it Apa
  15. Of course, trial activated
  16. Sure - trial started
  17. Trial started
  18. Sure, trial activated
  19. Certainly, trial started! Apa
  20. Sure - trial started
  21. Try restarting OSBot? Sometimes it can be a little funny like this Apa
  22. Unfortunately, as is the case with all other scripters, I am not allowed to offer trials to users whose OSBot accounts are under a week old (this is an OSBot rule). Sorry about that - please come back in a week! -Apa
  23. Hey, As you mentioned, this issue only happens on mirror mode. I'm not sure what the cause is, but the error resides in the mirror client. I filed a client bug report a while ago but I believe the developers are still looking into it. As mirror mode is still in Beta, issues such as this are to be expected so i'd strongly suggest switching to stealth injection for a reliable experience. I think it would be brave to assume Stealth is any more dangerous than mirror mode - in my mind, you should use both with caution! Best Apa
  24. I've been wanting to overhaul Hosidius for a while now - since the release of resizeable mode the potential to view both the range and bank in the screen at once is much more feasible. With that said, in fixed mode, when the script used to do this, it would end up continuously rotating the camera as it was hard to find a good angle where both objects are visible simultaneously from both perspectives. Perhaps i'd make a hybrid system where the script walks when it is not possible to click (instead of rotating the camera) - i'll think about this and try and work out a good compromise Thanks for the reminder, i've noted this on my list of things to tweak with the script. Apa
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