Thanks for the feedback. The 'exp gained' counter tracks all exp gained during the session. If you were to start the script using a sword, and switch to a crossbow half way through, the exp gained counter would accumulate hp, ranged, and strength exp. Likewise, if you are using a weapon with a shared attack style (which is a common choice for players wishing to level up their stats simultaneously), the script would also show the exp gained in all these skills. I feel it wouldn't make sense for an 'exp gained' counter to track all exp except for HP, that seems like an ambiguous and unintuitive exclusion.
With that said, you have made your wishes for a separate tracker clear. I have made a note of this in my to-do list and will think about how this could be integrated into the paint in such a way as to minimise clutter and ambiguity. I also agree with you that the font settings could be adjusted to better display the information - it seems like at the moment there are some inconsistencies between operating systems.
-Apa