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Apaec

Scripter III
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Everything posted by Apaec

  1. Apaec replied to Apaec's topic in Agility
    Sure - trial started. It'll expire 24h from now. Enjoy! Apa
  2. Apaec replied to Apaec's topic in Agility
    Yep, of course! If you'd like a trial to test this for yourself, don't hesitate to let me know. -Apa
  3. Sure - trial started Apa
  4. Apaec replied to Apaec's topic in Combat & Slayer
    So when you start up OSBot, log in with your OSBot account and then log into runescape, you can run a script with the green 'play' arrow on the toolbar. This will prompt a selection of scripts, from which you can select the sand crabs one Please let me know if you're still having problems, Apa
  5. Apaec replied to Apaec's topic in Agility
    Glad to hear Apa
  6. Hmm, that is certainly odd - nothing should be different after a break compared to before. I'll run some tests and see what it could be about breaking which might be causing this to happen. For now, if you don't want to try in stealth injection, i'd suggest switching to another location temporarily. This script supports pretty much every viable cooking location, so hopefully one of them will be a viable alternative for you I'd suggest MorUlRek if you have access to it (or the myths guild). Both of these provide the same 1 tile cooking experience which rogues den provides. Best Apa
  7. Apaec replied to Apaec's topic in Combat & Slayer
    I'm glad you like the script, and thank you for your custom If you have any questions about the script, or run into any problems, please don't hesitate to let me know. Best Apa Hi wettyy, sure - i've just activated a 24h trial on your account. The script will be in your collection for the next 24h (just like any other script that you might have added from the SDN). Apa
  8. Apaec replied to Apaec's topic in Combat & Slayer
    Sure - trial started -Apa
  9. Apaec replied to Apaec's topic in Combat & Slayer
    Yeah, sure thing. Trial started Apa
  10. Often, a single class is enough, but for larger projects you might need to take advantage of object oriented design principles. While most scripts can make good use of object orientation, it is typically AIO scripts which make best use of it, as abstracting away details such as specific string values becomes really powerful. As an example of this, here's the source code for my AIO Herblore script (available on the SDN) for you to peruse: https://github.com/apaec/aio-herblore
  11. Of course Trial started. -Apa
  12. Apaec replied to Apaec's topic in Combat & Slayer
    Hi nvrsince, Firstly, thank you for the feedback - certainly a lot to take in here. I will do my best to address all the points which you have made in your post: You mentioned that you were able to observe which players at sand crabs were users of this script - what behaviour did you notice which is exclusive to this script? Also, how did you confirm that those you suspect are using this script really are? An answer to this will help me re-create the situation and make changes where appropriate . For some context: when you start this script, multiple parameters are randomly pulled from various gaussian distributions to build a unique 'script profile' for a single botting session. This profile, combined with the large range of configuration options available at startup result in an almost infinitely small chance of two script sessions executing exactly the same. If you are able to detect a user of this script as you mentioned, then this system is clearly failing from a particular perspective, and I will do my best to prevent this from being the case. As for long sessions, while I strongly recommend against running the script continuously for long periods, users have successfully done so in the past (see the 'gallery' subsection of the thread). By nature, as i'm sure you know, bans are very unpredictable - some players are banned within hours, while others last significantly longer. A huge number of variables are considered when Jagex process bans, many of which are beyond anyone's control. As a result, I would consider it naive to assume that when you log in to any bot (OSbot or otherwise), your account hasn't already been flagged as a potential bot, irrespective of script. This is why keeping a low profile is so paramount to avoiding bans. To assist in keeping a low profile, I wrote this script around the key feature of reliability so as to minimise the chances of the script getting stuck and potential subsequent player reports. Another point which I would like to make at this time is that this thread is moderated by the forum administrator for inappropriate content only. Many other bots remove ban reports from threads to try to entice more users into a false sense of safety (to boost sales, etc); this is not the case here. This could be the reason you are not seeing ban reports on the other bot which you mentioned, because I do not believe it is possible for a script or bot to completely evade the highly advanced and well trained automated detection systems that Jagex have in place in 2019. If you could provide some more details about the script behaviour which you are not satisfied with, I am absolutely more than happy to take a look and investigate the situation further. Best -Apa
  13. Apaec replied to Apaec's topic in Agility
    That is correct, the script looks for level alongside required runes and/or staves to determine whether or not you can cast a spell. The reason for this is knowing if you can cast a spell requires the magic tab to be open, so every time the bot needs to check this information it would need to open the tab. As the bot checks this many times a second, it was not feasible to use the standard checks. As a result, some magic methods like rune pouches, bryophitas staff etc are not currently supported. I'd like to add support for these in the future, but for now I think I should perhaps make this information more clear on the thread. Thanks for the reminder Apa
  14. Apaec replied to Apaec's topic in Agility
    Ban rates aren't really quantifiable; it depends on a whole load of variables. If you use generous breaks, keep sessions short and play legitimately inbetween sessions, you should be fine. It's all about keeping a low profile Apa
  15. Apaec replied to Apaec's topic in VIP Scripts
    Hmm, thanks for letting me know. Please could you open the console logger before starting the script, then start the script and let me know if there is anything logged in there? If there is, please copy & paste it here! This will help me determine the cause of the issue -Apa
  16. Apaec replied to Apaec's topic in Combat & Slayer
    Sure Trial started! Apa
  17. Hmm, ok. I'll try and investigate the cause of this over the weekend, but so far i've been unable to recreate this. Apa
  18. Sure - trial started Apa
  19. Apaec replied to Apaec's topic in Combat & Slayer
    Ah right, not sure why that popup didn't show... Glad you got it sorted Apa
  20. This is really weird; the script isn't reading any file data so this shouldn't be happening. Does this happen with any other scripts? @theboss3433 Are you sure you had all the required supplies for a Guam potion (unf) in your bank? (Clean guams + vials of water) Apa
  21. Sure - trial activated Apa
  22. All trials activated -Apa
  23. Please could you give some more info? I'm running the script without problems, all the interfaces seem to show up fine. Some questions: Is there anything logged in the console? Which interface is it that is not showing up? Does this happen every time, or is it intermittent? Best Apa
  24. Sure - trial started -Apa
  25. Sure - trial started Apa

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