private static final int[] XP = { 0, 83, 174, 276, 388, 512, 650, 801, 969,
1154, 1358, 1584, 1833, 2107, 2411, 2746, 3115, 3523, 3973, 4470,
5018, 5624, 6291, 7028, 7842, 8740, 9730, 10824, 12031, 13363,
14833, 16456, 18247, 20224, 22406, 24815, 27473, 30408, 33648,
37224, 41171, 45529, 50339, 55649, 61512, 67983, 75127, 83014,
91721, 101333, 111945, 123660, 136594, 150872, 166636, 184040,
203254, 224466, 247886, 273742, 302288, 333804, 368599, 407015,
449428, 496254, 547953, 605032, 668051, 737627, 814445, 899257,
992895, 1096278, 1210421, 1336443, 1475581, 1629200, 1798808,
1986068, 2192818, 2421087, 2673114, 2951373, 3258594, 3597792,
3972294, 4385776, 4842295, 5346332, 5902831, 6517253, 7195629,
7944614, 8771558, 9684577, 10692629, 11805606, 13034431 };
XP List ^
public int getPercentUntilLevel(Skill skill) {
int getStatic = this.getSkills().getExperience(skill)
- XP[this.getSkills().getStatic(skill) - 1];
int getDynamic = XP[this.getSkills().getStatic(skill)]
- XP[this.getSkills().getStatic(skill) - 1];
int percentage = getStatic * 100 / getDynamic;
return percentage > 0 ? percentage : 0;
}
Calculation method ^
g.drawString("%tillstr " + getPercentUntilLevel(Skill.STRENGTH), 10, 20);
Implementation ^
Enjoy