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Apaec

Scripter III
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Everything posted by Apaec

  1. No Idea, haven't tried. Take a look at the proggies and you should be able to get a feel for the profit rates though. Note that the profit tracker used live osbuddy prices at the time so it might be a little out. apa
  2. woo, awesome! thanks for the amazing proggie! I've saved it to the front page. cheers ~apa
  3. s edit: dammit my CMOS battery
  4. He's preparing for exams and will be reasonably inactive until june, apparently.
  5. ye i didnt like the old ones much but these are just alot worse and really hard to tell the difference between. I've basically started using lightshot more now, altho it stops responding on my crap computer alot so i probably shouldn't
  6. A valiant effort! A few things. The structure is acceptable but a little scrambled. You'd be better off just using if loops instead of playing around with enumerated state frameworks for such a simple activity. Secondly, it would be a good idea to put the string of the item you're interacting with as a variable at the top of your code so you can adjust it as a parameter in one place. Finally, i'd recommend instead of using static sleep durations such as sleep(random(x,y));, you use conditional sleeps which wait until the magic tab /inventory / spell selected or whatever to determine what stage of the alch you are in. If it makes you feel more comfortable, you can add very small delays in-between, but I think the tick rate and network speed will account for atleast some randomness anyway. Other than that, looks like it gets the job done, and congrats on writing your first script! Pretty good! the next step is maybe a gui and/or paint! ~apa PS i'm a pretty tired out so sorry if something I said didn't make sense, too tired to proof read
  7. raising an eybrow is like the male version of females pouting
  8. Hey! Thanks for the screenshots. That should be everything I need to know (hopefully), unless there are any additional interfaces / interactions of any sort required. I will add it when I get home this evening. ~apa Update version 1.58 added support for cooking anglerfish (untested, please let me know if it does/doesn't work!)~apa
  9. Hey! does it log anything in the console? also, make sure if you're using a magic shortbow to make the spec percentage 60% (cus thats what it is!) ~apa
  10. thank you for the very detailed report - perfect! do you think it was refreshing the crabs, or attempting to hop worlds? I have a feeling it may be an issue with the client's worldhopping system potentially failing on mirror mode. For now, perhaps try running the script with worldhopping disabled. If this problem happens again (with hopping disabled), i'll take a look and see if I missed coverage for a particular situation (which seems unlikely as the script was thoroughly beta-tested!), but it can happen. Meanwhile, I'll have a poke around and see if I can find any other scripts and/or bug reports regarding worldhopping on the current client revisions. If you're super keen to use worldhopping, it should hopefuilly work well on the standard client (although I don't recommend doing that if you have access to mirror!) thanks again, and i'm sorry about this, hopefully we can resolve this soon! ~apa
  11. contact @Maldesto, he's able to fix this! (although, depending on your payment method, the transaction sometimes takes a little while to process.)
  12. Hey! Do you have any pictures? also, when you say arrow option off, you mean collect ammo disabled? (perhaps you could try with arrow collection enabled and see if it still does this). Also, do you mean 4/5 of the way back to the crabs when refreshing, or away from the crabs? ~apa
  13. It really depends on the situation, but often for huge trawling lists of things with very different names, writing them out individually is easier to follow. However in methods where it's often better to have things slightly more compact, for example int x,y; would probably be considered better than int x; int y;. But it's really preference haha! I feel i'm somewhat making a mountain out of a molehill but whatever ;) @senty nice script, im proud of your re-re-release
  14. cant get enough of this guy rofl
  15. I prefer the first one; much easier to read! (luckily line count isn't a problem)
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