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Everything posted by Apaec
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Hey : / this is a little worrying to me. Please could you check - is there anything logged in the console? Apa Thank you for the in-depth info (: I've managed to re-create the issue and am looking into a fix. At the moment, the issue is out of my control as the error is client-sided, but once I determine whether this happens on stealth injection too, I will gather enough information to submit a client bug report. Cheers
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Hey Please could you give me more info as to exactly what is happening, so I can re-create and fix the issue? Are you running mirror mode? Are you running on low-resource mode? Do you have a low fps/reaction time? When it refreshes the sand crabs, does it successfully re-aggro? Also, please could you share a screenshot of your GUI configuration? I want to get to the bottom of this issue since a couple of other people have experienced it, however I haven't managed to get enough information to reliably re-create the bug. Cheers Apa
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Heya Unfortunately there's not alot that I can do about someone leading the sand crabs away as there's no way to detect which spawned sand crabs are yours.If this is a big problem, I would recommend switching spots to a more concealed one, or perhaps disabling refresh delay such that not all the sand crabs have the opportunity to respawn before you return from the refresh route. As for the breaking, the script should automatically walk to a safe spot approximately two minutes before a break starts - it's worrying to me that this did not happen for you. Perhaps it's a mirror mode thing? Either way, I will run some tests and try and conclude why it did not take you to safety! Apa Hey, Thanks for the awesome screenshot!!!! 10 hours is crazy (: Not sure what's up with the font there, it's a bit unusual and I tried to choose a cross-platform font, but oh well. -Apa
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Okay, did some more testing... it happened only once and then didn't happen again at all. I think it might be due to the dropped frame-rate in mirror mode (perhaps?) Not sure. Since the script relies on an async timer to calculate when to reset, if the game is lagging / low resource mode is enabled, it may end up resetting when not needed. Either way, I can extend the threshold to this timer but i'm not sure what else there is that I can do if I can't re-create it...! Apa
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Hey, I'm sorry to hear this... A couple of people have reported this now, but for some reason I cannot re-create the issue whatsoever? (Perhaps it's a mirror thing since everyone reporting this has VIP!) I want to look in to it but I'm still not sure under which circumstances it happens. -- Okay so I just tried it in mirror and for some reason it's misbehaving on mirror mode but it's fine on stealth injection... I have no idea why this is and I will look into it first thing tomorrow morning, for now there's nothing more I can do other than urge people to use stealth injection until I find the root of the issue! Cheers Apa
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Sure! Hey, I need more information - what exactly is the script doing, does it successfully re-gain aggro? Which location is this at too? Also, please could you let me know what your setup is? Woo, awesome screenshot, thank you for sharing!! (:
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Strange; I will test at CCI 4 now. Meanwhile, please could you send me a screenshot of your GUI settings?
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Update! Version 3.03 Fixed issue with crash mode 'Stop if crashed' causing script to log off at the bank Prevented player refreshing during combat Prevented refresh delay timer from counting until the player is out of combat Added new slider to the GUI which customises the random movements Slider allows you to select the frequency of the mouse/camera movements, ranging from 1 minute to 20 minutes Frequency slider will dynamically calculate a suitable standard deviation for the gaussian movement manager Added random movement events to the log book, meaning when an event executes, you will be notified via the client console / on-screen logger Here's how the GUI now looks: Please allow up to 24 hours for the developers to verify the update before it goes live. Cheers Apa Apologies, I definitely read it and thought I responded; i'm still adjusting to the new forum layout! (:
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Hey Yes, i'm working on this along with the 100 other things you guys have suggested!
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Thanks for reporting this, will check it out now (:
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Heya Yes, I removed roaming mode because it seemed to have the opposites of what you said! The xp seemed slightly lower, and the chance of reports increased as you ended up crashing peoples spots. Also, studying the behaviour of other players, I couldn't find any other people 'roaming', everyone seems to go to sand crabs to afk-train. If there is significant interest, it is something that I could look in to bringing back. We will see! Cheers Apa
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Which line does the NPE Point to? I think it might be the Equipment#contains which is inherited from the ItemContainer class which Equipment extends. In your onStart, it might be worth putting the data into a Map, i.e HashMap<String, EquipmentSlot> initialItems That way you can use Equipment#isWearingItem Apa
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Hiya The break manager seems to be working Okay for me, I would suggest trying the following (if you haven't already!): Restart OSBot configure your breaks before starting a script Start a script, open the console and see if it says something along the lines of 'taking a break in x minutes' Cheers
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It's free I'd be careful botting anything on your main (or for that matter, any account you don't mind losing).
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Hi guys! It seems lots of people want the thresholds a little lower, I think I will run some tests and find a good value. These things do tend to require a bit of calibrating after a big change, I will see what I can do. Depending on how things look, I might also add a slider or something allowing you to customise the frequency of the random movement events. We will see! Hey, Sounds like you're missing something then - the script will log out if it can't find an item which you've configured for in the bank. Open the logger to see what item this is. Cheers
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Have you got the 'Enable gaussian-random input movements' option selected in the GUI? With this selected the script should move the mouse and camera based on a normal distribution with a mean of approximately 10 minutes and a large standard deviation. There's no way for you to change the values yourself as they're hardcoded (I didn't want to make the GUI too complicated), but i'm always open to changing the values directly if there's enough interest. That being said, from the extensive testing that I did, the current values seemed quite good for a semi-AFK simulating script! Apa
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No, as with all updates it needs verifying by the devs before going live. When it is live, it will show as 'V 3.02' in the paint and logger!
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Make sure both the 'remember username' and 'hide username' boxes are deselected on the login screen As for the script issue you were talking about, i'm not sure what you mean and you will have to be more specific. Either way, it sounds like something you should take up with the scripter in the script thread! Cheers Apa
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*Update* Version 3.02 Fixed refresh delay timer resetting if logged out Stopped potion drinking, special activating and other low-priority actions from executing while the refresh delay is counting. The script will still eat during the refresh delay as a safety measure. Thanks to @Folks for reporting these issues Apa
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Thank you for these! I also noticed that just now the script would enable spec through the refresh timer too. Didn't spot this before and I agree it is not ideal - I will see what I can do! (:
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The update has been pushed live and the script is now operational, i've given you a 48h trial to compensate for the delay. Thanks! Apa
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Hi guys, Sorry for the mass quote (hopefully I got everyone?). It looks like the fix was just pushed live and the script is now ONLINE! Huge apologies for the down time, hopefully the new version's stability will make up for it. Since this is such a huge update, bugs may have slipped through testing so if you spot any behaviour that you don't think looks right, please let me know! Equally, if everything is working smoothly and as expected, please also let me know! Cheers! Apa
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Just thought i'd let you guys know, i've just pushed a super quick update replacing the 'AIO' in the paint with 'Den'. The rest of the script remains unchanged in the fix Cheers
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Will do, I am continuously checking at regular intervals throughout today to see if the fix is live or not. I will be sure to let you guys know when it's back up & running! Apa