Np
Great to hear!
Great to hear it runs good now, when did it spamm click your feet?
Was it wile interacting with an object or walking to something particular?
Khaleesi
I'll add potions later later on
Didn't think of bringing food in abyss :p
How are u planning to repair the pouches while doing natures?
Going to bring runes for NPC contact?
Khaleesi
I thikbn hes looking for when a player is interacting with a object.
Like chopping a tree, if it's possible to get the gameobject by doing myplayer.getinteracting()
Right?
Spam clicking the feet is a known client issue, i've posted this issue more then 3 times in the error section.
I pused another update this morning for the rough wall issue.
Wait till this has been pushed to the SDN
V0.09:
- Fixed issue with interaction rough wall
EDIT:
Update your client to latest version!
Khaleesi
Updated script to V0.11
- Added abyss
- Glory or house tab mode (requires mounted glory)
- all pouches
- all obstacles (make sure to equip right item)
Notive that this is a alpha release and errors can occur.
Please keep me up to date!
Khaleesi
The object itself isn't positioned on that tile.
The object is positioned on the tile more south ...
I'll try to make somehting manually for some objects ...
Like i told ya ... the models are all so big and placed on a strange tile -_-
I'll have to check object by object to fix it
No essence miner is last priority atm.
Also working on abyss for my runecrafter
Ya I know, but some of them are really big, so the client can't really dectect if vissible or not since 50% is visible sometimes.
I'll see if i can change something
Ya you can't really walk ontothe spot, doesn't matter if it's the lazy fisher or the stupid barrel xd
Just use a Filter and check if the spot isn't on that position
If you need a code example, let me know ^^
Khaleesi