Does this only happen on those 2 npc's?
Script updated to V1.08:
- Slowed down dialogue speed
Let me know if you issue this persists in V1.08
Should be online in a few hours!
Banns have nothing to do with mouse position or wherever your mouse is located...
There are private bots that don't even use a mouse at all ... they just insert an interaction on the contextmenu
I've tried a lot of diffrent ways to handle these weird shaped obstacles and sometimes my accs survive and sometimes they don't.
I can't find any relation about delays or whatever though
Can you please zoom out that camera instead of hacing it all zoomed in?
How do you want a script to interact witha door when it's impossible to see it when zoomed in that much
It actually does that, but if you have a laggy connection and the dialogues load very slowly this kind of stuff can happen, it's not in an infinite loop either.
I literally ran the script myself to get 800 pointes 2 days ago ... there was No single issue to find. So the script still works just fine ...
If you actually found something thats not 100% can you actually explain what didnt work at attacking portals?
Entering the boat can sometimes lissclick the plank but Should still continue after a few second ...
EDIT: just ran the script and it attacked portals just like it Should, it also perfecrly hopper poetals after killing a precious portal.
So let me know what your “issue” is
Öre to bank in the bank? That sounds really weird that it would keep on clicking the sack of th inventory was already full-_- was you inventory open or another tab ?
Was it full with ore or paydirt?
Will take a look how that happend
Spam clicking for an hour doesn't mean an account will be banned ... that's not something their detection looks for
So the account might be fine.
You can manipulate the camera youself if you want or just let osbot do it for you
If you make an Interactionevent yourself you can disable camera movements or player movement
isVisible doesn't check if an object is behind something else ...
isVisible only checks if the actual entity is on the screen, no matter whats in front or behind it
AS far as I know, there is no method to check what you need