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FrostBug

Scripter III
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Everything posted by FrostBug

  1. I do; but you should still go check the requirements regardless :E.. they're in the OP. Started trial now.
  2. Are you enabling Debug mode in the boot options? Doing so is required
  3. Not sure what you mean, then. This is how it has always worked?
  4. java -jar "OSBot 2.4.43.jar"
  5. Nice try, new guy!
  6. FrostBug replied to FrostBug's topic in Others
  7. Happy birthday, incest man!
  8. Another gambling script, aye?
  9. Obviously not :E, " " is the HTML version
  10. Web walk to the entrance and take it from there. Solving stuff like that isn't what the webwalker is for ;o
  11. All the API access methods you use come from the MethodProvider, have a look around in there http://osbot.org/api/org/osbot/rs07/script/MethodProvider.html
  12. RS uses "RSString". The spaces are different from regular spaces. If you print the bytes you will see the difference from the version of the name you type out yourself. Replace the special spaces with regular spaces to achieve what you want.
  13. script.getNpcs().closest(..)
  14. get(x, y) and getAll() should very much be available to you through the GroundItems class. As well as closest() and filter(), since the class extends API. It sounds like you're trying to access it statically, which won't work. Use it through MethodProvider
  15. What's going on in here
  16. shamefur dispray
  17. FrostBug replied to FrostBug's topic in Hunter
    Congratz ;o Impressive stuff Thank you kindly for the nice proggy
  18. Before dispatching a mouse event to the RS client, the bot client checks if any registered BotMouseListener is blocking it. To achieve what you want, create a new MouseListener class by implementing the BotMouseListener interface. This interface will implement the method blockInput(Point point) Which will let you specify whether a mouse event at the specified point should be dispatched to the RS client or not. Much like consuming the event, except it will still trigger all the subsequent MouseListeners (Unless you consume all events as well) So if you have a button at Rectangle x, you will simply need to return true at blockInput if the given Point is within that rectangle.
  19. FrostBug replied to FrostBug's topic in Hunter
    May I see where you were placing the trap? If one spot cannot contain a trap, it will assume player interference, and hop.
  20. Wall kick; toothpick would probs just bend or break

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