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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug

    FrostHunter

    Alright thanks; I'll check it out
  2. u dun goofed https://gyazo.com/672fd909529da3f670f94010b9b868fe
  3. FrostBug

    FrostHunter

    At black chinchompas only, by any chance? Also, does it happen in the standard client mode?
  4. You have made a wise decision, Botre. I welcome you
  5. FrostBug

    FrostHunter

    Gotta bring box traps
  6. lol at the inventory vs. getInventory() thing. Not sure why you think I care about that But you are correct, I thought Client extended API like all the other API classes, but it does not. Had it been anything but client (mouse, npcs, objects, players etc.) it would have been perfectly valid.
  7. Inventory inven = client.getInventroy(); ^ This does not create a new inventory object, but a new reference to the same object. It will work just as well as inventory or getInventory(). Despite being pointless.
  8. It's ugly, but it makes no difference. What he's doing is the exact same thing, so this is not the cause of error. @OP have you imported the latest client library in your project?
  9. Grammar :tears: But yas, usually you would return a default state when no other states apply (eg. WAIT or SLEEP)
  10. That's what she said :boge:
  11. FrostBug

    FrostPuzzler

    This confirmed? I don't think there's been any related game updates since I lasted tested with the MM puzzle
  12. Script already implements it, just override the onMessage method in your Script class It is in the listener package http://osbot.org/api/org/osbot/rs07/listener/MessageListener.html
  13. Certain you didn't have the same brother listed twice? I usually go with fixed order, or fixed first 3
  14. Interesting; I don't think I've seen that before. What was the reason for it? Minigame teleport issue is probably a missing hotkey configuration
  15. FrostBug

    Hotkeys

    Added logout tab
  16. mhm, It's a pretty rare occurence where an NPC that can't reach you has aggro on you, and is the same distance away as the attacking NPC. It does fix itself after a little bit, but I'll see if I can't find a better solution Version 1.5.3 - Added a new route using Morytania Legs 3 teleport - Fixed a rare creep targeting bug
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