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FrostBug

Scripter III
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Everything posted by FrostBug

  1. I think the first question is, what did you do to make it not listen to keys when unfocused. The bot runs fine minimized by default
  2. if you're ignoring obstacles, you could just do something like this Position source = myPosition(); Position dest = new Position(x, y, z); List<Position> path = new ArrayList<>(); Position tmp = source; while (!tmp.equals(dest)) { int xOff = Integer.compare(dest.getX(), tmp.getX()); int yOff = Integer.compare(dest.getY(), tmp.getY()); tmp = tmp.translate(xOff, yOff); path.add(tmp); } Written in hand, so watch for errors. Not sure why you want to use a region in the form of a list of positions
  3. FYI, 2654 is also a melee attack animation.
  4. Hmm, smells like a mirror thingymajingy. There isn't much I can do if the client misreads the inventory hopefully it was a 1-time thing
  5. URL submit = new URL("http://heinous.xyz + "/update.php?name="All" + getClient().getUsername().replace(" ", "_") + "&time=runTime" + instance.getExperienceTracker().getElapsed(Skill.WOODCUTTING) + "&exp=" + instance.getExperienceTracker().getGainedXP(Skill.ATTACK) + "&premium=" + "YES"); that shouldn't even compile try: URL submit = new URL("http://heinous.xyz/update.php?name=" + getClient().getUsername().replace(" ", "_") + "&time=" + instance.getExperienceTracker().getElapsed(Skill.WOODCUTTING) + "&exp=" + instance.getExperienceTracker().getGainedXP(Skill.ATTACK) + "&premium=YES");
  6. It should, but its a relatively new feature. Is it not doing it properly? ___ For the record, version 1.5.5 was released 2 days ago, fixing some issues with detecting who is in the tunnel when returning after banking during the tunnel solving state
  7. You accidentally deleted a ;, (, ), { or } somewhere. Doing so will lead to parser confusion and generate many many errors. Either that or you have a broken reference to the osbot API. It's one of those, I guarantee you
  8. The ol'e good-guy act aye? I think you're underestimating your bad reputation
  9. Sure, if the teleport started the moment before he died. That would be intended behavior, as it cannot predict if your next his is gonna finish him. Otherwise, post the teleport message, and I'll have a look at that one
  10. I tried yesterday, but I can't reproduce this at all :| Can you add me on skype and show me? It doesn't Prayer is only checked in combat when the opponent has more than 0% health, before entering combat at the chest (only if they are not already dead), and before starting a new run / entering tunnels. It should fall under one of those ^
  11. Thanks, that narrows it down a lot .. Please read the troubleshooting section. The reason is always logged when the script stops. So look at the reason and resolve it That's a recent bug if this is true (about too many/few supplies in inventory). Did you just start it at bank with too many/few doses? Will try to see if I can reproduce
  12. Do you have the log from when the bank run was started?
  13. That sounds like a pain, you'd be better off synchronizing it. Should be possible tho EDIT: could do something like.. use separate thread to interrupt current loop, and set some variable. Next loop the main thread looks at that variable and performs whatever action it suggests?
  14. Except what hero said Banter in the chatbox Be 'Grey with the greynames' as they say
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