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FrostBug

Scripter III
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Everything posted by FrostBug

  1. If you're into this kinda stuff IntStream.range(0, 10).forEach(i -> System.out.println("Loop " + i));
  2. Maybe the audio listener is broken for linux. Perhaps try running client in debug mode and see if it's throwing errors or something?
  3. FrostBug replied to FrostBug's topic in Minigames
    Looks like a virus/keylogger to me I can't tell from this error. It's just an error that can occur from suddenly not being in the instance anymore (before it can detect it and move on). Could be anything. Could be missing flicks due to bad ping/lag spikes, run out of resources, or could be getting K0'd for other reasons. There is no way to know if not looking
  4. Pretty much, yes. I think you should be able to do: modifiedFlags[objToRemove.getLocalY()][objToRemove.getLocalX()] = 0;
  5. FrostBug replied to FrostBug's topic in Minigames
    If I were you I'd double-check that Sound Effects are on in game settings
  6. FrostBug replied to FrostBug's topic in Minigames
    Do as you please Sounds to me like game audio wasn't properly configured. Though, that can only occur if you start the script already inside the cave, instead of in the bank.
  7. FrostBug replied to Saiyan's topic in Spam/Off Topic
    what a scam dun lie, u r getting old
  8. could change the sleep condition to 'item stack amount decreased && not animating anymore'
  9. as in the item indices? could do something like int[] slots = IntStream.range(0, getInventory().getCapacity()).filter(i -> getInventory().getItemInSlot(i) != null && "ItemName".equals(getInventory().getItemInSlot(i).getName())).toArray();
  10. 0 is a walkable tile flag
  11. FrostBug replied to FrostBug's topic in Minigames
    Can't seem to reproduce it. Was there anything in the logger?
  12. not sure why you want to do it but something like this is probably the most efficient, performance-wise private boolean isLoaded(Position pos) { return pos.getX() > getMap().getBaseX() && pos.getX() < (getMap().getBaseX() + 104) && pos.getY() > getMap().getBaseY() && pos.getY() < getMap().getBaseY() + 104; } Regions are 104x104 EDIT: Didn't test above method, btw
  13. FrostBug replied to FrostBug's topic in Minigames
    no, sounds like auto configuration has broken. Try configuring manually - Reset hotkeys to default - Turn on Sound Effects (any level higher than 0) I will take a look at it tomorrow
  14. Try deleting the installation folder in your user directory aiban pls
  15. Thru OSBot client area or paypal control panel Thanks for using it
  16. The mirror client is unfortunately still broken. This is not script specific, so you will have to use standard client mode until it's back up. Alrighty
  17. Can you provide a screenshot of it / the log output? A hook may have broken in todays game update, perhaps a visual or log capture would shed some light on it Thanks
  18. Please read the troubleshooting section in the OP
  19. I don't sell vouchers, sorry. But there is a dedicated section for it in the marketplace Certainly did Started a new one.
  20. Afraid not; all control over the break manager was removed Okay 1.5.10 is live; so it should be fixed now.
  21. At this point, I can't create a custom break manager either, unfortunately. Even if I tried, I would be unable to control the Auto Login event; and writing a custom login handler is (AFAIK) not allowed on the SDN as it handles sensitive data (username + password). It would be doable for private scripts utilizing CLI; but not for the SDN I've asked the devs, but unfortunately they seem unwilling to add back control over the break manager , so my hands are somewhat tied
  22. FrostBug replied to FrostBug's topic in Minigames
    hmm, I can't really tell everything that was going on there. If you find more situations where it should have picked a different safespot, please take a picture of the Simulation tab and/or the enemy states / GUI minimap. Tho there are many cases where it will simply have to tank the ranger regardless. Enabling multi-way flicking should take care of some of the damage
  23. They are aware of it, and they're doing what they can. This affects all scripts, not just mine.
  24. I hope so. But you need VIP rank to use it regardless

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