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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Thanks. I suspect the legs have changed since the route was added. Is the teleport no longer a right-click option when the legs are in your inventory? If it is; what is the option called?
  2. Please use the bug report template
  3. Not sure why it didn't renew; but you're not really losing anything from re-subscribing. The payments are always made when there are "0 days left" of the subscription; which buys 30 days. The first month is never free. If you do re-subscribe tho, you should make absolutely sure the previous subscription is properly cancelled, so you don't end up double paying.
  4. Don't know why it can't see your items. I can't reproduce that problem. I believe there are still issues with bank scrolling on mirror mode; that might be the cause of your banking struggles.
  5. You could create a class to represent a "step" in the agility course. This class would include the Area that indicates which step it is, as well as a Position and String (action) describing how to complete this "step". Then you can simply loop thru a list of 'steps', find whichever step you need to solve by checking if your player is in Area of that step, and dynamically solve it by getting the object at the specified position, and using the specified action on that object. If no steps are found for your position, you probably failed or completed your lap, so in that case make your way back to the start.
  6. Just fixed a bug with getting stuck with no teletabs left (eg. if you started the script after already using some, with multiple chests per run settings) when using tabs to return to surface. Should be live sometime tomorrow
  7. Uncheck 'Defensive casting' in the setup
  8. I do give out trials, if you want one now. I don't think you'd get very far with those stats without range/mage
  9. From what I can see, only the Constructor is deprecated, meaning you aren't supposed to create the World instances manually. Have you actually tried, though? Alternatively you can read the activity/world type widgets from the world switcher
  10. You should not have multiple Script classes in a script project. Tho the actual error is the same, since Script extends methodprovider as well. You should extend MethodProvider and call exchangeContext on your Banking instance
  11. The getWalking method does the exact same thing; creates a WalkingEvent and executes it. The difference lies in the distance thresholds you set. And possibly from attempting to re-use the same event
  12. since you're calling 'myPlayer()' in the Banking class, I assume it extends MethodProvider? In that case you'll need to exchange bot contexts with it before you can access the MethodProvider methods
  13. Will try doing some test runs on mirror pretty soon. All my usual tests are done in injection mode Sorry for the late reply; PM me if you still want a trial
  14. FrostBug

    FrostCaves

    If you are starting the script inside of the caves, please ensure all the configuration steps manually (display settings, hotkeys, audio levels)
  15. Are you doing more than 10 chests per trip? It should ensure at least 10 tabs/casts when banking
  16. Seems to be an active bug with bank scrolling on mirror mode
  17. FrostBug

    FrostPuzzler

    Because it doesn't use any heuristic functions
  18. Pretty sure there's a checkbox to stop the script on break. Sounds like that's what you need; unless you have a requirement to close the client entirely
  19. You're using an old version of the MessageListener interface. It takes a Message argument now instead of String.
  20. I still haven't been able to reproduce the problem; but I've committed another possible fix that should go live when SDN is updated You need to post the request here, as these are handled by the admin team
  21. FrostBug

    FrostCaves

    Image loading should be good again when the SDN updates; thanks to Alek
  22. Not yet. Tried a fix, but it didn't work. Possibly an issue with break manager overriding
  23. Try running the client in debug mode to see if any errors are thrown in onStart as you submit the event. Also, there's no need to call exchangeContext. This is done internally by the EventExecutor
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