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Posts
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Everything posted by Czar
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The GE buyer/seller will be re-activated, just making some tweaks before putting it back online. I don't want the system to wait too long for supplies that don't buy/sell, so I made the bot move onto next task (if applicable) or stop the bot completely if the items don't sell/buy within 20 minutes
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Good job on 94 mage, glad to see more positive reviews on this bot
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done good luck ;)
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3 7 6
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Wow, good job on 1m+ tickets man, there are few people who actually resist spending the tickets, awesome work Added to main thread, good job once again
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The hop code is programmed to hop at the user's setting + 2, just in case anybody sets a low number. There used to be complaints about it because users were entering the wrong amount which made the bot keep hopping, so I had to add +2 to whatever the user inputs to the setup window. I will most likely set it back to normal and just make a info dialogue to let users know how about the feature. (next update it will be be back to normal)
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experiments are suitable for any level, since they have level 1 attack and strength, but 30 defence and high hp (monster's stats feature). Just bring food and you're good to go Regen brace is optimal if you can afford, to regenerate hp and bank less, so good luck ;)
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@Madara I have activated a trial, this script supports any rock theoretically but the banking part hasn't been tested. It should work normally, but please make sure to have an item to cut the webs (in the wilderness), other than that it should bank perfectly. Just set the preferred bank option to 'Mage Bank' and gl ^^ @craft @black @mydog update coming up, latest version is now: 0.59. Just waiting on admins to register the new update
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Alright no worries, I will add a feature which halts pickpocketing if your hp is low, to avoid any potential lags/dc's, and I will add stop on death. As for pickpocketing, should I make them slower? I intended to make the reaction time faster to avoid missing any pickpockets or steals (from stalls) ^^ Anything else before I make another update, I'm always online so just post any features that you would like to see in this bot. I'm also going to go ahead and add a debug paint, instead of console, so if there's ever a bug, just hit F2 and it will show the debug info which will speed up development/bugfixes by a lot. So if I assume correctly, the only time it's dying now, is due to food lag, no more being lured? Version 0.82 coming up ^^
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Ah okay, no worries, the update should be live any moment now. I had also been working on adding a system so that it will drop logs while the teak is cut, so teaks is having a big update atm ^^
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You must clear the ore hopper before starting the bot, otherwise the bot will be confused. Also, keep hammer in inventory, that is all good luck ;)
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Hmm, I would advise increasing the break timer, if the break timer is too low it can be unpredictable (i'm not sure how the developers handle break system ) Aside from that, the only way I programmed the script to stop, is if certain tasks occur: - if the bot fails to reach an npc more than 5 times, script will terminate - if the bot has no items in the bank (that it requires), script will terminate - if the bot runs out of items while casting, script will terminate - if the bot fails to cast a spell more than 5 times, script will terminate I added these anti-fails just to make sure the account doesn't get banned, after all, I prioritized antiban more than anything, on par with stability ^^
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I will strengthen the anti-lure system for ardy knights, these pkers are making life so difficult @Rekke the bot is programmed to run to the nearest bank if you are under attack, so hide the npc attack option so the mouse handler doesn't misclick attack and get into combat. (OSBot mouse handler is programmed to misclick occasionally, for extra antiban) it is beyond my control. Scripters can only decide where the original mouse click should be, then the mouse grabs the position and modifies it slightly, and occasionally it will intentionally misclick. So in version 0.81 the anti lure will be even more strict, apologies @JamsOSRS dude I'm not ignoring you, the anti-lure update is highest priority right now ^^ EDIT: The distance threshold is now 14 tiles, so if it's in a 14 tile radius of any ardougne exit, the anti-lure system will kick in, and the bot will either walk to the bank, or to the center of ardougne. The walk tiles will be more randomized, but please, if you want a nicer walking system, use the second or third walking option. OSBot's webwalker is not perfected yet to be run nicely, it is just stable enough to work - that's primarily why I included it. The other walking options are perfected but are more situational and work better in certain modes, especially pickpocketing. Let me know if you want the tile radius of each exit to be greater, I can easily change it. 14 tiles should be enough though ^^ Update should be live any moment now, thanks for being patient ^^ Latest version: 0.81
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Turn off random events, the script handles them on it's own ^^ edit: I had to code a custom random event handler, because OSBot's one is stupid OSBot's one can't tell if the bot is in an interface or not XD edit 2: (NOTE I AM ONLY POSTING THIS BECAUSE OF THE ABOVE 'HELP' POSTS) For the potential customers out there who are looking to buy the script but have no idea whether it works (based on the 'help' posts above) the script is 100% working, the users above just didn't read the instructions! XD
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Alright no worries, I will include an update in the same (v0.10) version for making sure the bot goes near the tree, to avoid being stuck, thanks for the feedback EDIT: not bad though, it was still good progress report ^_^ I'm assuming it was banking teak logs? I will make a test run before the update just to make sure the update is perfect
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Removed lag issues, should be back to normal in version 0.10, just waiting for update to register ^^ But be noted, if you plan on using map mode, it may lag depending on your machine, because loading the map uses up ~100mb ram, so only use map mode if you absolutely must. Otherwise, screen/list mode work the same way, just easier to setup Also, awesome proggy: added to main thread, good job man
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Set the mouse zoom to default, so the mouse is aligned, cmon man did you even read the instructions? Otherwise just enable esc mode. There are 2 ways to run the script: (ESC MODE) - Enable esc mode by reading instructions - if you have esc mode, mouse zoom can be anything VS. Normal mode - turn off esc mode if it's on - mouse zoom MUST be default (just right click the mouse zoom option) but the options CANNOT be combined. So in your case you have not set the mouse zoom to default. You can either set it to default and use normal mode, or just turn on esc mode and let the bot do its thing most people use esc mode because it's easiest to setup, good luck , please read the instructions man, it works very well
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Ah you should've waited until the new update was live, since I fixed ranging and safespotting in v0.08, it should work very well now, applies to crawlers and ankous ^^ edit: otherwise if you ever get a bug, just list the options selected, the position of the npcs and the bug, and it will be fixed ASAP also here's a quick proggy for minotaurs on my new acc
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Did you select 'Use my position'? It will use the current bot's position for the fighting zone Hmm, I may bring back the map chooser, update coming up EDIT: Posted an update, should be live any moment now, just waiting for it to register
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done good luck ;)