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Czar

Global Moderator
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Everything posted by Czar

  1. Hmm if the setup settings are not saving - mac or windows OS? bones to peaches - set bones to peaches tabs in inventory loadout (script setup interface), no other food saved, and carry some peaches for extra stability (optional) trial - activated 24hr trial good luck thanks guys ^^
  2. New Update (v190) - Final fix for nmz eating (hopefully it works I couldn't test it but I made sure all eating code was turned off!) I just have a few quests to complete before I'm able to fully test nmz - Safespotting for GDK plugin - Arrow looting for GDK plugin - Added appropriate re-aggro tile for sand crabs plugin (crab claw isle). - Added 'no-food' option for rock/sand crab plugins - Another update to alching while cannon mode Will try and debug the GDK afking, which settings did you enable? I will test with the same options and add an update ASAP
  3. No I mean the drop settings as shown: EDIT: Never mind, thought you meant power-fishing. Will make some changes to the script ASAP. By the way guys, update v99 should be live any moment now Activated trial gl
  4. done gl guys ^^ readyclick mode is just a bonus feature for some rooftop courses (not all!) which makes the script more humanlike by right clicking the future agility course object while completing the current agility course object, demo:
  5. Refresh thread, this post was changed several times Pros for scripters: - Official osbot scripts can be a gateway to purchasing more scripts from other scripters, once they want more features in the scripts - Official Scripts have less features than normal (very weak pseudo-point) - Can make new scripters look for new scripts to make rather than the basic 5 skills (very weak point - there's 25 skills to choose from) Cons for scripters: - Will lose yet another margin of profit -- Counter-point: make the official osbot script more expensive - Will risk their script appearning 'non-official' which is not good for sales or reputation whatsoever (when comparing scripts) -- Counter-point: N/A - Dev time will be eaten up by 5 AIO scripts (albeit limited in features) which means less support for the client, forums and scripters -- Counter-point: outsource the script to an Official Scripter (weak counter-point: the scripter maintains a script for no profit) -- Counter-point: scripts won't require much maintenance - but the initial dev time still stands Pros for users: - Risk-free script (big point!) - Waste less money on broken scripts by scripters that may end up leaving Cons for users: - If an official script breaks, or works badly, trust and/or value in the official osbot forum and client will be lost, and the customer may go to another client -- (if a scripter's script breaks, the user will blame the scripter and not the whole client). Although if a script with no competition breaks the user can still go to another client. -- but what if the client goes offline? Won't users still lose trust? No - all clients break and there is no trust involved, just a slight delay while the client updates. - They may end up paying more if they want scripts with more features, and will think of it as a rip-off in the long-run (weak point) Solutions If the primary concern is the fact that users will have no script to use once it breaks (and the scripter quits): - Either give the user another script of the same genre. If there is no immediate similar product, offer them a half month/month of VIP. Can't go wrong with giving free VIP (from a marketing POV it may increase vip sales once the user's vip runs out and the user starts to miss having VIP status). If they chargeback, ban.. If they don't want VIP give them store credit, last time I checked nobody loses anything when a free script is given. -- However, giving free vip to 1,000+ users simultaneously is not good. So maybe a conditional solution is required, if the user had the script for more than 6 months, then different compensation (if any at all) - Give the script code to another deserving scripter and let them control the script thereafter If the primary concern is giving users a default, go-to script so they can rest assured and bot in peace: - Build official scripts but make them slightly higher in price, that way nobody loses (not everybody wins either) - the user has to pay slightly more but they are guaranteed a risk-free script. Minimizing the damages after a scripter leaves: - Heavy enforcement of reliable scripting upon releasing new scripts (no static ids and whatnot) -- Counter-point: but there will be more work for devs to manage scripts/script requests with more code/more time needed: sdn manager/officer position is vacant. - Give the scripters less incentive to quit. Constantly chipping away at scripter's power (like this thread) is no good -- More rules at the private scripts section (the casus belli of this thread) My personal opinion: Neutral, leaning toward 'not tooo bad' - for scripters. Hopefully a 'nobody loses' approach is taken instead of a 'few win, few lose' approach. If the plan goes ahead, at least make the scripts slightly more expensive so us scripters aren't impacted too negatively.
  6. Czar replied to Czar's topic in Thieving
    Varrock castle above ground? Hmm the script may not know how to navigate stairs etc. If not, confirm and I will test asap. Activated trials gl guys
  7. Still pending, will edit this post when update goes live
  8. Czar replied to Czar's topic in Magic & Prayer
    Hmm for the click pattern it doesn't matter if it's the default pattern (inventory slots 1-28) since all users (botting and non-botting) use it. But I am working on a system where the user can choose their own click pattern anyway, it is very very easy to use it incorrectly (in terms of anti-ban) so I will also be adding some extra anti-ban options to that system so that the user doesn't repeat the same pattern too often. This should lead to less bans (for plankmake too). 2 hours is far too quick for a ban, it was a delayed ban from previous botting history activated all trials gl guys
  9. An easier and manageable solution for scripters can be to add greater user control for their scripts, e.g. allowing the user to change every aspect of the script logic and customize it (basic example: loop timer*), more 'anti-ban' options, more custom triggers e.g. onLevelUp ('add own custom event') blah blah, users can add custom events in response to certain triggers and whatnot. That is what can differentiate the same scripts to users and negate the supposed disadvantages of popular/free scripts (due to what is theorized as script profiling). * just an example However I find the most successful botters are the ones with accounts that have hours and hours of manual gametime done, they seem to be unbannable at this point lmao. From a scripter's perspective, the ones who create new accounts and start insane botting journeys are the ones that get banned the most, whereas the users with a single account with many quests done and many hours played without botting are the ones with invincible 30+ hr progress reports with no bans lmao.
  10. Hmm well the dropping system depends which option you selected in the setup - which option? Will test asap. As for edgeville bank booth - added an update. Update will go live any time within 24 hours, paint will show v99.0 when it goes live automatically
  11. Update v189 is now live The changelog: - Added crabclaw isle to sand crabs - Fixed NMZ plugin (eating) - Fixed coin looting, only loots >100 coins now instead of small amount - Fixed cannon reloading + eating food, actions are now prioritized - Added alching to cannon mode - Changes to sand crabs hop system - Update for combat potion drink-trigger and a few other changes which I can't remember right now Keep the suggestions/bug reports/feedback coming guys For sand/rock crabs, please set some food in the inventory loadout (+ keep some food in inventory) even if you don't need to eat food, otherwise the script's safety system will just go bank and try to withdraw food. I will add a toggle for this option in the next version called 'Don't use food'
  12. Update is now live gl guys. Let me know if any suggestions/bugs
  13. Added another quick script tweak: loop timer is increased to 400-600ms up from 40-80ms, the script was functioning too fast I guess. Latest version is now v3
  14. Czar replied to Czar's topic in Thieving
    Next version is nearing release, main details: blackjack improvement v2, rogues den beta (please babysit during beta!) and many gui changes/more control over the script. Also many updates in response to the feedback in this thread - all posts within the last 2 pages. thanks for all the ideas/feedback/suggestions guys, keep them coming. Stay tuned guys
  15. Posted a quick update (v26) should be live within 24 hours. The error shouldn't happen anymore ^^
  16. Will make some tweaks for the boat speed. New update should be live very soon with all features mentioned in the last few pages of this thread ETA: within 24 hours
  17. hmm how did you get that error, is this happening during breaks? what did you do to make the error happen, I will try the same settings or actions and try to get the same error -> fix and post update asap.
  18. Will add a slighty longer delay for smelting, quick update coming up ^^
  19. V189 coming very soon just an hour or two more and I will post the new changelog. I forgot about nmz + eating food I will toggle it off. For rock crabs and running south it's either trying to re-aggro or trying to go bank for not having food, hmm I will re-test to make sure For cannon I will add a quick patch for food too for profiles hmm I can integrate cloud profiles once I setup dynamic siggies ^^ apologies guys
  20. Will add a logic update so the script mines the hovered rock before the others, update coming up. ^^ activated trial requests gl guys
  21. Czar replied to Czar's topic in Agility
    Looks like there must've been a mass ban wave recently On the other hand after a mass ban wave the ban-rate is usually low for quite some time (up to 2 weeks max?) I am working on adding a fatigue system though for even higher anti-ban. But make sure to have the right botting strategy because even the best anti-ban can't protect you if you don't bot well
  22. Hmm I will add door handling for POH, in the meantime before the update can you try if building mode works (invisible doors option)? ^^ As for breaks safety while in abyss, will definitely add an update for that too Update incoming
  23. New Update (v78) - Finally perfected energy potions (conditional too), (master/worker) - Improved path for fire altar -> dueling bank (global) - Added a few delays to trading (master/worker) - Added RoD method support for workers too (master/worker) - Added RoD method (+ magic imbue spell) for workers too (master/worker) - Fixed some options in anti-ban/misc tab update will go live within 24 hours gl everyone ^^
  24. Hmm strange, does client restart solve it? If not screenshot the setup window and I will try the same options/settings and debug -> update Sand crabs there is a 10 second timer if another player is in combat, within 3 tiles of your afk spot, the script will start counting to 10 and once it is reached it will go to hop tile and hop. Hmm so if it's not working I will lower the timer perhaps and maybe increase the tile radius of other player combat. Apologies to all sand crab users I know it can be frustrating One more update An update for crab claw isle is coming too in the upcoming version. Heavy focus on sand crabs in this patch As for combat potions, should I decrease the level difference (to pot at) to 3 down from 4? My best guess is the attack is too low and is not triggering the potion drink code. If not, confirm please, I will test again to make sure. As for rare drop table coins, will make some quick changes to only loot high amount of coins in upcoming version ^^

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