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Everything posted by Czar
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Activated trials good luck guys
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Banking should be back to normal now Hmm for anti-ban I will be adding more variance to the script's behavior so that it is even more humanlike. I am constantly adding updates to change it up
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Script should be back to normal after osrs update, how is mining guild now? Please confirm. I have ran some tests and the script is walking to and from bank perfectly now Let me know how it goes for you, I will add updates ASAP As for ardy cape, is ardy cloak equipped? If so, perhaps the teleport name changed. The script is looking for the teleport: 'Kandarin Monastery' as the option, can you confirm that the right click -> ardy cape -> 'Kandarin Monastery' is the exact name of the teleport? I will add an update if they changed it, and it will work
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Script should be back to normal following OSRS update, banking should work and it will no longer stay on calculating.. Using sticky npc mode you can pickpocket from lured knights, but only if the knight has already been lured. I still need to add knight luring somehow, it is very complex I am working on adding an option to fight back in event of combat.
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I am building a new tab for alerts, stops, and expanding it further. So so sorry guys for the inconvenience, I had to remove alerts temporarily. The new 'Schedule' tab will allow you to build your custom setup so: - Choose any type of action (e.g. player says my name), Choose what you will do if that action happens: (stop script, log out, alert you, go to bank, custom) Actions will also have so many options to choose from. So I will be streamlining the entire system and giving players more control over the script. I just had to do some re-designing and I am in the middle of it right now. V230 tomorrow will have the new schedule tab and it will be back to normal.
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I am trying my best to get GDK plugin working as flawlessly as possible. There was an update which changed the dialogues a little bit so the script got confused. I made an update so it knows how to handle it now. I am tempted to completely disable GDK mode and keep it closed-beta instead of open-beta if I get those type of angry/rude people.
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There was a new OSRS update regarding the camera zoom, make sure to set the zoom to a visible way if using non-classic mode, it will work much smoother
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Hmm it could have been a delayed ban, what is your botting history like?
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New Update (v229) - Added King sand crabs support - Script has been made faster and performs more efficiently in certain areas of code. - Potions re-written, using the new Decision system. Potion overrides streamlined. - Combat potion now accounts for both att/str, it chooses the highest and sticks with it. If both 1, it reacts accordingly. - Stop conditions fixed (including time condition) - Script now re-attacks an npc after potting or after any action interrupted combat (safespot) - Stronghold plugin fixes --- Walking/banking improved --- Questions are now flawless --- Guthans fully supported in stronghold now, completely converted - Added shortcut for Kourend Catacombs (near south-hosidius bank) - Added more pathwalking for Kourend Catacombs. - Added fix for corp. cave dialogue, now works - Slayer ring teleports patched - Dueling ring patched - Removed delays from potion consumption - Misc. improvements to black dragon plugin - Misc. improvements to green dragon plugin (will be re-introduced in the next few updates) For style switching: I need to add a full system which supports every type of weapon for that. I already have that on my to-do list, which means I can add more features on-top of that including; change attack style during special attacks, change style when levelling tasks, etc. ETA: Next update, tomorrow. Couldn't replicate the Gnome Stronghold walking errors, it is working fine for me. Tested from gnome stronghold center bank all the way to moss giants outside the stronghold, it works flawlessly. Please provide more info I will help and add a bugfix if necessary ASAP Also, there was an update on Thursday, banking and camera error logs should no longer occur, thanks to the devs. It's all good now. Stay tuned for the next update. Please provide detailed suggestions and/or bug reports so I can add your update as fast as possible! Will also need some feedback from our mac/linux users, how is saving/loading profiles working? Hopefully it's fully working now. Also, next update will be an insane improvement to the script's memory usage and performance. I'm talking BIG.
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Well it completely depends on the account used for botting, if it's a fresh level 3 and you're botting woodcutting, it's not a good idea, read over this guide it's super helpful: Will check out GE again.
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Good luck on your new job, it's sad to see you leave the devteam. Thanks for everything Alek, those that recognize all that you did for OSBot will appreciate it and those who didn't, didn't deserve you.
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Strange, any console errors? I will run some tests ASAP
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It will show v51 in the script paint once the update goes live ^^ Make sure to load your armour in the armour tab on the setup window
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Ragnars Giant Mole -「Source Code」「Dharok's Only」
Czar replied to Ragnar Lothbrok's topic in Combat & Prayer
Good job on the new script. Nice to see new script ideas, haven't thought of a giant mole script -
Done good luck guys, happy botting
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It doesn't matter, you still have the script. Open the OSBot client -> script select -> Perfect Fisher. The order expired but you still have the script forever. This applies to all scripts on OSBot, except the monthly scripts. This is a permanent script so no worries If you still need help let me know, I will help as much as I can or I will ask help from the admin. Also, scripts are only visible via the client.
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Fixed. Should be patched for v53 today Good luck guys!
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Will make more edits and changes to the code for the new version, thanks for the feedback Added performance, npc/walk and hide paint to the to-do list.
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New Update (v51) - Guthan mode improved - Added 'Armour tab' to setup, use this with Guthan mode. - Changes to eating system - Changes to key system - keyboard now functional as before - Dialogues improved Update will automatically go live within 24 hours, good luck guys! More updates coming up!
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Oops, so sorry I had to make a few code adjustments - fixed it guys. Just pushed update v94 it should go live within 24 hours. All pouches are now fixed