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Everything posted by Czar
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Script launch should be working as of 9/18/2018. Let me know if you are still having troubles I will help ASAP For the script setup launch, that seems to be the sand crabs script. What items did you set in your inventory in the setup window? (Inventory loadout). Also, are you starting the script logged in or out? Post a screenshot of your setup window I will find out how to help you get it working
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Should be back to normal following the client update, can you confirm please? I will help If not, post a screenshot of your script settings The new update is almost ready, stay tuned guys. It includes hopping for p2p/f2p, door improvements, safespots, and retaliate changes
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Should be much better following the last script update with the combat system changes, although I am planning on adding a few extra changes in response to the above posts. Thanks for the feedback guys, update coming up. I would suggest using crabclaw isle only if you fight in any corner of the isle so that the script will run as far away as possible to reset aggro. If you are fighting near the center of the isle the runaway spots are not far away enough to reset aggro. Otherwise I can make it default to leave isle but it will cost 10k each time and is not worth it. For banking make sure there is food in the setup window inventory layout, otherwise turn on 'no food mode'. For breaks I will be running some tests, I haven't tested breaks on mirror client after the recent mirror updates but I will do so ASAP. For anti-crash (if player tries to crash your crab spot) mode, I am still doing some updates for it I hope to make it perfect in the next update, I will be adding a timer and an accurate detection for it. Thanks guys
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Got another batch of updates coming up, thanks guys for all the responses, feedback and suggestions Really appreciate it. Stay tuned EDIT: Reached daily forum 'like' limit
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Should be fixed following the client update, confirm if anything else happens I will help ASAP
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Done gl added trials Anvils should be fixed with the client update, it is currently working now (Varrock west)
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CLI not supported just yet I am working on adding it along with save/load profiles and tasked/progressive mode combined Al-kharid, will add a fix for walking. In the meantime, it works if you use 'Screen mode' or 'choose rocks from screen' in the setup window Will add proggy to main thread good job Activated trials gl everyone happy botting
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I have made some progress on axe upgrading and task mode, I plan on adding it this week for sure. Paint disappearing it happens with multiple monitors? I suspect. I will run some tests and make sure the paint doesn't disappear Activated trials gl guys happy botting
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It will be added as an option in the upcoming update, note it will take a few versions to get it perfect but I think it's worth it Activated trials gl guys
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Thanks guys, next update is in progress will post as soon as it is ready Activated trials gl happy botting
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Will need to do another update for the paint's profit/hour again. I was planning on making a system where the player inputs how much they bought the resources for, so that there is an accurate profit tracker. Otherwise I will add an update so that it just grabs the different from average GE price as usual Update coming up
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For banking with draynor/master farmer did you bank when no food or bank when inventory full? Post screenshot of script setup window I will help Activated trials gl guys happy botting
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Worker mode for lava runes is still not supported yet, because there is extra functionality (e.g. giving binding necklaces etc). I am working on an update ASAP. I will post it as soon as it is flawless and ready, stay tuned guys, I can't wait to add it. It was in high demand from the beginning of the script ^^ I will also be adding stamina keep potion support to normal and ZMI runecrafting, because it's only supported for abyss currently. Activated trials gl guys
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For lobsters, can you confirm if gp is in inventory at all times? I will run some tests As for AFK mode, I will add delays to more actions such as banking and fishing spot. Right now it is added to fishing and idling, I will expand in the upcoming update Thanks guys, activated trials too, gl everyone EDIT: I will also need confirmation on minnows, if any tweaks should be made or so, since I have labelled it as beta I will be continuously adding tweaks and updates to it.
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New Update (v71) - Fixed dialogues - Fixed enter amount for blast furnace - Fixed coffer mode, now deposits coins flawlessly Update will automatically go live within 24 hours gl guys Remember guys: coins must ALWAYS be in the inventory no matter what. Don't deposit coins otherwise the script will not run. Make sure to start script with coal bag in inventory if you are using coal bag, and that is it.
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Well, does the script launch in stealth injection and not in mirror mode? I will be running some tests and will confirm hs_err_pid are unusual As for trials, activated gl
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Will get a patch out for lavas and master/worker ASAP. Update coming up :D Activated trials gl guys :D
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Will be doing another round of GUI tweaks. Update still didn't go live, should go live today. There was a small gui error which stopped the update from going live but it's patched now Some good responses will be noting them down and adding updates accordingly Waiting after attacking is recommended, especially paired with high latency of mirror mode (if possible) for anti-ban but you will sacrifice a lot of efficiency and xp/profit. (advanced) Brutal black dragons are supported but have lost popularity since the new update regarding the high reqs Npcs don't show up? Have you turned off resizeable mode and restarted the client, it should work
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Fixed stamina potions, update will automatically go live within 24 hours. Sorry guys, RS changed the stamina config and we had to update it too
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New Update (v117) - Minnows now supported (BETA!) - Further progress on converting the script to task mode - Fishing guild sharks tweaks, confirm if anything ever happens again please. Should be much better. Update will automatically go live within 24 hours, gl guys
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@Dainc For enchanting, turn off 'Stop when out of runes', the script already stops when out of runes without the option. It works 100% flawlessly. Try the options around before giving negative remarks - no need to be rude. Hmm for stun-alching I am planning on adding a slider for the speed. Are you trying to make it faster or slower? ^^ Update coming up to patch the stop out of runes option and banking. EDIT: Posted v118, update should automatically go live within 24 hours gl guys
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Apologies! Will add Compost potion support in the next update thanks for the feedback EDIT: New Update (v77) - Compost potions are now supported Update will automatically go live within 24 hours, good luck everyone