-
Posts
22575 -
Joined
-
Last visited
-
Days Won
2046 -
Feedback
100%
Everything posted by Czar
-
Shift drop is supported, make sure you enable shift dropping in-game. For logging out, try turning off 'check equipment/ammo/devices' option in the setup menu. It seems your fishing equipment isn't being detected. I will run some more tests! Dropping: it is dependent on the client you are using, if mirror then dropping will be slower unfortunately. To solve this, lower the mirror client reaction timer from 1000ms to ~50-100ms, you will see quicker bot speed. Bank pins are NOT handled by the script, but by the client. Incomplete/pending bank pins are not supported because they have a unique interface, we will just have to wait until OSBot API supports it, or just wait the 5/7 days until your pin is fully set. Seems to me you have set up mirror client incorrectly, make sure to use default OSRS client, make sure to stay logged out during hooking process, login manually, open a few interfaces/walk around to load properly then start the script. Set client to fixed mode. Best results for all bots on the site. Karambwans - I will be adding fairy rings so that they are viable Lava eels - not supported but I can easily add them Will be checking out world hop + shilo village ASAP, thanks for the heads up, will include it in the new upcoming version too Will be posting the new update tonight, with all the aforementioned features. Thanks guys Really appreciate the feedback and nice responses. Also, to some of you - try not to be rude, it doesn't help being rude.
-
Pushed new update (v76), should automatically go live within 24 hours, good luck guys
-
Make sure to start the script at the actual area for better success. So, start script at the desired fight location, add npc via the button, and it should work. Add npc (name) is only reserved for supported and documented npcs, the script will search the current npc database for the nearest npc and will attempt to walk to it. But if the area is unsupported this will not work, so the Karuulm Slayer Dungeon for example, is still not added and there may be problems when walking to the dungeon. But if you are already inside the dungeon and start the script, it should be fine. Although after the new update (v235) Karuulm and Corsair Cove will be supported, including the banks and all areas around it. The script has been programmed to know how to get there from anywhere. Also, just a few more hours and I will get v235 online, I need to make sure it's perfect, apologies for any inconvenience and thanks for your patience ^^ All of the above posts/feedback/questions/bugs have been patched + included in the update. I made sure to push update v234.1 to iron out a few script-breaking bugs (small ones which affected the script in a big way). Stay tuned guys
-
Apologies guys, the script may not be able to support store buying just yet - the archery shop is actually using a different interface to normal shops and it is unsupported by the client. I can perhaps hardcode the values in a future release. In the meantime I will be removing the option to purchase items on the script setup window. Aside from buying items, the script works 100% normally and the actual training range part is all good. Just the buying items in store (with archery tickets) will be removed.
-
EDIT: Found out what was wrong sorry. New update (v37) - Script positions are now fixed, the script will no longer stand still, ever. (Includes all 3 boats) - A few updates to portal mode and fight npc mode - A few important systems re-write. Thanks for your patience, sorry guys for any inconvenience, I wasn't testing the same settings as you guys, you should've mentioned which setup info you used, it would've greatly helped. Update will automatically go live within 24 hours good luck guys! In the meantime, temporary workaround until the update goes live: use lowest level boat for points
-
Activated all trials, good luck guys Got a sweet portal mode update almost ready too
-
New Update (v235) - Fixed fight zones completely - Added a few fixes for melee combat - Magic/range combat code streamlined with normal fighting code - Paint controls have been changed and improved - New commands menu (CTRL hotkey) is now visible, has a black overlay so it is actually readable. - Added support for new loots - Added a few improvements for slayer - Added a few improvements for NMZ - A few areas + dungeons paths have been fixed - Added load recent profiles, no more opening a new window and choosing a file, the script will auto-load and list all profiles. This is an alternative and a temporary fix for Mac profile loading/saving! Hopefully it should work once and for all. - Added Kebos Underground support - Added Corsair Cove support - Script now continues combat with npc if it is the correct npc (versus fighting a new npc each time, if returning combat to attacker) EDIT: - Script will not swap targets each time anymore. - (GDK): 'Only loot my npcs' functional - (NMZ): Overload improvements Will be doing a final test run and will push update ASAP. Also note: changelog is subject to change; there will be more features/fixes added as I am doing the final test run. I have made sure to respond to all users. Future reports: - If you have ANY problem with the script, you MUST post a bug report or screenshot exact script settings and console log, and describe the problem. Otherwise your post will 100% be ignored (I hate to say it!). Don't say 'this part doesnt work', say: 'fighting X npc with X settings doesn't attack them' for example. Side note: Current account is being trained to get 90+ slayer from 1, which means next updates will have a major slayer influence. Please also make sure to set client to FIXED MODE.
-
Posted New Update (v154) - Script now back to normal - High alching works MUCH MUCH better. - Added alch after obstacles (works best) - Added alch while moving Note: Alch while moving is completely situational, and is only good for courses which have a longer distance of walking/running. The script is programmed to only alch once (while walking) so there are no complications of alching and missing an obstacle. Update will automatically go live within 24 hours good luck guys
-
Sorry guys I was testing high alch. I will remove it temporarily in the next update ASAP! So sorry!
-
Will keep debugging and will add an update ASAP. ^^
-
Currently pays for me, make sure you are using fixed mode, not resizable? Other than that it should work. Any console logs?
-
Script should be back to normal after OSRS update. Let me know if there are any other issues/bugs I will help. Also, I will be rewriting portal mode. Going to do a full 24 hour botting run with portal mode and will be ironing out bugs if they are found. Remember, if you encounter any bug please tell me exactly how it happened and which settings you enabled, I am coding 24/7. Thanks guys!
-
Another update coming up, thanks for the feedback and suggestions, will either edit this post or make a new post with full changelog. Will be answering and replying to all, very soon, just wanted to let you know there is another update coming. Thanks ^^
-
Set client to fixed mode, the script will not be confused anymore. Also, which location? Perhaps setup incorrectly? I will run some more tests and see if there are any bugs, and then updates will be rolled out Thanks guys, activated trials good luck
-
Thanks for all the feedback and suggestions guys. Got some epic updates planned, both for the script functionality, the stability and a few design changes (setup window) to require less input from user and less room for errors. Also a summary window so that the user knows exactly what the script is looking for, and what is needed (in terms of items). So if there are any missing items the script will inform us. Also, I will be adding a smart banking system to the script so that the script will auto-configure itself, and perhaps a GE buyer from my crafting script. Thanks guys. Activated trials too, good luck
-
Next update will be improvement to anglerfish, karambwans, aerial fishing added, and dragon harpoon update. New accounts + botting = definite ban. Your account needs some history/achievements/varied stats trained. Those quests bought you ~1 week botting time, whereas a non-quested, fresh level 3 account would get banned within a few days.. Make sure to read all the avoiding bans guides:
-
Should be resolved after the client updates, can you confirm if it is working better for you? I have run some tests and it seems to be banking fine at GE, I will run some more tests to see if anything goes wrong, in which I will add an update accordingly ^^ Activated trials good luck guys
-
You must enter the item name, not number, it will work As for giant seaweed, expect an update shortly. Thanks for the help guys. As for the stunalch delay, if you are using mirror lower the reaction timer to ~100ms it will work much better. Otherwise I will be posting a much-needed update for stun/alch delays, I just need to design the setup element and I will push the update Activated all trials good luck guys
-
New Update (v58) - Redwoods fixed, both arrow-shafts and shields are now working Update will automatically go live within 24 hours, good luck guys Special thanks to @cokecan for the help. Thanks guys!
-
@UncleHard Any error logs in console? It is currently working for me. I carried a bronze axe and the console log said: "depositing all weaker axes", paused for a few seconds then continued. Will run some more tests and try to debug and push update ASAP. Teak trees - will be available in the next upcoming update Just waiting on trees to grow so I can do a final run. Currently need mahoganies and then I will roll out the update. Activated all trials good luck guys Posted update v55, axe code is now optional. Should work much better The script was trying to identify axes (if they are weaker/stronger etc) and was idling. I made it so if you haven't enabled the upgrade axe option, it will just ignore axes.
-
Activated trials good luck guys
-
If the bot is clicking too fast, don't enable spam click mode. It is used for competitive environments only, when competing for ore. If the normal click is too slow, I will try and offer a compromise, a slider for click speed. CLI mode, highly requested for all scripts, will be rolling out updates ASAP Pickaxes don't break (?) Not sure if troll question. Activated all trials good luck guys
-
Fixed. New update will be posted within a few hours.
-
What type of tile do you mean, you mean set a tile to thieve from that tile? Or a tile for the target npc to stand in? I am not sure, please explain I will add it to the script ASAP As for 421.5xp, that was in deadman mode where the experience rates are much higher ^^ As for running too far away, I will add a whole tab dedicated to run-away/escape from combat, will push update as soon as it is ready ^^ As for dropping silk, make sure you hook mirror client properly, close both clients, use default osrs client launcher, hook them first, login manually, then start the script, it should work much better ^^ If not using mirror, try setting client to fixed mode? Confirm please. Stamina potions is a good idea, will convert the stamina code from my other scripts to this one. Thanks for the feedback and support guys, activated all trials good luck
-
New Update (v153) - Seers village course improvements - Seers teleport improvements - Canifis course improvements - Randoms are now optional update will automatically go live within 24 hours, thanks for your patience and support, really appreciate it Apologies for the late update, I was working on some nice anti-ban related behavior for the script. I want to reduce the script's footprint in terms of bans. I am going to be posting another update shortly, for v154. Stay tuned