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Czar

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Everything posted by Czar

  1. Which exact tile? I will extend the range for it ASAP ^^
  2. Will be fixing banking, apologies guys. Wyverns - not supported. If you keep walking around near the same spot, restart script and add npcs via nearby. AFK option for crabs - set activity slider to AFK Crabclaw caves: will test, will test aggro and resetting afk for all crabs too Update coming up guys EDIT: Will be reverting some updates I did. The script will now use osbot's webwalker as an emergency (like before) so it will not bug out anymore. Safespots will no longer be saved upon script exit, unless chosen to via the script settings in misc.2 tab. Delete safespot function is now working again, no longer throws errors everywhere. 'Can We Fight' decision added, the script will check if it is eligible to start fighting. Agility shortcut for blue dragons fixed, the links were slightly off. Potion consumption will now occur when 'Can We Fight' decision is fully met (so, if there are nearby npcs, and we have fought at least once, or we are in combat already) Handling Teleport (bank & fight) repaired Crabclaw caves pathing repaired More to come, update will be pushed soon! EDIT 2: Wyverns seem to be good money, I am ironing out bugs here as I go along.
  3. New Update (v123) - Added a few core changes to the script - Added Drop 1 fishing - Added Aerial fishing support - Added bonus plugin support: -- Barbarian village fishing + cooking plugin -- Karambwan fishing plugin (basic! only supports fairy rings with no other teleportation, quest capes etc.) - Added Corsair cove resource area - Added a few other fishing spots - Shift drop now supported for all drop types - Added support for new option: Drop sequence -- Drop (up/down): drops all items from an up-to-down fashion -- Drop (left/right): drops items left to right, with snake pattern -- Drop (boxed): drops items in a smooth 2x2 box, with snake pattern included -- Drop (normal): drops items from a-z - Dropping items now sped up for mirror client too Update will automatically go live within 24 hours, good luck guys. Just doing a few more test runs and I will push to SDN. Thanks for all suggestions, feedback and support
  4. Will be repairing cannonballs in the upcoming version. Apologies for any inconvenience. Update will be posted very soon
  5. Clan wars for regeneration: not supported just yet but I can add support for that, sounds like a good idea Teleporting to moonclan instead of ourania: Turn off spell filtering by right clicking the magic tab. Also set client to fixed mode. Should work much better Pouches with ZMI: will test and add an update ASAP Lava (fire altar): Make sure to have earth runes in inventory, and earth talismans, binding necklaces, there are alot of items needed for combo runecrafting, please make sure you have everything ready, very common mistake is to forget these items. Roy: let me know what you need help with, I will help you get started with the script, runecrafting is a bit complicated to configure. Thanks guys for the feedback and suggestions, expect another update shortly
  6. Will be posting another update for this bot soon, thanks guys for the feedback and suggestions ^^ PS: Please turn off banking if you are not using any food.
  7. Which settings are you using, I will run the same settings and help out. Please confirm! Will be doing another test run for 2-3 areas for each stronghold level, along with glory (and non glory) modes. Stay tuned guys
  8. Make sure to dismiss randoms in the OSBot client settings menu, it will work after that. Activated trials good luck guys
  9. Will add an update for world hopping As for script sipping str potions only, did you set game client to fixed mode? It should work fine after that ^^ Granite hammer spec - will add in upcoming update Will also be adding a few other updates and test running cannon Thanks guys, really appreciate the feedback and suggestions ^^
  10. Activated all trials good luck guys
  11. Czar

    CzarRangingGuild

    Shop support will be coming within a few OSBot client versions, need to add support for that specific interface which is not the same as other stores unfortunately.
  12. GE only works after your first run, so you gotta buy your first batch of ores manually, let the script finish all the ores in blast furnace, then the script will handle GE. I will be adding another update shortly - it will support GE from the beginning Stay tuned guys
  13. Got another update coming up, thanks for the support and feedback guys, stay tuned Activated trials good luck Picking flax is not supported, just spinning.
  14. The script will only drop hammer if you didn't select repair struts. If you did enable it, it will carry hammer at all times. Confirm if you didn't enable it and it still didn't drop. I will run some more tests for struts. For the script going back to mine more ores, did you select custom ore amount? Make sure that it is turned off, otherwise the script will keep going to mine more ore. Deposit box, I can add support for it (optional), right now only the bank chest is supported. As for clicking the same mining spot, I will add an update to make it not re-mine the same ore randomly. Another update coming up, thanks guys for all the feedback and support, really appreciate it ^^
  15. Update is now live as of a minute ago, good luck guys. Let me know if you have any feedback/suggestions, I will add more updates ASAP
  16. Czar

    CzarRangingGuild

    You gotta enable the dismiss randoms button it should work ^^ as for dying: make sure to hide npc attack options and you will never die. Don’t forget to read the script instructions ^^
  17. Okay looks like the script is trying to find more barbarians outside. Are you using fight bounds (F7 hotkey) to tell the script to only fight npcs within the tavern? Otherwise the script will always look for other npcs. I will be doing some testing over there at barbarians and try to make a fight profile with and without fight bounds.
  18. hmm, does this happen in the current version? I recently made some changes to it so it doesn't get stuck trying to prepare for breaks. Can you confirm this still happens for v236.4?
  19. Seems client breaks are still not fixed by devs, will check out what's going on in the scripter/dev chat. As for safespot + camera, good idea, will add this ASAP.
  20. Will be adding some new plugins/methods to the script, just getting the requirements on my test account and it will be added ASAP Thanks for all the suggestions guys For clicking on gray rocks (using mirror): Make sure to lower the client's reaction timer from 1000ms to 50ms using Hold SHIFT + F3/F4 keys, that will make the client recognize rocks faster. As for dwarven mine, there are many rocks there, it's best to use the manual (screen) mode for those rocks and just choose the rocks you wish to mine. Let me know how it goes, I will help ^^ Activated trials good luck guys
  21. Hmm GE mode only gets activated when you are at blast furnace and you have no ore left. I will make some adjustments so the script can start buying from GE immediately. Update coming up ^^
  22. Hmm, will check it out, I think the script can only alch if the alch spell is lit (if the user has runes available with staff equipped). I will be trying it out and seeing if I can add a way to equip staves to alch. Thanks for the suggestion/feedback ^^ Update coming up Activated all trials good luck guys
  23. Done, apologies for late reply Also guys, just fixed a major bug with the: 'Bank when loot full' option is selected, it was breaking everything, especially if using teleports, since when you used a tab, it wasted that tab and left a free inventory slot which technically means the inventory isn't full so the bot kept going back to fight area. In the new update the script fully recognizes that it should bank and it makes sure to bank properly before going back to fight area.
  24. New Update (v236.5) - Added more support for Catacombs of Kourend dungeon, now can access more npcs - Safespots are now saved upon script stop (if running a profile) - Safespots will be used as the fight tile (an invisible fight radius will be appointed if using safespot) - Safespots can now be cleared via hotkeys. - Added eat for loot for the new loot action event - No longer teleports/goes to bank randomly when fighting/looting - Fight event is no longer bundled with the walk event. They are now handled separately. - Removed webwalker emergency from walker: 1. -- No longer spazzes at taverley first gates (armoured knights) due to osbot's webwalker - Added fix for 'can't return to safespot yet, ..' More mini updates coming, piece by piece everyone will experience many improvements. As for the camera/tile walking, should I make the script default to making the camera at the highest pitch angle, then walk? If I make the script not move the camera at all, it could be on a lower camera setting (maybe from fighting other npcs etc) and it will not see the tile anyway since it is already on a low camera angle. I highly recommend zooming out of the camera so that it is easier to find npcs/tiles etc. Will be adding more agility shortcuts and areas for Catacombs of Kourend dungeon too, stay tuned. Will also be adding a new fight handler so that the script is less confused. Also: Also, breaks and world hopping? Is the script stuck anymore while doing those? Still coding and adding updates for every single user feedback, stay tuned for the next mini updates will be posting these every few hours to satisfy all users ^^ EDIT: Also, will be adding more options, with the complete list being: - Choose via name: (script will search in the custom fighter database for the nearest npc and go there) - Choose locally: (script will search nearby npcs and set the fight location to the first npc found's tile) - Choose via clicking: (manually click on an npc and fight that same npc each time: it will be that EXACT npc, multiple possible) Will also be making the script more friendly to profiles without fight bounds. Without fight bounds it seems a bit difficult to configure.
  25. New Update (v94) - Fixed rockfalls, no longer just keeps mining them - Fixed pauses and anti-idle system - No longer spam clicks ore - Hammer is now dropped after repairing - Various other fixes related to walking system, mining system Update will automatically go live within 24 hours, good luck guys. Thanks for your patience, understanding, and feedback/reports.
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